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South Pole Bebop News

[v0.85] Now Released on Steam

[h3][New Characters !] [/h3]
"HOPU" The Adelie Penguin uses Judo Martial Arts 🐧πŸ₯‹
You can grab enemies and throw them over your shoulder.

"MOMONA" is a plump seal with a big appetite.
You can charge at enemies from a distance.

"TONY SEALPRANO" is the boss of the Antarctic seal MAFIA. 🦭🎩
You can charm enemies and draw them in.

[h3][New Zombie !] [/h3]
"Boomer" is a zombie that explodes when touched. πŸ’₯
Unlike other zombies, if you PUSH it, it flies far away.
Try playing ping-pong with each other, like a ping-pong ball.

[h3][New Level Up System]πŸ…[/h3]
Now, when you level up, characters can purchase individual bonuses in a newly renovated system.
Also, each character can purchase special upgrades.
For example, when you upgrade KAWAU, its attack will penetrate objects!

[h3][Other Improvements] πŸ—’οΈ[/h3]
1) Game background and other graphic resources have been upgraded.
2) Distinction between allies and enemies is clearer. Now, allies are marked in green and enemies in red.
3) Zombie attacks are now more visible in terms of their direction.
4) The animations of the characters have become more diverse.
5) The AI has become stronger πŸ€–


Thank you for waiting!
Until now, updates have been made only through internal testing to establish a stable development environment.
In celebration of the upcoming Steam Next Fest, a lot of new content has been added, so enjoy the new game with your friends! πŸ₯³

New game title! [South Pole Bebop]

[h3]Hi Everyone! πŸŽ‰

The game title has been changed from [Project P] to [South Pole Bebop].

The title was chosen to capture the penguin expedition's adventure of finding hope and moving forward with cheerful steps amidst the chaotic situation in the Antarctic, all in the style of jazz. 🎷

Please look forward to future updates as well.
[/h3]

v 0.5 Released ! Mainmenu updated


[h3]More powerful AI Bot :robot:[/h3]
Did you find the previous version of AI too easy? The development team has improved the AI. While it may not be a match for skilled players, the AI now moves 'more aggressively.' Even I sometimes lose to the AI when testing...!

[h3]Main menu changes :map:[/h3]
The main menu has been changed for upcoming updates. New UI elements have been added, such as a new title screen and mode selection.

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Disappointed because there aren't many visible changes?
Although not visible, there has been a lot of groundwork in v0.5 to add new contents.

What skills appear when selecting a character?
What other game modes are there?
What content does the "Coming soon" sign on the signboard cover?

Development is steadily progressing.
Please look forward to future updates! ːsteamhappyː

v 0.4 Released ! 'vs AI Bot' Updated

[h2][New System][/h2]
[h3]" 'vs AI Bot' mode has been added!":robot:[/h3]
> Was it difficult to play because there were few game users? Now, 'AI Bot' has been added to the game so that you can enjoy the game even without an opponent. It's still only a simple level AI, but we plan to provide AI with a higher level of difficulty by gradually upgrading the AI.
> But remember! Mindgame is more fun with real people.

[h2][UX improvements][/h2]
[h3]"When an enemy attacks, the amount of damage is displayed."πŸ“ˆ[/h3]
By clicking on the character, you could see the status, such as attack power, but it was inconvenient.
Now you can instantly know how much damage a zombie or opponent is doing when they attack.

[h3]"Added zombie timer":timer:[/h3]
There were comments that the timer at the top of the screen always had the same shape, making it difficult to tell the turn of the zombies.
Now, when the zombie moves, a nice snurgle animation is displayed instead of a timer.

The game's UX is constantly being improved based on your feedback.
We are working hard on additional content such as new characters, so please look forward to the next update!

v 0.3 Released !

[h2]New Contents[/h2]
[h3]- "A new zombie has been added that fires from a distance" πŸ’£ [/h3]
The new zombie "Head Bomber" can ignore terrain and shell targets from a long distance, just like MAKA.
Make sure your base isn't getting shelled!


[h2]improvements of UX[/h2]
[h3]- "You can now see your surroundings when selecting a level-up bonus" πŸŽ‰ [/h3]
In the previous version, all objects except your character were hidden on the screen where you select level-up bonuses, making it difficult to see what was going on around you.
Now, instead of hiding, we've added an effect that makes the surrounding objects look darker, so you can see what's going on around you and better see the character you're giving the bonus to.


[h3]- "Showing a before and after of a character's improving stats" πŸ“ˆ [/h3]
Originally, we used to show the improved stats above your character, but it was too quick for users to notice.
Now, we've made it more intuitive by showing a before and after, such as "2->3", when a character's stats improve.

[h3]- "It's always shown whose turn it is" ❓
[/h3]With no battle log yet, it's hard to know if it's your turn or your opponent's turn when you lose focus on the game for a while.
We've changed this to show whose turn it is by adding a flashing effect under the profile of the user whose turn it is.

[h3]- "We've added cutscenes to help guide you through the game" πŸŽ₯. [/h3]
1) Added a cutscene at the start of the game that tells you the result of your starting order (first/last turn).
2) Added an illustration that appears when your character is captured by Grabby.
3) Added a cutscene that tells you what to do when your base is destroyed to either solidify your victory or avoid losing.



[h2]- Other improvements[/h2]
1) Added button flashing effect when leveling up.
2) Added effects of attacks and explosions.
3) Several UI visualizations have been changed.