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  3. Update 7.0

Update 7.0

[h2]CHANGELOG - 25/11/2025[/h2][p]Number of changes: 19[/p][p]Inspired by the community: 71%
Changes with ✨ were inspired by the community.[/p][p][/p][h2]New Content & Features[/h2][h3]✨ Zooseum Taster[/h3]
  • [p]All players can now access[/p]
    • [p]Silverbottom Park, a new museum location[/p]
    • [p]The first star of the new Zooseum DLC campaign[/p]
    • [p]The first 3 Points of Interest of the new Farflung Isles expedition map[/p]
  • [p]The new Wildlife exhibit theme is now discoverable in Farflung Isles, alongside a new POI in the Bone Belt[/p]
  • [p]A new Wildlife Expert can be hired in any museum via a job advert, after gaining one star in Memento Mile and after playing the first star of the Zooseum campaign.[/p]
  • [p]Unlocking the new POIs Sticky Thicket, Farflung Jungle, and The Heat Line provides:[/p]
    • [p]6 new exhibits[/p]
    • [p]Wildlife-themed decoration[/p]
    • [p]Zooseum-themed plushies, books, onesies and posters for the Gift Shop[/p]
    • [p]Slushie and Hotdog Kiosks[/p]
  • [p]An additional Wildlife exhibit can be found on the Bone Belt[/p]
[h3]✨ New High-Level Curator Class Rewards[/h3]
  • [p]Added new rewards for higher Curator Class levels. These will be automatically unlocked if you’ve already reached the associated Curator Class:[/p]
    • [p]Curator Class 7 - Digital Info Stands[/p]
    • [p]Curator Class 8 - Tall Ambience Speaker[/p]
[h3]✨ New Achievement for Pointy Mountains[/h3]
  • [p]Players can now earn an extra achievement for beating Act 5 of Pointy Mountains[/p]
[h2]Improvements & Fixes[/h2][h3]Quality of Life Improvements[/h3]
  • [p]✨ Significant overhaul to the exhibit inspector UI. This change aims to improve readability and front-load key information:[/p]
    • [p]Spirit, Fish and Animal exhibit inspectors now have sub-tabs which reorganise their key information[/p]
    • [p]Spirit, fish and animals now show their quality on their associated room UI when viewed in the exhibit list[/p]
    • [p]Font sizes for additional exhibit features, such as messiness and spirit patience, have been reworked to be more readable[/p]
    • [p]The cause of death for fish and animals has been updated to be clearer[/p]
    • [p]Exhibit descriptions now have a dedicated place in the details tab of the exhibit inspector[/p]
  • [p]✨ Modified aquarium capacity calculations so that smaller aquariums receive a slightly higher capacity. Minimum-sized aquariums are not affected, but the room size required to reach a capacity of 4 fish and above has been reduced.[/p]
    • [p]We will continue to monitor fish capacity and player feedback on this issue[/p]
  • [p]✨The Marketing Room Bean Bag now provides a small amount of energy when used by staff[/p]
  • [p]✨ Added a trait to the Lava Lamp to explain that it increases the nearby temperature[/p]
  • [p]Haunted TV - Added Amusing trait[/p]
  • [p]✨ Reduced Prosperity Potion workshop cost from $15,000 to $1,750[/p]
  • [p]✨ Added the Unique trait to the unique Vampire Survivors exhibits[/p]
[h3]Fixes[/h3]
  • [p]✨ Fantasy experts restoring exhibits now gain +5XP instead of +3XP[/p]
  • [p]✨ Fixed an issue with Darwin Charlston changing appearance[/p]
  • [p]Fixed an issue with the pause menu flashing[/p]
  • [p]Text and localisation fixes[/p]
  • [p]Stability improvements​[/p]
[p][/p][p][/p][p][/p][h2]CHANGELOG - 02/12/2025[/h2][p]Build number: 7.0.206667[/p][p][/p][p]Zooseum DLC is now available!
Purchasing the DLC will unlock the following:[/p]
  • [p]21 additional POIs[/p]
  • [p]34 new animals for Terrariums and Habitats[/p]
  • [p]Ticket Desk, Small and Large Donation stands, Wildlife themed benches[/p]
  • [p]20 Habitat Room decorations[/p]
  • [p]3 Habitat Room enrichment items[/p]
  • [p]7 Terrarium enrichment perks[/p]
  • [p]Medium and Large Terrariums[/p]
[p]Fixes:[/p]
  • [p]Fix for crash when setting up expedition for some players[/p]
  • [p]Tentative fix for crash in the room inspectors[/p]
  • [p]Fix for discovered locations not showing in Ghost Inspectors[/p]
  • [p]Fix for Janitors trying to pet the animals, as they are not qualified[/p]
  • [p]Fixed lighting for the Habitat rooms on different levels.[/p]
  • [p]Fixed an issue with players being able to put animals with Farflund Flu into the vet room without a machine.[/p]
  • [p]Another tentative fix for variants, which should help issues where icons aren't displaying correctly, and where variants would change colour on load[/p]
  • [p]Fixed multiple text and localisation issues[/p]
[p]​[/p]