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The Thaumaturge and Warhammer 40,000: Rogue Trader Bundle

Lord Captains!

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Immerse into a grim and dark Warhammer 40,000 setting or enjoy a mystical story from early 20th-century Warsaw!

Patch 1.1.58 is live!

Lord Captains, patch 1.1.58 is live! This patch includes a convenient new QoL feature to automatically re-equip items in Act III upon receiving them back, and brings a number of other fixes and optimizations.

As usual, the same update will be available on consoles within ~24 hours.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

[h2]System and stability[/h2]

  • Fixed a crash to the main menu when trying to enter the Mutants Lair;
  • Fixed a game freeze (and a potential crash) when using the Syphon Life ability through the hologram, when the hologram was located behind cover;
  • Fixed a problem that could cause save file corruption when the player exited the game immediately after saving;
  • Fixed FPS drops when attacking Khymerae, especially with burst attacks;
  • Fixed freezing near the shuttle at Footfall;
  • Tactical Respite Master Tactician talent froze the game when the Master Tactician reloaded the weapon near another Master Tactician with the same talent - fixed;
  • Units can no longer enter an already occupied tile while dodging from the piercing flight of Screamer of Tzeentch and other types of damaging movement. This used to cause odd visual issues and severe performance degradation;


[h2]Narrative[/h2]

  • An event in the Forgotten System wasn't completing as intended - fixed;
  • Fixed a broken answer in a dialogue about Tanakia that caused the dialogue to break;
  • Fixed a bug causing Heinrix who was supposed to leave, to stay in the party after coronation;
  • Fixed a bug in the dialogue with the Inquisitor during coronation, where it was possible to ask whether Heinrix is going to stay, even after Heinrix has already left;
  • Fixed a bug where if Heinrix left the party, he would not appear on the coronation and the dialogue related to him would break;
  • Fixed a bug where the player could get stuck in the Captain's quarters after an event with Jae. Players who have encountered this bug, will need to roll back to a previous save made before the event for it to trigger properly;
  • Fixed a rare combination of factors where a dialogue lock could occur in Jae's romance event;
  • Fixed an inconsistency where the encounter with Falco's fleet could happen before Jae's party;
  • Fixed an issue where Marazhai's death during his first companion quest would not be correctly recognized by the game, causing the quest to lock;
  • In Jae's quest in the Administratum, it was possible to ask for help, addressing companions that were not in the party, which caused the dialogue to break - fixed;
  • The game now correctly tracks who was executed during the Blood Ties quest;
  • Tools of Righteousness quest is now correctly received for completing the Giants project;
  • Yrliet will no longer suddenly appear on the bridge for players who have never recruited her. No more suspicious xenos in your vicinity, Lord Captain;


[h2]Mechanics[/h2]

  • Daemonopathy ability was knocking the target prone by killing them (pretty brutal!). We've made it less devastating and now the target just falls prone as intended;
  • During the siege on Von Valancius Palace it is no longer possible to get stuck due to being unable to move over the ladder;
  • Fixed a bug in the encounter with Malice, where the combat with Malice would not end as he would keep getting up. If you encountered this issue, please roll back to a save made before the dialogue with Malice started;
  • Fixed a bug, causing retraining to sometimes make your companions lose the bonuses from their archetypes;
  • Fixed the case where the Lord of Change could enter an endless loop of counterattacks if parried;
  • Imperial Bolter was not providing bonuses against forces of Chaos correctly (what heresy!) - fixed;
  • Mechanics: Names of the talents that were increasing Psy Rating were changed to avoid confusion with Psy Rating stat in character screen and prerequisites of psyker's abilities;
  • Orchestrate Flames Pyromancy psychic power wasn't always applying additional damage to melee attacks - fixed;
  • Several talents and items giving re-rolls of failed tests were having a lower chance of success then intended - fixed;
  • Tactical Respite Tactician talent no longer reloads weapons that have no ammo or the ones that are already at max ammo;


[h2]Items[/h2]

  • Duelist Uniform used to incorrectly interact with the character's BS, causing a plethora of issues with levelling up the stats - fixed;
  • Inferno Pyromancy staff psychic power applied burning that dealt no damage - fixed;


[h2]Locations[/h2]

  • Fixed a bug in Quetza Temer which caused the combat to never start when attacking the Aeldari, resulting in a locked progression;
  • Fixed some cases of characters getting stuck when switching from zone to zone;
  • Fixed the placement of a loot container at the Quarry World so that it is now reachable;


[h2]Visual[/h2]

  • Rogue Trader's copy in the Epitaph will no longer sometimes appear naked;


