Patch Notes for Build 0.7.107.22307
[p]Rotation![/p]
- [p] Everything (yes everything) should now be rotatable[/p]
- [p] Train station and Zone Transitions (entrances to Sewer, Forest and Mines) in the main level can now be moved and rotated.[/p]
- [p] You can now create and Name a Town Profile.[/p]
- [p] Your chosen name will be reflected in the In-Game Leaderboards.[/p]
- [p] Change, Rename, Delete or Create new profiles from the main menu.[/p]
- [p] Saves within a profile are grouped together, letting you create new towns without having to worry about losing your old ones.[/p]
- [p]You can now build, manage, and cause chaos together... Go-Go Town! now supports up to 4-player online co-op.[/p]
- [p]Host a town and invite friends to join.[/p]
- [p]Join games instantly from your friends list.[/p]
- [p]Share an invite code to jump straight into the action. [/p]
- [p]Supports any mixture of up to 4 online or split-screen players.[/p]
- [p]Text chat, emotes, and locational pings let you plan, prank, or plot together however you like. [/p]
- [p]Assign roles such as Vice Mayor, Townie, or Tourist.[/p]
- [p]customise permissions to control who can build, buy, or manage. [/p]
- [p]Players leaving a session drop a duffle bag with all their gear.[/p]
- [p]re-join later and pick up right where you left off. [/p]
- [p]Move the bag in build mode if it gets in the way.[/p]
- [p]Collect the bag to pilfer any needed resources from absent friends.[/p]
- [p]Items, vehicles, and tools persist within each multiplayer world, making every shared town a unique co-creation.[/p]
- [p]Build, explore, and wreak havoc together — the whole town is now a multiplayer sandbox. [/p]
- [p] Added 9 new townies to discover and put to work![/p]
- [p] Dinosaurs visuals have been updated.[/p]
- [p] Dinosaur townies and trader have been updated with unique coloring.[/p]
- [p] Mummy townies have been updated with unique coloring.[/p]
- [p] 2 new top-secret lost prototype tools to have fun with and cause chaos.[/p]
- [p] Explore the world to discover a secret network of connected areas...[/p]
- [p] Added fast travel points to areas outside the town area to be discovered and constructed.[/p]
- [p] Added a buildable fast travel point that can be built in town.[/p]
- [p]Added 3 new beds to Lazy Jeffs Inventory, Single Bed, Bunk Bed and Hammock[/p]
- [p]Added Large Pot Plant to Beaufort III Inventory[/p]
- [p]Added Dockable Security Camera to Agent Bubblegums Inventory[/p]
- [p]Added new townie housing option[/p]
- [p]Camping Tent that houses a single townie[/p]
- [p]Added new health desire dressing objects[/p]
- [p]Mood Swing[/p]
- [p]Meditation Pillow[/p]
- [p]Community Book Stand[/p]
- [p]Koi Pond[/p]
- [p]Added new rest desire dressing object[/p]
- [p]Camp Fire[/p]
- [p]Added new large garbage storage option[/p]
- [p]Dumpster[/p]
- [p]Added new large item storage option[/p]
- [p]Storage Skip[/p]
- [p]Added new entertainment desire objects[/p]
- [p]Rocket Ride[/p]
- [p]UFO Ride[/p]
- [p] Added new townie housing options, item storage, garabage storage and select desire objects to various existing packages.[/p]
- [p] Goggles[/p]
- [p] Pretty Fly Hat[/p]
- [p] Rocket Backpack[/p]
- [p] Extra Change-O-Trons now appear in the build menu and have had their build costs reduced to zero.[/p]
- [p] Change-O-Tron now appears in the TownCo. Imports.[/p]
- [p] The Hooptie (with hydraulics of course). Perfect for cruising around with 4 players![/p]
- [p] Galaxy Bouncer[/p]
- [p] Good "E" Bike[/p]
- [p] Hackney Motorbike[/p]
- [p] Flying Broom[/p]
- [p]Throwing/Consuming Items.[/p]
- [p] You can now transfer items from your backpack held in hand.[/p]
- [p] You can throw or consume held items.[/p]
- [p] Thrown items can hit other players, townies and tourists...[/p]
- [p] ... or you can throw items into storage bins, shop storage and even other players backpacks (as long as they are facing the right direction!)[/p]
- [p] Players can now NOM-NOM on food from shops[/p]
- [p] You can pick up and eat food from any fitout that produces food-on-display[/p]
- [p] Eating food will turn it into garbage. That's the cost of consumerism.[/p]
- [p] Players can eat Garbage. But we don't recommend it as part of a balanced diet.[/p]
- [p] Removed the restock cooldown on items in the Imports Catalogue. [/p]
- [p] As long as you've got tickets you can buy as many as you want.[/p]
- [p] Players can now purchase more of the POI Buildings (Lighthouse, Conservatory, Stadium, Hot Springs) from the Import Catalogue.[/p]
- [p] Added third Arcade Machine variant for the Upright Arcade Machine[/p]
- [p] Added audio to a variety of props.[/p]
- [p] Added Eat/Drink effects and audio[/p]
- [p] Workers now cycle through all available items when crafting.[/p]
- [p] Workers at fitouts will now reserve output space for each item they produce, ensuring that there is always space for each item[/p]
- [p] Updates to the player crafting mini-game to make it more snazzy![/p]
- [p] Changed the name of Mushrooms to Button Mushrooms to make it less confusing with Field Mushrooms.[/p]
- [p] Updated the mushroom visuals to make them easier to distinguish.[/p]
- [p] Workers will consider items on the floor before harvesting new ones when backfilling[/p]
- [p] Fixed an issue where Metal Mining nodes could block workers[/p]
- [p] Industry Workers can now deposit while holding tools[/p]
- [p] Industry workers will now consider foraging when collecting ingredients for makers[/p]
- [p] Fixed issue where Courier Priority and Recipe panels could display on incorrect buildings[/p]
- [p] Removed 1 tile free space requirement for Fluff; should ensure more Fluff spawns[/p]
- [p] Fixed issues with Tourists not correctly moving through Queues.[/p]
- [p] Fixed Sakura's Join Request only accepting one specific type of Tree[/p]
- [p] Adjusted Eva's Join Request to work with multiple types of Trader Area[/p]
- [p] Gave Grot tourists some tummy medicine to stop them from throwing up constantly.[/p]
- [p] Resolved some issues where the player could get stuck in the tutorial if player 2 completed a ribbon cut while player 1 was busy elsewhere.[/p]