Go-Go Town! Major Update 1 - Build + Bustle
A New build is up (0.5.56.16968EA)
New Features
New Features
- Play space increase: 5 new areas of the map to unlock.
- Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout
- Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming).
- Added 3 new zones for the player to place (Giving a total of 4 of each zone type).
- Added New Zone Border Visuals.
- Added New ‘Zone’ Section in Build Menu.
- Added New Prop “Mining Shafts”: these link to new mining interiors.
- Modified prop spawning rules in zones to fit the new dynamic shapes.
- Player can now freely move props within industry zones (ie, Trees, Shrubs etc).
- Player can give each zone an Icon to help identify them.
- Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.
- Added 3 new zones for the player to place (Giving a total of 4 of each zone type).
- Subways: Help get around town!
- Added 4 Subway lines, each with 5 placeable stations.
- Player can give each station an icon to help identify them.
- Added 4 Subway lines, each with 5 placeable stations.
- Car Parks + Vehicle Racks: Store a vehicle for quick and easy access
- Added Car Park for Road Vehicles.
- Added Vehicle Rack for off-road vehicles.
- Added Car Park for Road Vehicles.
- New Exploration Maps
- Added two new explorable maps, each with hidden content to find within.
- Added two new explorable maps, each with hidden content to find within.
- 3 Mining shafts
- The player can place mining shafts in mine zones, each accessing a unique mining area.
- The player can place mining shafts in mine zones, each accessing a unique mining area.
- 6 New Townies
- 1 New Vehicle
- New Player Cosmetics
- 6 new Hairstyles
- 1 new Glasses
- 2 new Hats
- 1 new Backpack
- 2 new Dresses
- 1 new Legs
- 6 new Hairstyles
- New Decorations and Props
- Freeway Set
- Highway Barrier
- Roadworks Barrier
- White Loop Barrier
- Road Sign
- Bridge Road
- Boom Gate
- Signposts x 2
- Highway Barrier
- Gardens Set
- Outdoor Setting
- Garden Arch
- Lamp Post
- Hanging Street Lights
- Swing Set
- Outdoor Setting
- Giant Game Pieces Set
- Chess Pieces x 12
- Checker Pieces x 4
- Chess Pieces x 12
- Classical Set
- Classical Statue
- Classical Display Plinth
- Classical Bench
- Classical Brazier
- Classical Column
- Classical Statue
- Beach Set
- Deck Chair
- Tiki Torch
- Beach Restroom
- Deck Chair
- Hedge Archway
- Flowers
- Marigolds, Sunflowers, Tulips in various colours
- Marigolds, Sunflowers, Tulips in various colours
- Freeway Set
- New Terrain Tiles
- Pink Grass
- Checker/Chessboard
- Hedge Maze
- Pink Grass
- 47 New User Icons
- