v 0.3 Released !
[h2]New Contents[/h2]
[h3]- "A new zombie has been added that fires from a distance" 💣 [/h3]
The new zombie "Head Bomber" can ignore terrain and shell targets from a long distance, just like MAKA.
Make sure your base isn't getting shelled!
[h2]improvements of UX[/h2]
[h3]- "You can now see your surroundings when selecting a level-up bonus" 🎉 [/h3]
In the previous version, all objects except your character were hidden on the screen where you select level-up bonuses, making it difficult to see what was going on around you.
Now, instead of hiding, we've added an effect that makes the surrounding objects look darker, so you can see what's going on around you and better see the character you're giving the bonus to.
[h3]- "Showing a before and after of a character's improving stats" 📈 [/h3]
Originally, we used to show the improved stats above your character, but it was too quick for users to notice.
Now, we've made it more intuitive by showing a before and after, such as "2->3", when a character's stats improve.
[h3]- "It's always shown whose turn it is" ❓
[/h3]With no battle log yet, it's hard to know if it's your turn or your opponent's turn when you lose focus on the game for a while.
We've changed this to show whose turn it is by adding a flashing effect under the profile of the user whose turn it is.
[h3]- "We've added cutscenes to help guide you through the game" 🎥. [/h3]
1) Added a cutscene at the start of the game that tells you the result of your starting order (first/last turn).
2) Added an illustration that appears when your character is captured by Grabby.
3) Added a cutscene that tells you what to do when your base is destroyed to either solidify your victory or avoid losing.
[h2]- Other improvements[/h2]
1) Added button flashing effect when leveling up.
2) Added effects of attacks and explosions.
3) Several UI visualizations have been changed.
[h3]- "A new zombie has been added that fires from a distance" 💣 [/h3]
The new zombie "Head Bomber" can ignore terrain and shell targets from a long distance, just like MAKA.
Make sure your base isn't getting shelled!
[h2]improvements of UX[/h2]
[h3]- "You can now see your surroundings when selecting a level-up bonus" 🎉 [/h3]
In the previous version, all objects except your character were hidden on the screen where you select level-up bonuses, making it difficult to see what was going on around you.
Now, instead of hiding, we've added an effect that makes the surrounding objects look darker, so you can see what's going on around you and better see the character you're giving the bonus to.
[h3]- "Showing a before and after of a character's improving stats" 📈 [/h3]
Originally, we used to show the improved stats above your character, but it was too quick for users to notice.
Now, we've made it more intuitive by showing a before and after, such as "2->3", when a character's stats improve.
[h3]- "It's always shown whose turn it is" ❓
[/h3]With no battle log yet, it's hard to know if it's your turn or your opponent's turn when you lose focus on the game for a while.
We've changed this to show whose turn it is by adding a flashing effect under the profile of the user whose turn it is.
[h3]- "We've added cutscenes to help guide you through the game" 🎥. [/h3]
1) Added a cutscene at the start of the game that tells you the result of your starting order (first/last turn).
2) Added an illustration that appears when your character is captured by Grabby.
3) Added a cutscene that tells you what to do when your base is destroyed to either solidify your victory or avoid losing.
[h2]- Other improvements[/h2]
1) Added button flashing effect when leveling up.
2) Added effects of attacks and explosions.
3) Several UI visualizations have been changed.