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Staff, Security & Sandbox | Update 2.0

Welcome Curators!

[previewyoutube][/previewyoutube]

We’re bringing you a crate full of changes, jammed full of new stuff, quality of life updates, and optimisations - all that good stuff. And, to add some extra ✨sparkle✨ to all this lovely new content, this update is thanks to YOU. Yes, to all of you lovely curators who’ve sent us your thoughts, feedback and ideas, we’re here to do one thing: deliver!



[h2]So, what’s new?[/h2]
  • 23 floors & wallpapers
  • 2 Staff Room items & 14 Staff Traits
  • Sandbox customisation options
  • A new 360° camera and the outdoor camera can now be placed inside
  • Requested quality of life changes to staff- traits in training, and more!
  • New extra large UI (handy for Steam Deck)
  • Requested Expedition Discovery changes
  • Community-inspired security changes
  • …and much more!

Let’s delve into our highlights, and if you want to skip to the full changelog, it’s below!

[hr][/hr]
[h2]Walls 'n' Floors[/h2]

We asked Discord what to prioritise first, and they chose new wallpaper and floors! We’ve seen LOADS of requests for more options so you can truly customise your guest’s experience. The biggest asks we’ve seen across our community hubs was for a snowier option for your iced exhibits and some more neutral options - especially some darker walls for your hauntingly beautiful hotels.


[h2]Sandbox Settings[/h2]
(with more to come, too!)

We heard you loud and clear and have delivered new sandbox options so you’re able to fine-tune your experience in sandbox mode even further. Want to build one big mega-museum and not change locations? You can now toggle off ‘Curator Class’, and even unlock all Enlightenment Decor, Kudosh Items, and Custom Contraptions. That way, you have everything at your disposal for the ultimate cosy curation experience.


[h2]New to Staff[/h2]

We’ve added a bunch of neat quality of life changes based on the feedback that’s been coming in, as well as changes so your staff are not only happier (yay!) but also gain XP quicker (woo!). And, in the event of something going terribly wrong, you’ll receive ‘missing in action’ inbox messages, so there’s no missing if your favourite Expert, Fanny McBoatface, is eaten by a giant plant.


Alongside two new staff room items to ensure your staff are kept well-fed and happy, there's awesome new additions to staff traits, giving your staff that unique feel that only Two Point County can deliver. To make specialising your staff easier, when training staff you'll now see their traits in the same menu, so training up your elite expedition squad has never been easier.

[h2]Security Changes[/h2]

Like Marmite, you either get on fine with thieves in Two Point Museum or absolutely hate their addition. Whilst it may be impossible to bring those in the #removethieves camp around, the team has really knocked their heads together to come up with a big list of changes and improvements to ensure less friction with the security mechanic.

The top two frustrations we’ve heard are: first, players feeling like they need to micro-manage their guards to ensure they’re chasing thieves and, well, doing what you’re paying them for. Second, thieves getting away even if you feel you’ve done everything you can to deter them. So, what have we changed?

First, to cameras, we’ve added a new free-standing 360 camera, which will slowly patrol in a circle to cover a wide area of your museum. You can now also place the ‘outdoor’ camera indoors, adding more options to your museum security arsenal. Plus, one change to thieves is that they’re no longer scared by cameras, and instead of running away, once a camera spots them it will call a security guard to the thief if available.

To stop thieves speedily getting away, they now don’t run as fast, giving your guards extra opportunity to catch up to them. Plus, the pesky Molars (who were causing a lot of underground chaos) have different decision-making, so they no longer nab the closest exhibit to their hide-y hole. We’ve also improved how quickly guards are assigned to thieves and fixed issues where thieves weren’t being captured near an escape point.


[h2]Expeditions & Exhibits[/h2]

To round off the quality of life changes, we’ve got improvements to Expedition Discovery and Exhibits, so your curation life is smoother! Now when inspecting an Exhibit or checking it out in the sticker book, you can see which point of interest it’s from and even open the map straight to that POI’s location. No more searching in vain to remember where to find your favourite exhibits!



We’ve also made loads of tweaks and changes, so it’s much easier to find Pristine Exhibits once you’ve fully surveyed a point of interest. And we’ve buffed survey progress for both Detailed and Safe Expeditions! Once you discover an exhibit, you can see its traits straight out of the crate on the exhibit reveal screen.

To make any creative curator’s life easier, we’ve done a full sweep looking at the boundaries and boxes surrounding items and exhibits to make improvements when you’re placing things down. Plus, when installing perks on an exhibit, any non-relevant perks in your inventory will now show and be grayed out with some extra information if they don’t apply to the item you’ve selected.



As usual, this update also comes with a load of bug fixes, improvements and optimisation changes. We’ve also upgraded our game engine, Unity, which should bring improvements, too.

