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Free Zooseum Taster & QoL Changes | Update 7.0

[p]​Hey Curators,[/p][p][/p][p]The management chaos in Two Point County never sleeps! (… well, except for the Unflapybara, he’s on his sixth nap of the day).

We need your immediate attention, Curators, at a brand-new initiative in the County: our very own wildlife sanctuary-slash-museum… a Zooseum, if you will—the latest venture from the notoriously generous and known eccentric, Wiggy Silverbottom. Pack your best khaki shorts and poop scoop, as you embark to the tranquil Silverbottom Park, on the County’s hairiest journey to date, ahead of the full Zooseum release later this winter.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The County’s very own Kudoshillionaire, Wiggy, has, ahem, once again (!!) gotten himself in a spot of trouble with the local council, something to do with chopper licenses (this time). He needs a hand setting up an educational rehabilitation centre for wildlife from the troubled Farflung Isles. [/p][p][/p][p]This new museum, which you’ll set up in one of Wiggy’s drafty stately manor parks, is all yours*! Curators (or should we say, keepers?) can now start working up to the first star in Silverbottom Park, as part of the Zooseum Taster! This content is a permanent addition to Two Point Museum’s base game, complete with all its warts and claws.[/p][p][/p][p][/p][p]Have questions about our latest DLC, Two Point Museum: Zooseum? Don’t worry, we’ve got you! Check out our complete FAQ here.[/p][h3][/h3][h3]So, what’s new?[/h3]
  • [p]Gather your best khaki shorts and poop scoop, as you embark on the County’s hairiest journey to date, ahead of the DLC release. The Zooseum free taster content includes:[/p]
    • [p]A new museum location, where you’ll set up your Zooseum in the beautiful Silverbottom Park, and explore the campaign up to the first star[/p]
    • [p]Discover Points of Interest on the new Expedition Map, Farflung Isles[/p]
    • [p]Build two new animal-related rooms[/p]
    • [p]Create new workshop items[/p]
    • [p]Unlock new decor[/p]
    • [p]Rehabilitate three Habitat Animals alongside four Tearrium critters![/p]
    • [p]All other Stars in the campaign and Points of Interest, along with their associated objectives and items, will require the complete Zooseum DLC, which opens later this winter.[/p]
  • [p]New high-level Curator Class Rewards[/p]
  • [p]Overhaul to Exhibit Inspector[/p]
  • [p]Aquarium capacity changes[/p]
  • [p]….and much more![/p]
[p]If you like what you curate, please wishlist Zooseum! It makes a huge difference, press the button right meow:

