1. Go-Go Town!
  2. News
  3. Go-Go Town! Minor Update 6

Go-Go Town! Minor Update 6

A New build is up (0.5.66.17307EA)


Added
  • Herb N Spice vine added.
  • Moved Water terrain tile from tier 5 to tier 2 EGO Tech.
  • Extra recycler to EGO tech tier 7.
Optimisations
  • Optimise performance of path finding (reduce hitches).
  • Item meshes have LODs to reduce poly counts.
General Fixes
  • Fix player potentially get stuck or going to invalid locations when exiting vehicles.
  • Fix Tourists/Workers getting stuck when hit by a vehicle.
  • Fix Tourists/Workers getting stuck inside buildings.
  • Fixed issue where player could get stuck in dance.
  • Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.
  • Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to
AI Fixes
  • Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.
  • Workers dropping items from makers.
  • Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.
  • Workers were putting items in makers when the output item wasn't desired (or storable).
  • Workers were not checking if they could store maker ingredients.
  • Workers were terminating out of idle at incorrect points.
  • Better estimation of how many items can fit in a particular storage area.
Graphics
  • Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses
  • Glasses object visual improvements