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  3. Go-Go Town! Major Update 1 - Build + Bustle

Go-Go Town! Major Update 1 - Build + Bustle

A New build is up (0.5.56.16968EA)

New Features
  • Play space increase: 5 new areas of the map to unlock.
    • Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout

  • Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming).
    • Added 3 new zones for the player to place (Giving a total of 4 of each zone type).
    • Added New Zone Border Visuals.
    • Added New ‘Zone’ Section in Build Menu.
    • Added New Prop “Mining Shafts”: these link to new mining interiors.
    • Modified prop spawning rules in zones to fit the new dynamic shapes.
    • Player can now freely move props within industry zones (ie, Trees, Shrubs etc).
    • Player can give each zone an Icon to help identify them.
    • Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.

  • Subways: Help get around town!
    • Added 4 Subway lines, each with 5 placeable stations.
    • Player can give each station an icon to help identify them.

  • Car Parks + Vehicle Racks: Store a vehicle for quick and easy access
    • Added Car Park for Road Vehicles.
    • Added Vehicle Rack for off-road vehicles.
  • New Exploration Maps
    • Added two new explorable maps, each with hidden content to find within.
  • 3 Mining shafts
    • The player can place mining shafts in mine zones, each accessing a unique mining area.
New Content
  • 6 New Townies
  • 1 New Vehicle
  • New Player Cosmetics
    • 6 new Hairstyles
    • 1 new Glasses
    • 2 new Hats
    • 1 new Backpack
    • 2 new Dresses
    • 1 new Legs
  • New Decorations and Props
    • Freeway Set
      • Highway Barrier
      • Roadworks Barrier
      • White Loop Barrier
      • Road Sign
      • Bridge Road
      • Boom Gate
      • Signposts x 2
    • Gardens Set
      • Outdoor Setting
      • Garden Arch
      • Lamp Post
      • Hanging Street Lights
      • Swing Set
    • Giant Game Pieces Set
      • Chess Pieces x 12
      • Checker Pieces x 4
    • Classical Set
      • Classical Statue
      • Classical Display Plinth
      • Classical Bench
      • Classical Brazier
      • Classical Column
    • Beach Set
      • Deck Chair
      • Tiki Torch
      • Beach Restroom
    • Hedge Archway
    • Flowers
      • Marigolds, Sunflowers, Tulips in various colours
  • New Terrain Tiles
    • Pink Grass
    • Checker/Chessboard
    • Hedge Maze
  • 47 New User Icons
Bugfixes, Improvements and Fixes
  • Import Menu
    • Import App has been re-designed to better help you locate items.
  • Building Menu
    • Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.  
    • Building menu will now wrap back to start upon reaching the end of the list.
    • Building menu ‘groups’ are now uniquely styled to increase clarity.
    • Items are now all stored in correct groups in the Build Menu
    • Fixed prompts in build mode saying you could delete an item when you couldn’t
    • Stopped the drone in build mode from triggering an effect when you perform an invalid delete action
    • Fixed Coop build mode issues where players could place more props than they were given.
    • Fixed flickering when moving the cursor in build mode.
    • Shells will now display the name of the Fitout when hovering over the structure in build mode.
    • Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0.
    • Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues.
  • Customisation Menu
    • Added Seen/Unseen indicators to Customisation Menu.
  • Storage
    • Allow players to lock items in Storage Area.
    • Fixed issues with Storage Area not correctly updating worker preferences when moved.
    • Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it.
    • Fixed issue where storage boxes would spit out all items when locks were removed.
  • Misc UI
    • Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.
    • New icons for townies when their join requirements can be met.
    • Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign.
  • Gameplay
    • Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.
    • Fixed Pill Bug from being ever-so-slightly off-centre
    • Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from.
  • Autosave Improvements
    • Added on-screen indicator while Autosaving
    • Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from.
  • Misc Bugfixes
    • Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.
    • Fixed issue where Agents were facing the wrong way.
    • Resolved issues with Storage Shuffle sorting by size and not type.
    • Resolved issue where a second player could invite a townie without paying the join fee.
    • Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available".
    • Game should no longer freeze when quitting
  • Key Rebind Bugfixes
    • Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed
    • Fixed issues binding with various input types.
  • AI and Pathfinding
    • Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.
    • Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone.
    • Resolved issues where AI Pathfinding could take long times on larger levels.
    • Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime).
    • Resolved issues with AI Pathfinding and diagonals.
    • Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage
    • Maintenance workers will now idle correctly when they have no active tasks
    • Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes
  • Design and Balance
    • New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.
    • Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff.
    • Lowered drop rates for Herbs n Spice
    • Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3.
    • Increased the amount of farm plots the player can purchase in the import catalogue.
    • Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue.
    • EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock.
    • Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking.
    • Recipe for Protein in Feed Maker using Large Mushrooms.
    • Added Large mushroom seeds to tech tree.
    • Cactus and Rock Piles from the desert can now be ordered via Import after discovery.
    • Added a bunch of vehicles to Import which will appear after the player has driven that particular type.
  • General
    • Added New 'Gull' critter type, which will appear near non-desert sand tiles .
    • Each fishing spot now has a unique shadow.
    • Improved Fog rendering at far distances.