[dynamiclink][/dynamiclink][/p][p]A (literal) island full of new content awaits, so let’s delve into our highlights! If you want to skip to the full changelist, it’s below.[/p][p][/p][hr][/hr][p][/p][h3]Zooseum Taster[/h3][p]Gather your best khaki shorts and poop scoop, as you embark on the County’s hairiest journey to date. Fantastic news for you, curators! You can now prepare to be a force for nature early, in anticipation of the whole Zooseum adventure dropping later this winter.[/p][p][/p][p]The full Zooseum DLC releases December 2nd for PC, PlayStation 5, and Xbox Series X|S. The Nintendo Switch 2 version will follow in Q1 2026.[/p][p][/p][p]​The Zooseum free taster content includes:[/p]
  • [p]A new museum location, where you’ll set up your Zooseum in the beautiful Silverbottom Park, and explore the campaign up to the first star[/p]
  • [p]Discover 3 Points of Interest on the new Expedition Map, Farflung Isles[/p]
  • [p]Build two new animal-related rooms[/p]
  • [p]Create new workshop items[/p]
  • [p]Unlock new decor[/p]
  • [p]Rehabilitate three Habitat Animals alongside four Tearrium critters![/p]
  • [p]All other Stars in the campaign and Points of Interest, along with their associated objectives and items, will require the complete Zooseum DLC, which opens later this winter.[/p]
[p]To explore the Zooseum campaign and embark to Silverbottom Park, you’ll need to have completed Memento Mile Act 1, our lovely city location. Or if you can’t wait, you can jump into hairy mayhem from the get-go, in sandbox mode.[/p][h2][/h2][h2]Quality of Life Changes[/h2][h3]New High-Level Curator Class Rewards[/h3][p]We heard you loud and clear, Curators! The well-seasoned explorers amongst you will be glad to hear that new Curator-Class rewards are up for grabs to reward you for your continued efforts in the higher levels of museum management.[/p][p][/p][p][/p][p][/p][p]​These lovely rewards will automatically unlock for those of you who have gone above and beyond in the realm of mayhem management. If you’re working towards your museum legacy, the new rewards are seen at Curator Class 7 and 8.[/p][h3][/h3][h3]Aquarium Capacity[/h3][p]For another heavily requested change, the calculations that run under the filter in your Aquariums have been rejigged, which has changed the capacities for fish in your aquariums. We heard from Curators across the County that smaller aquariums were feeling a bit sparse, so while minimum-sized aquariums are not affected, the room size required to reach a capacity of 4 fish and above has been reduced. [/p][p][/p][h3]Overhaul to the Exhibit Inspector[/h3][p]No longer will you scratch your head, wondering “why oh why are my fish not happy?”! We’ve overhauled the exhibit inspector UI, making everything clearer and easier to grab top-level information quickly. This is especially true for your Polterguest, Marine Life and new Animal Exhibits, where you’ll be able to see what’s bothering them much more easily using the new sub-tabs available, alongside changes to the text and layout.[/p][p][/p][p][/p][hr][/hr][p]As usual, this update also comes with a load of bug fixes, improvements and optimisation changes.[/p][p][/p][p]Thank you all (again!) for providing feedback, sending us your ideas, reporting bugs and giving us suggestions for new content. If you’d like to send us your thoughts for future content or updates, or show us your fab museums, here’s the place to do that:[/p][p][/p][p]DiscordTikTokBlueSkyTwitterInstagramFacebook[/p][p]Happy curating, Pointians! [/p][p](P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If you’ve tried your hand at curating, we’d love to hear your feedback. Thank you!)[/p][p][/p][hr][/hr][p][/p][h2]CHANGELOG[/h2][p]Number of changes: 19[/p][p] Inspired by the community: 71%
Changes with ✨ were inspired by the community.[/p][p][/p][h2]New Content & Features[/h2][h3]✨ Zooseum Taster[/h3]
  • [p]All players can now access[/p]
    • [p]Silverbottom Park, a new museum location[/p]
    • [p]The first star of the new Zooseum DLC campaign[/p]
    • [p]The first 3 Points of Interest of the new Farflung Isles expedition map[/p]
  • [p]The new Wildlife exhibit theme is now discoverable in Farflung Isles, alongside a new POI in the Bone Belt[/p]
  • [p]A new Wildlife Expert can be hired in any museum via a job advert, after gaining one star in Memento Mile and after playing the first star of the Zooseum campaign.[/p]
  • [p]Unlocking the new POIs Sticky Thicket, Farflung Jungle, and The Heat Line provides:[/p]
    • [p]6 new exhibits[/p]
    • [p]Wildlife-themed decoration[/p]
    • [p]Zooseum-themed plushies, books, onesies and posters for the Gift Shop[/p]
    • [p]Slushie and Hotdog Kiosks[/p]
  • [p]An additional Wildlife exhibit can be found on the Bone Belt[/p]
[h3]✨ New High-Level Curator Class Rewards[/h3]
  • [p]Added new rewards for higher Curator Class levels. These will be automatically unlocked if you’ve already reached the associated Curator Class:[/p]
    • [p]Curator Class 7 - Digital Info Stands[/p]
    • [p]Curator Class 8 - Tall Ambience Speaker[/p]
[h3]✨ New Achievement for Pointy Mountains[/h3]
  • [p]Players can now earn an extra achievement for beating Act 5 of Pointy Mountains[/p]
[h2]Improvements & Fixes[/h2][h3]Quality of Life Improvements[/h3]
  • [p]✨ Significant overhaul to the exhibit inspector UI. This change aims to improve readability and front-load key information:[/p]
    • [p]Spirit, Fish and Animal exhibit inspectors now have sub-tabs which reorganise their key information[/p]
    • [p]Spirit, fish and animals now show their quality on their associated room UI when viewed in the exhibit list[/p]
    • [p]Font sizes for additional exhibit features, such as messiness and spirit patience, have been reworked to be more readable[/p]
    • [p]The cause of death for fish and animals has been updated to be clearer[/p]
    • [p]Exhibit descriptions now have a dedicated place in the details tab of the exhibit inspector[/p]
  • [p]✨ Modified aquarium capacity calculations so that smaller aquariums receive a slightly higher capacity. Minimum-sized aquariums are not affected, but the room size required to reach a capacity of 4 fish and above has been reduced.[/p]
    • [p]We will continue to monitor fish capacity and player feedback on this issue[/p]
  • [p]✨The Marketing Room Bean Bag now provides a small amount of energy when used by staff[/p]
  • [p]✨ Added a trait to the Lava Lamp to explain that it increases the nearby temperature[/p]
  • [p]Haunted TV - Added Amusing trait[/p]
  • [p]✨ Reduced Prosperity Potion workshop cost from $15,000 to $1,750[/p]
  • [p]✨ Added the Unique trait to the unique Vampire Survivors exhibits[/p]
[h3]Fixes[/h3]
  • [p]✨ Fantasy experts restoring exhibits now gain +5XP instead of +3XP[/p]
  • [p]✨ Fixed an issue with Darwin Charlston changing appearance[/p]
  • [p]Fixed an issue with the pause menu flashing[/p]
  • [p]Text and localisation fixes[/p]
  • [p]Stability improvements[/p]