[h2]User Interface[/h2]

  • Added a new QoL feature: Upon receiving your items back in Act III, the items will be automatically equipped into the same slots as they were before, if it is possible. Companions who rejoin the party after this event, will also have their items automatically equipped if possible;
  • Fixed a problem with the controller UI, where in some cases a button pressed while a pop-up window was open, would affect the main interface on the background instead of that window;
  • Some PC-exclusive options appeared in the game settings on console. Fixed - incorrect options were removed;


[h2]Sound and Music[/h2]

  • Fixed some excessive sounds on the Heretical version of the voidship bridge;


[h2]Space[/h2]

  • Colony Complacency no longer affects the profit factor loss from projects;
  • Fixed a bug that allowed to plunder the Forgotten Twins outpost an unlimited number of times;
  • Fixed a bug with the upgraded version of the Vulnerability Scan ship ability, where it could pick the wrong side for vulnerabilities;
  • Fixed a bug with the voidship ability Warp Wave, where it would do nothing to enemies facing directly away from the ship;
  • Fixed a case with some rumours not completing;
  • Fixed an elusive bug which sometimes caused it to be impossible to assign any voidship officer posts except for the Supreme Commander;
  • Fixed errors in Profit Factor calculation for resource shortage;
  • Updated some values and fixed bugs in calculations for colony resources across the game;



[h2]Miscellaneous[/h2]

  • Added a few more latecomers to the credits and Shrine of Remembrance;

Warhammer 40K Rogue Trader now has Steam Workshop support

If you've been thinking about fiddling around with the mechanics and characters in Warhammer 40k Rogue Trader, you'll be excited to learn that the latest update adds Steam Workshop support. That means you'll be able to install and manage mods with a single click, opening up all kinds of new possibilities for your 41st millennium adventuring.


Read the rest of the story...


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Best Warhammer 40k Rogue Trader Officer build

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Collector's Editions shipment has begun

Lord Captains!

We’re happy to report that Warhammer 40,000: Rogue Trader Collector’s Editions and other physical items are on their way to our founders - the address shipment has begun!

Part of the cargo has been sorted and shipped to our Lord Captains, who have already received the tracking codes in their emails. Some of our lucky Lord Captains even already got their orders! Other boxes are being sorted out and prepared right now and will be shipped shortly as well.

We kindly ask you to check your email from time to time so as not to miss the special letter from the FedEx or DHL shipper with all the important information and your personal tracking code.

Also, please, be sure to check your email Spam folder every now and then as the letter from FedEx or DHL may accidentally end up there.

We thank you all for your patience and support! We’re looking forward to the parcels meeting their Lord Captains!

The Emperor protects!

Patch 1.1.52 is live!

Lord Captains, patch 1.1.52 is live! In this patch we’re dealing with a handful of quest problems, multiple annoying mechanical issues including crazy damage from Killing Edge, and you can now finally install mods directly from Steam Workshop!

As usual, the same update will be available on consoles within ~24 hours.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

[h2]System and stability[/h2]

  • Fixed a case of lag at Eufrates II;
  • Fixed a case of significant lag in the final encounter;
  • Fixed cases of freezing on the global map for consoles and when playing with a controller;
  • Fixed lag caused by Point Blank talent;


[h2]Narrative[/h2]

  • In Cassia's Price of Power quest, the dialogue with xenos no longer suddenly ends if you entered the location without Yrliet;
  • Cassia will no longer mention Felek's stone in Act III, if you haven't used it on her in Act I ;
  • Fixed a broken cutscene in Duty of the Navis Nobilite quest;
  • Fixed a case where Idira unintentionally could be killed during Echo of the Past quest and remained dead, blocking further progress of the quest;
  • Fixed a case where the dialogue with the High Factotum and Clementia in Act III could break if Yrliet was missing in the party;
  • Fixed a case where the quest of Heinrix at Kiava Gamma was incorrectly being marked as failed if the player left the location before completing the quest;
  • Fixed a case with Ulfar's quest becoming stuck;
  • Fixed a couple more rare cases of broken cutscenes in Act III and IV;
  • Fixed a dialogue in the Duty of the Navis Nobilite quest, where a failed negotiation attempt could cause the dialogue to break;
  • Fixed A Rare Find rumour not completing;
  • Fixed a yet another rare case of invisible throne riding at Footfall, which could cause cutscenes to break;
  • Fixed an incorrect condition in the quest Driven, which caused the dialogue to break;
  • Fixed an incorrect condition, causing a wrong dialogue to be shown in final Marazhai's romance event cutscene;
  • Fixed some rumours not ending correctly;
  • It is made a bit more clear that you need to talk to Bloodstained Proselytes before entering the arena in Act III;
  • Kunrad could transform into Chaos Spawn in save files made before patch 1.1, causing the whole scene to go haywire - fixed;
  • Outcast's Duty quest will now fail as intended if you attack the Aeldari at Quetza Temer;
  • Pasqal will no longer invade the Lord Captain's dreams;
  • The second quest of Heinrix, incorrectly reopened after the last patch for those who have already completed it, will now be correctly marked as completed again. Told you, this Imperial bureaucracy is unbearable...