A huge thank you to you, our community! Whether you’ve just started curating or have been around since the Two Point Hospital days, we are ecstatic with how the launch for Museum has gone, and it’s all down to your positivity; whether you’ve shared your museum build, a top tip, or sent us a message with your ideas and feedback, it’s been overwhelmingly lovely watching you curate, and we can’t thank you enough for putting your faith in us and for playing our games

If you’d like to send us your thoughts for future content or updates, or show us your fab museums, here’s the place to do that:

Discord TikTok BlueSky
Twitter Instagram Facebook

Love from Abby & the Two Point Team (P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If you’ve tried your hand at curating, we’d love to hear your feedback. Thank you!)

[hr][/hr]
CHANGELOG


Number of changes: 112
Inspired by the community: 68%


Changes with ✨ were inspired by the community.

[h2]New Content & Features[/h2]

[h3]✨ 23 New Floors and Wallpaper:[/h3]
[expand]
  • Marble Diamond Large Cold
  • Marble Diamond Blues
  • Marble Squares Cold
  • Snow Floor
  • Wooden Wavy
  • Snowed Out
  • Snowed In
  • Two-Tone Blue
  • Two-Tone Green
  • Two-Tone Brown
  • Two-Tone Purple
  • Wild Ice Wallpaper
  • Simple Panel Green
  • Simple Panel Navy
  • Simple Panel Purple
  • Simple Panel Cream
  • Double Panel Green
  • Double Panel Navy
  • Double Panel Black
  • Double Panel Cream
  • Earned Stripes Blue
  • Earned Stripes Purple
  • Earned Stripes Cream
[/expand]
[h3]✨ New Staff Room items:[/h3]
  • Microwave: Staff who use the microwave will feel fuller for longer, increasing the time it takes to become hungry again
  • Staff Desk: Staff members gain a small amount of XP while interacting with it

[h3]✨ New Staff Traits:[/h3]
[expand]
  • Jammy - Immune to MIA events
  • Shatterproof - Immune to injuries
  • Antibacterial - Immune to illnesses
  • Family Friendly - Increases entertainment of nearby children
  • Family Unfriendly - Reduces entertainment of nearby children
  • Handy (Janitor) - Improves maintenance, workshop and perk installation speeds
  • Lard Lad/Lass - Eating doughnuts increases happiness!
  • Sunny - Increases Happiness (+5%)
  • Stormy - Decreases Happiness (-5%)
  • Dinner Lord/Lady - Cafeteria work increases happiness
  • Tunnel Vision (Security Guard) - Narrow field of view for security
  • Slacker - Takes longer breaks
  • Half-Wit - Impairs training speed (-25%)
  • Vomino - Sick at the sight of sick
[/expand]
[h3] Sandbox Improvements:[/h3]
  • ✨ All popup challenge locations are now available in sandbox mode
  • ✨ We’ve added a feature that lets you turn the ‘Curator Class’ objectives on or off. This means you can focus on one museum without needing to move to other locations.
  • ✨ You can now Unlock or Lock all Kudosh items
  • ✨ You can now also Unlock or Lock all Enlightenment items
  • ✨ Additionally, you can Unlock or Lock the Custom Contraptions project in the workshop.
  • ✨ All Cafe food options are now available in sandbox

[h3]Additional New Stuff:[/h3]
  • 360° Security Camera: This camera can be placed anywhere and rotates back and forth in a 360° circle
  • Very large UI scaling is now available (handy for Steam Deck)

[h2]Balance & Updates:[/h2]
[h3]Security Improvements[/h3]
  • ✨ Molar thieves will now prefer to steal exhibits that are further away from their hiding spot. They’ll only take items that are nearby if there’s nothing else available.
  • ✨ Thieves will no longer run off when spotted by a camera.
  • ✨ Thieves will now move more slowly when they’re trying to escape with an exhibit or after they’ve damaged something
  • ✨ The message saying “Thief Escaped” won’t show up anymore if a thief gets away without taking or damaging anything
  • ✨ Reviewed thief related messages and nerfed them where necessary to reduce their spammy nature
  • ✨ You can now place the outdoor security camera inside the museum building.
  • ✨ A new “Security” filter has been added to the items tab to help you find security-related items more easily.

[h3]Expedition Discovery Improvements[/h3]
  • ✨ The Exhibit stats tab and stickerbook entry now show you at which point of interest the exhibit is found.
  • ✨ There’s a much better chance of getting a Pristine Exhibit when a point of interest is fully surveyed.
  • ✨ Expeditions at the highest survey level no longer give you an average quality exhibit
  • ✨ The survey progress for Detailed Expeditions has increased from +15 to +20
  • ✨ The survey progress for Safe Expeditions has increased from +5 to +10
  • ✨ The drop rates for particularly annoying points of interest have been improved.
  • ✨ The screen that reveals your exhibits now shows their traits.

