Release Hotfix #5
Tidings, heroes!
[h2]Update 0.4.47 is here![/h2]
[h3]Item and Skill Balancing[/h3]
Adjusted items and abilities to improve game balance.
Continuing to fine-tune equipment and skills based on your feedback.
[h3]Performance Optimizations[/h3]
Working diligently to optimize game performance and ensuring that more players can enjoy Guild Saga smoothly across various systems.
[h3]Accessibility Enhancements[/h3]
Actively developing additional accessibility settings to accommodate all players.
The following changelog may contain spoilers!
[h3]Areas[/h3]
- Fixed an issue where certain enemies would incorrectly appear as golems when transitioning between scenes.
- Resolved issues in the Water Temple where battles would not start correctly after loading a save.
- Fixed grid issues and improved pathfinding in certain areas.
- Fixed corpses in Oro's Grove not saving loot properly.
- Fixed being able to interact or walk while dead.
[h3]Quests[/h3]
- Auction Values: Corrected display issues with auction values.
[h3]Classes & Mechanics[/h3]
- Added Ghost as a subclass of enemies and respond to statuses accordingly.
- Lighthouse enemies are now immune to Poison, Bleeding, and Hemorrhaging effects.
- Fixed an issue where walking from one surface to another would not correctly update status effects.
- Fixed targeting bugs with Taunt and Duel abilities.
- Monk's Purification Wand now grants Smite instead of Renew.
- Luminesce (Mass Heal) now costs 20% HP to cast.
- Curved Hunting Bow has been nerfed for balance.
- Fixed an issue with not being able to cast Salamander's Embrace on yourself.
- Extraction Device, Barricades, Stone Pillars, and Ice Barrier are now immune to all status effects.
- Removed cooldown on arrow items’ skill.
- Fixed a bug where status attributes were incorrectly applied multiple times.
- Fixed smoke statuses not being removed when smoke is replaced.
- Fixed an item duplication bug when splitting items.
[h3]Items[/h3]
- Removed Marauder's Bandana as a drop from Level 5 Reaper.
- Changed the Amber-Horned Bascinet to differentiate it from the Reforged Helm.
- Added Silver to the Blacksmith merchant in Gladeheim.
- Fixed the Holy Defender weapon type label changing from Mace to Sword.
- Fixed the Emerald Ring of the Finger giving incorrect critical multiplier.
[h3]UI[/h3]
- Added a photosensitive warning when starting a new game.
- Fixed issues with character portraits, including flickering and displaying a white portrait if not found.
- Fixed music not playing when loading a game from the main menu.
[h3]Visual[/h3]
- Optimized textures to decrease RAM usage and to prevent graphical issues.
- Corpses are no longer occluded / turn transparent.
[h3]Miscellaneous[/h3]
- Improved game initialization and loading sequences.
- Fixed issues related to pathfinding.