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Guild Saga: Vanished Worlds News

Play the Experimental Branch Today!

Attention Guildies!

The Experimental Branch is now live. In this optional but public steam version of the game, if you’re interested, you can try out experimental features and changes and let us know your thoughts.

Please be advised that the Experimental Branch will contain bugs, save incompatibilities, crashes, and other issues that may impact the player experience. It is strongly recommended to play normally on the default branch, and only venture into the Experimental Branch if you want to try out some of the new features that are coming, often in a crude/developing state, and offer your feedback--or to track development progress in between major Early Access updates.

How can I play on the Experimental Branch? Simply go to your Steam library, right click the game, and select "Properties". Now, navigate to "Betas" and select "Beta Participation - experimental". If you ever want to switch back, simply return to this menu and select Beta Participation - None".

What should I look for in the first update? Here are the key highlights for this first update:
  • Major engine upgrade should provide improved and more consistent performance with faster, smoother loading.
  • Attack of opportunity: functionally implemented for the player and enemy AI, with visuals/warning indicators still work-in-progress.
  • New UI elements: ALT battle functionality, player look direction indicators, early AoO indicators, examine text scaled by the font size setting, etc.
  • Formation adjustments: Formation outside of battle is now preset relative to the controlled character, and the custom formation applies at the start of battle only. We have also made improvements to the start of battle formation adjustments so that it is more consistent.
  • Skill level requirements: Skills now require a certain school level to be learned and to be used.
  • Various changes to damage calculation and skill balance.
  • In battles where friendly NPCs join part way through the battle, they will now return to their original positions after the battle is concluded if they survived.
  • Pickup and place down objects, such as explosive barrels, in and outside of battle.
When can I expect more to be added? We don't have a set schedule for Experimental Branch updates, but we anticipate new updates coming every 1 to 2 months during EA, with the potential for more frequent or less frequent updates month-to-month.

Should I report bugs found in the Experimental Branch? Yes please! You can submit bug reports here: https://steamcommunity.com/app/2184350/discussions/0/6497096716248585393/


Where should I leave feedback on a feature from the Experimental Branch? Feel free to connect with us in the Steam forums or our Discord server to let us know your input on an experimental feature.

Thank you for your continued support!

Thank You and Looking Ahead

Hello Guildies!

It has officially been one month since we launched in Early Access.

Foremost, thank you to all our Early Access players for joining us on this journey! Your enthusiasm, feedback, and support have been invaluable as we shape and refine Guild Saga together. We’re thrilled to have such an incredible community helping us bring this world to life, and remain committed to creating the best experience possible. Here’s to our future adventures together!

As indicated in our previous announcement, the first major content update is slated for Q2 2025. However, you won’t need to wait until then to check out what the development team is working on; this month, we’ll be launching the experimental branch, an optional steam version of the game where, if you’re interested, you can try out experimental features and changes and let us know your thoughts. Stay tuned for more on this in a future announcement.

Release Hotfix #7

[h3]Changelog[/h3]
  • Fixed an issue where a full stash could cause a game crash


Release Hotfix #6

[h3]Changelog[/h3]
  • Fixed an issue where a bookshelf would appear twice.
  • Fixed an issue in the water temple with a battle restarting after winning it


Release Hotfix #5

Tidings, heroes!

[h2]Update 0.4.47 is here![/h2]

[h3]Item and Skill Balancing[/h3]
Adjusted items and abilities to improve game balance.
Continuing to fine-tune equipment and skills based on your feedback.

[h3]Performance Optimizations[/h3]
Working diligently to optimize game performance and ensuring that more players can enjoy Guild Saga smoothly across various systems.

[h3]Accessibility Enhancements[/h3]
Actively developing additional accessibility settings to accommodate all players.

The following changelog may contain spoilers!

[h3]Areas[/h3]
  • Fixed an issue where certain enemies would incorrectly appear as golems when transitioning between scenes.
  • Resolved issues in the Water Temple where battles would not start correctly after loading a save.
  • Fixed grid issues and improved pathfinding in certain areas.
  • Fixed corpses in Oro's Grove not saving loot properly.
  • Fixed being able to interact or walk while dead.


[h3]Quests[/h3]
  • Auction Values: Corrected display issues with auction values.


[h3]Classes & Mechanics[/h3]
  • Added Ghost as a subclass of enemies and respond to statuses accordingly.
  • Lighthouse enemies are now immune to Poison, Bleeding, and Hemorrhaging effects.
  • Fixed an issue where walking from one surface to another would not correctly update status effects.
  • Fixed targeting bugs with Taunt and Duel abilities.
  • Monk's Purification Wand now grants Smite instead of Renew.
  • Luminesce (Mass Heal) now costs 20% HP to cast.
  • Curved Hunting Bow has been nerfed for balance.
  • Fixed an issue with not being able to cast Salamander's Embrace on yourself.
  • Extraction Device, Barricades, Stone Pillars, and Ice Barrier are now immune to all status effects.
  • Removed cooldown on arrow items’ skill.
  • Fixed a bug where status attributes were incorrectly applied multiple times.
  • Fixed smoke statuses not being removed when smoke is replaced.
  • Fixed an item duplication bug when splitting items.


[h3]Items[/h3]
  • Removed Marauder's Bandana as a drop from Level 5 Reaper.
  • Changed the Amber-Horned Bascinet to differentiate it from the Reforged Helm.
  • Added Silver to the Blacksmith merchant in Gladeheim.
  • Fixed the Holy Defender weapon type label changing from Mace to Sword.
  • Fixed the Emerald Ring of the Finger giving incorrect critical multiplier.


[h3]UI[/h3]
  • Added a photosensitive warning when starting a new game.
  • Fixed issues with character portraits, including flickering and displaying a white portrait if not found.
  • Fixed music not playing when loading a game from the main menu.


[h3]Visual[/h3]
  • Optimized textures to decrease RAM usage and to prevent graphical issues.
  • Corpses are no longer occluded / turn transparent.


[h3]Miscellaneous[/h3]
  • Improved game initialization and loading sequences.
  • Fixed issues related to pathfinding.