Patch Notes for Build 0.6.98.20437
[h3]Major5 - Tourist Trap[/h3]
[h3]0.6.98.20437[/h3]
[h3]Tourist Updates[/h3]
[h3]New Tourist Type[/h3]
[h3]Tourist Thought Bubbles[/h3]
[h3]Townpedia Updates[/h3]
[h3]Tier 3 Industry[/h3]
[h3]New Fishing Industry Resource[/h3]
[h3]New Townies[/h3]
[h3]Transit Terminals[/h3]
[h3]Major Landmarks[/h3]
[h3]Terraforming Updates[/h3]
[h3]Customization Options[/h3]
[h3]Courier Delivery Priority[/h3]
[h3]UI Improvements[/h3]
[h3]Audio updates[/h3]
[h3]Misc. Changes[/h3]
[h3]Bugfixes[/h3]
[h3]0.6.98.20437[/h3]
[h3]Tourist Updates[/h3]
- Behaviour, preferences, and desires... tourist AI has had an overhaul!
- Tourist types now have distinct preferences, desires and traits. Fulfilling these affects their EGO review of your town.
- Build menu objects are marked as showing how effective they are at meeting desires. These are:
- Entertainment
- Rest
- Hunger
- Health
- Exploration
- Shopping
- Food and shopping items now have a 3-star preference system. You'll need to offer a wide variety of items to keep your tourists happy!
- Reduced tourist train frequency from 6 trains to 4 trains a day
- Removed "exotic" tourist types from arriving on the train (Exotic townies will still appear on the train)
- Updated the spawn balance of the regular tourist types to have a better mix of each tourist type
[h3]New Tourist Type[/h3]
- Easy-goers: A simple tourist type that as long as their most basic needs are met, they're hard to displease!
[h3]Tourist Thought Bubbles[/h3]
- Tourists will periodically share their thoughts on what they're experiencing, giving you an insight into their behaviour and needs.
- New options in the Gameplay tab, allowing you to choose how vocal they are.
[h3]Townpedia Updates[/h3]
- Added new guide entries for each tourist type which describes what desires they require as well as what traits they have
- Added guide entry for explaining tourist desires
[h3]Tier 3 Industry[/h3]
- Build the Factory to fuse togethor resources from multiple industries
- Produce space-age wonder materials! perfect for advanced large scale projects (as well as more specialized use-cases...)
- Expandable Rod
- Encabulator Cube
- Reinforced Brackets
- Structural Plating
[h3]New Fishing Industry Resource[/h3]
- Craft Yum Grease from Deep Sea Cutlets
- Added recipes to select fitouts to use Yum Grease
- Lava Lamp added to the Crafter medium fitout
- Seafood Sticks added to the Fish N Chip Shop small fitout
- Dirty Mag added to the Book Nook small fitout
- Yum Grease is also used in the manufacturing of Tier 3 materials!
[h3]New Townies[/h3]
- 7 new exotic townies to invite to live and work in your town!
- Each townie will offer a new Transit Terminal to build...
- ...Some of their townie friends will need to be in your town before they appear though!
- 2 new "regular" townies. Yep, totally normal.
[h3]Transit Terminals[/h3]
- You'll now be able to build Transit Terminals to allow your more... exotic tourist types to visit.
- 7 new Transit Terminals to build
- Ability to open/close each terminal, allowing you to customize your tourist flow.
- Please note this changes the spawn behaviour of existing 'exotic' tourists.
[h3]Major Landmarks[/h3]
- Invest your hard earned resources into constructing new Major Landmarks:
- Lighthouse
- Conservatory
- Hot Springs
- Stadium
- These iconic buildings aren’t just for show; they'll help tourists fulfill their desires.
[h3]Terraforming Updates[/h3]
- At a certain point, you'll unlock the ability to edit and place elevated tile types. This gives you access to:
- Cliff
- Clear out extra land or add Cliffs where you'd like them!
- New Cliff Water terraforming tile
- Make elevated bodies of water
- Produces waterfalls when on the edge of cliffs
- Forest Edge
- Dense forest foliage
- Cliff
- We've refined the Sand, Slow-Sand, and Dirt tile visuals for a more natural, organic appearance.
- Footpath tile updates and additions
- Footpath tile types now have colored edging to improve the previous 'gray outline' visual
- We've made 4 new tile types to decorate your town with, check with trader Tina Timba
- Olde Towne Pavers
- Peach Piazza
- Scalloped Flagstone
- Arcade Blocks
[h3]Customization Options[/h3]
- Houses/Apartments are no longer random; choose which variation you want with the 'Cycle Visual' feature in build mode
- Added new visual variants for certain directional barriers and lampposts
- Lamp Post
- Gothic Lamp Post
- Metro Lamp post
- Park Light
- Firefly Lamp Post
- Hanging Lanterns
- Lantern Lamp post
- Bamboo Barrier
- Green Bamboo Barrier
- Wood Fence
- Highway Barrier
- Roadworks Barrier
- Rose Bush Barrier
- Flaming Barrel
- Water Jet; a new water based decoration that can be angled and rotated for water displays
- "Pink Flamingo" has been renamed to "Plastic Flamingo", and now supports custom painting
[h3]Courier Delivery Priority[/h3]
- Manage the courier delivery priority on fitouts, food carts, market stalls and the new factories.
- You can now set the courier delivery priority to High, Standard, Low or None
[h3]UI Improvements[/h3]
- Added new User Icons for tourist types (Aliens, Clown, Dino, Ghost, Mummy, Robot, Wolf)
- Added a tally to show the number of fitouts built in town when inspecting in the manage menu
- Added support for showing item tags on recipe cards
- Show desire panels when hovering and moving props
[h3]Audio updates[/h3]
- Trains now CHOO-CHOO and have arrival/departure whistles
- New voice types for Aliens, Dino's (Grarr), and another neutral tourist variant type
[h3]Misc. Changes[/h3]
- Moved the fireworks launchers to the basic category and the wishing well out of the statues group in the build menu
- Added map filter for new tourist spawners
- Small adjustments to early game pacing to make it easier to generate EGO and unlock early EGO packages
- Increased the input storage size of the Book Nook small fitout so that it can fit new recipes and has more room for ingredients
- Added Tripod Work Light to Trader Griswald's inventory.
- Rich tourists drop coins 50% of the time
- When leaving town, tourists now react with their EGO review BEFORE visually exiting
- Updated Hypnotron visual
[h3]Bugfixes[/h3]
- Fixed an issue where workers would ignore newly placed transition levels (ie mines) until they quit and reloaded the game
- Fix crashes when clown spawners were set to disabled
- Fixed issue where prop colliders could persist after build mode, causing tourists to get stuck
- Resolved issue where tourists would complain about rest if they had filled their idle stat
- Reduced the distance that clown shoes are heard at
- Squared up the garbage bin offsets for rotation alignment
- Fixed issue where you could terraform cliff and water tiles under POI objects
- Coins dropped by rich tourists will now vanish after an hour
- Rich tourist wallets will no longer get bigger each time they drop a coin
- Various performance improvements
- Fixed some rules allowing undesired terraforming beneath players/actors
- Prevent overlapping tourist speech bubbles
- Fixed a bug in which a passenger could store a vehicle sending the vehicle (and the driver) to Limbo.