[h3]Exhibit Changes[/h3]
  • ✨ Fixed problems where some exhibits were only getting one trait (e.g the Boa Conductor was only ever receiving the “Boring” trait)
  • ✨ All perks will now show in the installation list and will be greyed out with extra information if they don’t apply to the current item
  • ✨ Significant improvements have been made to boxes and boundaries on all exhibits and items
  • ✨ Exhibit Analysis now gives XP based on quality rather than time taken. You’ll also get a bonus XP at the end of the analysis.
  • This change aims to make it easier to gain XP from analysis traits and qualifications, which previously limited how much staff could earn.
  • ✨ The Panoptic Pillar is now much less likely to be stolen
  • ✨ The message for Fish and Spriti Buzz Bonuses has been made clearer, so it’s easier to see what they like and dislike in their aquarium or room.
  • ✨ Added a “Museum Utilities” filter to the aquarium items list to improve messaging
  • A new trait has been added to the Lagoonean Creature to indicate that it can’t be bred.

[h3]Staff Changes[/h3]
  • ✨ You can now see a staff member’s current action, traits and XP in the training menu
  • ✨ A new inbox message about a Missing in Action (MIA) staff member has been added, which gives details on where and how they went missing.
  • ✨ Staff job selection has been improved for when an item catches fire.
  • ✨ The amount of XP earned from workshop projects has been increased.
  • Experts who spawn from the Frozen Fridge now come with a frozen-related trait

[h3]Other Changes[/h3]
  • ✨ Increase career backup save count
  • ✨ Added a larger button to the edit building inspector to improve messaging
  • ✨ Increased the amount of decoration that can be used in the Cafe and Gift Shop
  • ✨ Ceiling and wall decoration items are now allowed in the Cafe
  • ✨ Improved colour consistency of font in text boxes and inspectors
  • ✨ Removed white background for decoration visualisation mode
  • ✨ Doubled the prestige of the Golden Toilet
  • ✨ Increased prestige given by Golden hand dryer and sink
  • Rebalanced the Mayor’s final inspection in Momento Mile so that you can never fail if she’s provided no cons
  • Upgraded Unity Engine
  • Updated an objective on Passwater Cove Act 3 to be a cumulative goal: “Guests (25) with 750 Buzz”
  • Swapped the Spectral Rift Event for a Cursed Event on Unique Spirit POIs, and changed the counter from Analysis to Ghost Whisperer. This is because Unique Spirits should always be Pristine, and the Spectral Rift event gives -1 Exhibit Quality
  • Updated “Globetrotter” to provide a happiness boost after doing an Expedition
  • Sticker Book: save/load appears to re-count sticker book objectives based on what’s in the level

[h2]Fixes[/h2]

Japanese Voice Over | Small Patch 1.2.180068

​​Hey curators!

We're really excited to welcome a first to the Two Point series: Japanese voice-over! We now have full audio support for the Japanese language, including all of your favourite Two Point characters, from the radio hosts to the tannoy.

And don't worry, update 2.0 is on it's way soon, we're making some final change to it before we release our first 'big' update.

We’ve truly loved seeing all your comments, reviews, and some of the delightfully wild museums you’ve put together. We’ve also been hard at work behind the scenes, squashing bugs, tweaking balance, and making sure your museums run smoother than ever.

Take care, love from Abby & the Two Point team

[h2]Release Notes[/h2]
Version number: 1.2.180068 11/04/2025
  • Japanese Voice Over added

[h3]Voice Over Credits[/h3]
[expand]Tannoy: Saki Fujita
Notable Characters Portrayed: Vocaloid: Hatsune Miku, Assassination Classroom: Ritsu, Attack on Titan: Ymir

Hayley: Maaya Uchida
Notable Characters Portrayed: Is the Order a Rabbit?: Syaro Kirima, The Idolmaster Cinderella Girls: Ranko Kanzaki, The Promised Neverland: Norman

Ricky: Yusuke Shirai
Notable Characters Portrayed: Hypnosis Mic: Ramuda Amemura Idolish7: Yamato Nikaido A3!: Masumi Usui The Idolmaster SideM: Haruna Wakazato

Harrison: Kanehira Yamamoto
Notable Characters Portrayed: That Time I Got Reincarnated as a Slime: Rigurd, Tasokare Hotel: Manager Haikyuu!!: Manabu Naoi

Nigel: Yuki Tai
Notable Characters Portrayed: Touken Ranbu -ONLINE-: Sōza Samonji / Tarō Tachi, Gravity Falls: Dipper Pines

Monty: Hikaru Yoshihara
Notable Characters Portrayed: Touken Ranbu Kai -Kyoden, Moyuru Honnoji-: Tokugawa Soldier and Akechi Army, among others.[/expand]

Hotfix Patch 1.2.17856

Hi everyone

Quick update as we unfortunately introduced a bug with security and thieves in the latest update!

