Go-Go Town! Minor Update 6
A New build is up (0.5.66.17307EA)
Added
Added
- Herb N Spice vine added.
- Moved Water terrain tile from tier 5 to tier 2 EGO Tech.
- Extra recycler to EGO tech tier 7.
- Optimise performance of path finding (reduce hitches).
- Item meshes have LODs to reduce poly counts.
- Fix player potentially get stuck or going to invalid locations when exiting vehicles.
- Fix Tourists/Workers getting stuck when hit by a vehicle.
- Fix Tourists/Workers getting stuck inside buildings.
- Fixed issue where player could get stuck in dance.
- Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.
- Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to
- Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.
- Workers dropping items from makers.
- Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.
- Workers were putting items in makers when the output item wasn't desired (or storable).
- Workers were not checking if they could store maker ingredients.
- Workers were terminating out of idle at incorrect points.
- Better estimation of how many items can fit in a particular storage area.
- Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses
- Glasses object visual improvements