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Go-Go Town! - Creative Corners - Patch Notes

Major 3 Patch Notes (0.5.80.18326EA)

Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.

Added
  • Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
  • 80 New Props
  • 104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
  • 29 Wallpapers
  • 8 New Traders
  • 13 New Interior Floors
  • New "Small Trade Area"
  • Moving Box lootables now spawn throughout the world
Updates
  • Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
  • New Customisation:

    • Paint Props, Buildings and Dockables via the Build Mode
    • Colour picker allows you to select the exact colours you wish to use
    • Sample colours from a customised object to apply them to another

  • Visual Variations:
    • Certain objects now have 'visual variations' that you can cycle while in the build menu
    • Items with visual variations are displayed with an 'eye' image on their build mode icon

  • Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
  • Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
  • Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
  • New Selection Borders for objects in Build mode
  • Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
  • Increased walk cost of roads to encourage NPCs to use crossings
  • Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
  • Most build mode controls can now be rebound in the options menu
  • Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu
Bugfixes
  • Fixed NPCs not walking diagonals
  • Ensure fishing workers ignore Stone + Wood
  • Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
  • Resolved various issues with Pathfinding
  • Resolved issue where Maintenance Workers were not cleaning certain areas
  • Resolved issue where Tourists would leave town without disposing garbage or eating items
  • Resolved hitch when loading build menu on large maps
  • Resolved issues where workers would juggle tools if they could not reach the chosen target
  • Resolved issue where workers would only collect milk and eggs if it was required for a Maker
  • Resolved issue with that could produce a crash on startup
  • Resolved issue which would cause workers to juggle ground items that were intended for makers
  • Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)