  • Fix for thieves not leaving after security guards escort them out
  • Fixed bug where the message "Can't place outside of plot" appeared when trying to place a large exhibit in the Analysis Room that is next to the plot edge
  • Localisation updates


We're really sorry about that, and hope you're enjoying the game!

Let me know if you have any problems,

Many thanks
Jo

Patch Update 1.2.178275

Hey everyone!

Some more fixes in this small patch :)

We're working hard to continue to bug fix, improve balance and optimise. The designers are working on security, tours and general balance feedback! We will update again ASAP!

For an update on Legion Go/Controller issues please see this thread (we have a fix incoming!) https://steamcommunity.com/app/2185060/discussions/1/552359157631589293/

Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!

Please let us know if you have any problems/issues/questions,

Jo & the Two Point team

Patch Notes 1.2.178275

  • Fixed family members pushing each other blocking the giftshop queue
  • Fixed another case of stuck visitors in the cafeteria
  • Fixed a case of a stuck celebrity visitor
  • Fixed issue with freezer placement near exhibits causing invalid interactions
  • Fix some bugs around staff being dropped on locked/unbuild plots
  • Fix for softlock that was possible in Wailon Lodge level when save/loading before the first ghost spawns
  • Security: Decrease the chance of the Panoptic Pillar being stolen
  • Security: Turning off advisor message when a thief escapes without stealing or damaging anything
  • Security: Increase thief captured tannoy cooldown so that it doesn't play so often
  • Mac: Fix for flickering and flashing
  • Update tour unreachable UI to use correct assetsNew error message pop up for when an error occurs with mods
  • Security: Fixed a bug where if a criminal is hidden (like mole people) and then reveal themselves, security guards were not able to see them if they are within the vision cone of a camera or security guard at the time of reveal. In order for security to see them and catch up, they needed to enter security free zone for 1 second or more.
  • Fix for some cases of strange tour paths around doors
  • Fixed bug in the sticker book where the objectives for the Showcase Exhibits weren't tracking correctly
  • Increase save buffer
  • Fix for issue where exhibits larger than the size of an analysis room were being prevented from being deconstructed because the exhibit overlapped plot areas outside of the room.
  • Stability improvements

Patch Update 1.2.177823

Hey everyone!

Another update for you! Slightly bigger one this time with bug fixes and improvements!

We're working hard to continue to bug fix, improve balance and optimise. Some of the bigger areas of focus right now are working on issues with Mac (some of these are solved but there are still issues with AMD Mac), controllers and Legion Go. The designers are working on security, tours and general balance feedback! We will update again ASAP!

Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!

Please let us know if you have any problems/issues/questions,

Jo & the Two Point team

Patch Notes 1.2.177823

  • Fixed for subgoal for unlocked POI's becoming out of sync with the number of POI's unlocked
  • Fixed a bug where judgement clouder wasn't always given as intended
  • Fixed some plot objectives in Desert level being impossible if you upgraded the workshop project before making one in Desert
  • Fixed Typo in "On Ice" dilemma
  • Fix for Act 1 Objective in Wailon Lodge not ticking to 85% in some cases
  • Fixed double spaces in Mudbury Festival sign sponsorship offer
  • Fix for non-room doors selecting the building. This should hopefully stop accidental selling of buildings
  • Fix a bug where sometime advisor messages were not disappearing
  • Add double confirmation step for selling buildings in all cases (Sorry we missed this!!)
  • Change the starting buzz bonuses for the first spirit spawned in Wailon Lodge to be a bed instead of a Gramophone
  • Updated Ambience Speaker and Scent Situator functional descriptions to be clearer (these items increase the amount of Buzz that guests receive from viewing the exhibits)
  • Improving text/messaging around Fish and Spirit Buzz Bonuses
  • Security: Increase how long it takes thieves to steal exhibits (this should help give security enough time to reach to camera's spotting thieves)
  • Security: Increase the cooldown of thief guild raids in lower crime levels
  • Update Panoptic Pillar final upgrade objective to be more clear, it how says to "Manually Expose X thieves"
  • Added support to allow characters to be dropped on jobs outside of their assigned staff zones. Once they have finished this job, they will revert back to their normal assigned staff zone
  • Remove queues from Alien Tech exhibit interactions
  • Added support for allowing characters to be dropped on jobs outside of their assigned staff zones. Once they have finished this job, they will revert back to their normal assigned staff zone behaviour
  • Mac: Disable clamping of resolution to 1800p
  • Mac: Vsync options enabled on Mac devices
  • Mac: Tentative fix for Flicking corrupted graphics on Intel Macs (this fix unfortunately doesn't work for AMD)
  • Twitch Integration: Viewer Staff Enabled - Extension needs to be installed https://community.twopointcounty.com/two-point-studios/two-point-museum/blogs/80
  • Stability improvements