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Patch Notes for Build 0.6.98.20437

[h3]Major5 - Tourist Trap[/h3]
[h3]0.6.98.20437[/h3]
[h3]Tourist Updates[/h3]
  • Behaviour, preferences, and desires... tourist AI has had an overhaul!
    • Tourist types now have distinct preferences, desires and traits. Fulfilling these affects their EGO review of your town.
    • Build menu objects are marked as showing how effective they are at meeting desires. These are:
      • Entertainment
      • Rest
      • Hunger
      • Health
      • Exploration
      • Shopping
    • Food and shopping items now have a 3-star preference system. You'll need to offer a wide variety of items to keep your tourists happy!
  • Reduced tourist train frequency from 6 trains to 4 trains a day
  • Removed "exotic" tourist types from arriving on the train (Exotic townies will still appear on the train)
  • Updated the spawn balance of the regular tourist types to have a better mix of each tourist type

[h3]New Tourist Type[/h3]
  • Easy-goers: A simple tourist type that as long as their most basic needs are met, they're hard to displease!

[h3]Tourist Thought Bubbles[/h3]
  • Tourists will periodically share their thoughts on what they're experiencing, giving you an insight into their behaviour and needs.
  • New options in the Gameplay tab, allowing you to choose how vocal they are.

[h3]Townpedia Updates[/h3]
  • Added new guide entries for each tourist type which describes what desires they require as well as what traits they have
  • Added guide entry for explaining tourist desires

[h3]Tier 3 Industry[/h3]
  • Build the Factory to fuse togethor resources from multiple industries
  • Produce space-age wonder materials! perfect for advanced large scale projects (as well as more specialized use-cases...)
    • Expandable Rod
    • Encabulator Cube
    • Reinforced Brackets
    • Structural Plating

[h3]New Fishing Industry Resource[/h3]
  • Craft Yum Grease from Deep Sea Cutlets
  • Added recipes to select fitouts to use Yum Grease
    • Lava Lamp added to the Crafter medium fitout
    • Seafood Sticks added to the Fish N Chip Shop small fitout
    • Dirty Mag added to the Book Nook small fitout
  • Yum Grease is also used in the manufacturing of Tier 3 materials!

[h3]New Townies[/h3]
  • 7 new exotic townies to invite to live and work in your town!
    • Each townie will offer a new Transit Terminal to build...
    • ...Some of their townie friends will need to be in your town before they appear though!
  • 2 new "regular" townies. Yep, totally normal.

[h3]Transit Terminals[/h3]
  • You'll now be able to build Transit Terminals to allow your more... exotic tourist types to visit.
    • 7 new Transit Terminals to build
    • Ability to open/close each terminal, allowing you to customize your tourist flow.
    • Please note this changes the spawn behaviour of existing 'exotic' tourists.

[h3]Major Landmarks[/h3]
  • Invest your hard earned resources into constructing new Major Landmarks:
    • Lighthouse
    • Conservatory
    • Hot Springs
    • Stadium
  • These iconic buildings aren’t just for show; they'll help tourists fulfill their desires.

[h3]Terraforming Updates[/h3]
  • At a certain point, you'll unlock the ability to edit and place elevated tile types. This gives you access to:
    • Cliff
      • Clear out extra land or add Cliffs where you'd like them!
    • New Cliff Water terraforming tile
      • Make elevated bodies of water
      • Produces waterfalls when on the edge of cliffs
    • Forest Edge
      • Dense forest foliage
  • We've refined the Sand, Slow-Sand, and Dirt tile visuals for a more natural, organic appearance.
  • Footpath tile updates and additions
    • Footpath tile types now have colored edging to improve the previous 'gray outline' visual
    • We've made 4 new tile types to decorate your town with, check with trader Tina Timba
      • Olde Towne Pavers
      • Peach Piazza
      • Scalloped Flagstone
      • Arcade Blocks

[h3]Customization Options[/h3]
  • Houses/Apartments are no longer random; choose which variation you want with the 'Cycle Visual' feature in build mode
  • Added new visual variants for certain directional barriers and lampposts
    • Lamp Post
    • Gothic Lamp Post
    • Metro Lamp post
    • Park Light
    • Firefly Lamp Post
    • Hanging Lanterns
    • Lantern Lamp post
    • Bamboo Barrier
    • Green Bamboo Barrier
    • Wood Fence
    • Highway Barrier
    • Roadworks Barrier
    • Rose Bush Barrier
  • Flaming Barrel
  • Water Jet; a new water based decoration that can be angled and rotated for water displays
  • "Pink Flamingo" has been renamed to "Plastic Flamingo", and now supports custom painting

[h3]Courier Delivery Priority[/h3]
  • Manage the courier delivery priority on fitouts, food carts, market stalls and the new factories.
  • You can now set the courier delivery priority to High, Standard, Low or None

[h3]UI Improvements[/h3]
  • Added new User Icons for tourist types (Aliens, Clown, Dino, Ghost, Mummy, Robot, Wolf)
  • Added a tally to show the number of fitouts built in town when inspecting in the manage menu
  • Added support for showing item tags on recipe cards
  • Show desire panels when hovering and moving props

[h3]Audio updates[/h3]
  • Trains now CHOO-CHOO and have arrival/departure whistles
  • New voice types for Aliens, Dino's (Grarr), and another neutral tourist variant type

[h3]Misc. Changes[/h3]
  • Moved the fireworks launchers to the basic category and the wishing well out of the statues group in the build menu
  • Added map filter for new tourist spawners
  • Small adjustments to early game pacing to make it easier to generate EGO and unlock early EGO packages
  • Increased the input storage size of the Book Nook small fitout so that it can fit new recipes and has more room for ingredients
  • Added Tripod Work Light to Trader Griswald's inventory.
  • Rich tourists drop coins 50% of the time
  • When leaving town, tourists now react with their EGO review BEFORE visually exiting
  • Updated Hypnotron visual

[h3]Bugfixes[/h3]
  • Fixed an issue where workers would ignore newly placed transition levels (ie mines) until they quit and reloaded the game
  • Fix crashes when clown spawners were set to disabled
  • Fixed issue where prop colliders could persist after build mode, causing tourists to get stuck
  • Resolved issue where tourists would complain about rest if they had filled their idle stat
  • Reduced the distance that clown shoes are heard at
  • Squared up the garbage bin offsets for rotation alignment
  • Fixed issue where you could terraform cliff and water tiles under POI objects
  • Coins dropped by rich tourists will now vanish after an hour
  • Rich tourist wallets will no longer get bigger each time they drop a coin
  • Various performance improvements
  • Fixed some rules allowing undesired terraforming beneath players/actors
  • Prevent overlapping tourist speech bubbles
  • Fixed a bug in which a passenger could store a vehicle sending the vehicle (and the driver) to Limbo.