PAYDAY 2: Update 243.1 Changelog
[h2]Hello heisters![/h2][p]This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up.[/p][p]We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks.[/p][p][/p][p]Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience.[/p][hr][/hr]
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PAYDAY 2: Update 243.1 Changelog
[h2]Update Size: 1.1 GB[/h2][p][/p][h2]General[/h2]- [p]Updated localization files [/p]
- [p]Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active[/p]
- [p]Snipers no longer duck when being shot at[/p]
- [p]Prevented the "Sixth Sense" skill from triggering instantly when stopping[/p]
- [p]Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee[/p]
- [p]Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody[/p]
- [p]Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track[/p][p][/p]
- [p]Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors[/p]
- [p]Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters[/p]
- [p]The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks[/p]
- [p]Only applicable for the "Mega Richard Returns" mask for now[/p]
- [p]Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator"[/p]
- [p]Fixed "Barbed Wire" mask pattern overwriting accent B instead of A[/p]
- [p]Fixed "Smiley" mask not supporting the new mask shaders[/p]
- [p]Fixed a rare crash for customized masks that were locked by an unowned DLC pattern[/p]
- [p]Adjusted the formatting for mask customization item descriptions[/p]
- [p]Mask customization will now warn you what items are being consumed when crafting a mask[/p]
- [p]Removed drill card icons from the pool of possible fakeout cards[/p]
- [p]Fixed Overwritten patterns not applying your selected accents when they can be applied to masks [/p]
- [p]Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu[/p]
- [p]Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings[/p][p][/p]
- [p]Bank Heist[/p]
- [p]Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building)[/p]
- [p]Minor navigation fixes around the parking lot fences[/p]
- [p]Fixed navigation around the lobby-to-office area being disconnected[/p]
- [p]Lab Rats[/p]
- [p]Fixed bags falling off the ledges after they were released from the zipline[/p]
- [p]Secondary and Piggyback sights now use aim down sight animations, making them easier to use[/p]
- [p]Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation[/p]
- [p]Lowered the volume of the third person shooting sounds for the M308[/p]
- [p]Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights[/p]
- [p]Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel[/p]
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