[h2]Mechanics[/h2]

  • Binharic Dissector talent now works correctly;
  • Fiend of Vheabos VI now can only affect every enemy once per character turn and will no longer work during preparation round;
  • Fixed a rare case where one of the characters could get stuck behind the door during transition to a new zone;
  • Fixed issues with difficulty scaling at the beginning of the game if the player used custom difficulty;
  • In some cases, Bounty Hunter's Wild Hunt was not working, if one Prey was dead - fixed;
  • Killing the Necrons with any sort of movement enforcement could lock your turn - fixed;
  • The encounter with the infected of the Footfall Shadow Quarters has received new disease mechanics;
  • Unholy Flesh and Purity of the True Flesh features now give both positive and negative effects;
  • Vanguard's Unyielding Beacon now correctly gives temporary wounds, if Vanguard has less temporary wounds than stacks of this ability;
  • Warp Reflex Ring no longer provides an extra turn. Instead, it heals 2x(WP Bonus) wounds and gives (Psy Rating) MP after triggering Psychic Phenomena, and after triggering Perils of the Warp, the wearer gains 1 Action Point;


[h2]Items[/h2]

  • Icons of many items were updated;
  • Some items that were supposed to let the user ignore Dodge, in fact were giving a -999% reduction in Dodge, ending up in spectacular 6-digit damage numbers when interacting with mechanics based on enemy dodge (Lethality and Killing Edge, in particular). Fixed, no more Exterminatus by a single sniper shot!
  • The Chaos Space Marine's heavy bolter in Act I has received a unique name;
  • Warp Surge Brooch only activates for the extra turn and not the entire round as per description;
  • Yrliet and Marazhai are now capable of using both Drukhari and Aeldari equipment;


[h2]Locations[/h2]

  • Fixed a broken condition, which caused the assault after leaving the Anatomical Opera in Act III to begin in a wrong place and time;
  • Fixed a case where the Lord Captain could end up on the Epitaph solo;
  • Fixed some missing textures on the Inquisition Shipwreck;
  • Improved lighting, water effects, added critters and other minor environmental visuals at Quetza Temer;
  • When entering Outer Spire Halls, Marazhai could suddenly leave the party - fixed;


[h2]Visual[/h2]

  • Added destruction visual effects to Drukhari turrets and Imperial turrets;


[h2]User Interface[/h2]

  • Added missing descriptions to Aurora's abilities;
  • Fixed a bug causing certain abilities to sometimes be unavailable during level up and retraining;
  • Fixed a bug causing Jae to remain in her dress after one of the romance scenes, causing her ability bar and inventory to become a mess;
  • Fixed a case where if there were prone creatures on the battlefield, the End Turn button wasn't working until the player opened any menu;
  • Fixed an issue, where the UI could stop responding if the player initiated combat simultaneously with detecting a trap;
  • Fixed an issue, where the UI could stop responding if the player opened the journal from colonization screen while rewards popup was still active;
  • It is now possible to skip the final credits;
  • Unequipping the weapon will now always correctly remove all the associated abilities from the ability bar;


[h2]Sound and Music[/h2]
  • Added new Defiler animation sounds;


[h2]Space[/h2]

  • Ships in space combat could sometimes end their movement facing a different direction from what was displayed on the hologram - fixed;


[h2]Co-op[/h2]

  • Fixed some cases of desync caused by initiative check at the beginning of combat;


[h2]Mods[/h2]
  • You can now automatically install mods through Steam Workshop!
  • Blueprint patches for mods are now working with asset references correctly;
  • Fixed exceptions caused by parsing null value fields while applying blueprint patches;
  • Fixed searching blueprint fields while patching values from private fields of parent classes in blueprint mod patcher;
  • Added various UnityModManager and OwlcatModManager stability fixes;


[h2]Miscellaneous[/h2]

  • Added a few more latecomers to the Credits and the Shrine of Remembrance;
  • The Unexpected Company achievement is now awarded correctly;