1. Guild Saga: Vanished Worlds
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  3. Release Hotfix #5

Release Hotfix #5

Tidings, heroes!

[h2]Update 0.4.47 is here![/h2]

[h3]Item and Skill Balancing[/h3]
Adjusted items and abilities to improve game balance.
Continuing to fine-tune equipment and skills based on your feedback.

[h3]Performance Optimizations[/h3]
Working diligently to optimize game performance and ensuring that more players can enjoy Guild Saga smoothly across various systems.

[h3]Accessibility Enhancements[/h3]
Actively developing additional accessibility settings to accommodate all players.

The following changelog may contain spoilers!

[h3]Areas[/h3]
  • Fixed an issue where certain enemies would incorrectly appear as golems when transitioning between scenes.
  • Resolved issues in the Water Temple where battles would not start correctly after loading a save.
  • Fixed grid issues and improved pathfinding in certain areas.
  • Fixed corpses in Oro's Grove not saving loot properly.
  • Fixed being able to interact or walk while dead.


[h3]Quests[/h3]
  • Auction Values: Corrected display issues with auction values.


[h3]Classes & Mechanics[/h3]
  • Added Ghost as a subclass of enemies and respond to statuses accordingly.
  • Lighthouse enemies are now immune to Poison, Bleeding, and Hemorrhaging effects.
  • Fixed an issue where walking from one surface to another would not correctly update status effects.
  • Fixed targeting bugs with Taunt and Duel abilities.
  • Monk's Purification Wand now grants Smite instead of Renew.
  • Luminesce (Mass Heal) now costs 20% HP to cast.
  • Curved Hunting Bow has been nerfed for balance.
  • Fixed an issue with not being able to cast Salamander's Embrace on yourself.
  • Extraction Device, Barricades, Stone Pillars, and Ice Barrier are now immune to all status effects.
  • Removed cooldown on arrow items’ skill.
  • Fixed a bug where status attributes were incorrectly applied multiple times.
  • Fixed smoke statuses not being removed when smoke is replaced.
  • Fixed an item duplication bug when splitting items.


[h3]Items[/h3]
  • Removed Marauder's Bandana as a drop from Level 5 Reaper.
  • Changed the Amber-Horned Bascinet to differentiate it from the Reforged Helm.
  • Added Silver to the Blacksmith merchant in Gladeheim.
  • Fixed the Holy Defender weapon type label changing from Mace to Sword.
  • Fixed the Emerald Ring of the Finger giving incorrect critical multiplier.


[h3]UI[/h3]
  • Added a photosensitive warning when starting a new game.
  • Fixed issues with character portraits, including flickering and displaying a white portrait if not found.
  • Fixed music not playing when loading a game from the main menu.


[h3]Visual[/h3]
  • Optimized textures to decrease RAM usage and to prevent graphical issues.
  • Corpses are no longer occluded / turn transparent.


[h3]Miscellaneous[/h3]
  • Improved game initialization and loading sequences.
  • Fixed issues related to pathfinding.