Inventory/Level up UI Reworked
Happy Monday!
One of the most commented on and requested features coming out of the Guild Saga: Vanished Worlds demo has been improvements to inventory management and leveling up.
Today, we wanted to highlight some of the improvements that have been made in this regard and that you will find when the game releases in Early Access.
Inventory
Watch a quick overview video: [previewyoutube][/previewyoutube]
Stay tuned for more development updates and don't hesitate to let us know if you have any questions, concerns, or feedback!

One of the most commented on and requested features coming out of the Guild Saga: Vanished Worlds demo has been improvements to inventory management and leveling up.
Today, we wanted to highlight some of the improvements that have been made in this regard and that you will find when the game releases in Early Access.
Inventory
- General visual redesign provides a more pleasant, less cluttered UI
- Filter toggle buttons added: Armor, Weapons, Crafting, Consumables, Books, Misc
- Search bar
- Sort by: recent, type, rarity, value.
- General visual redesign provides a more pleasant, less cluttered UI
- Assign and unassign points freely prior to "locking in" selection
- Tooltips providing written explanation added when hovering over attributes
Watch a quick overview video: [previewyoutube][/previewyoutube]
Stay tuned for more development updates and don't hesitate to let us know if you have any questions, concerns, or feedback!
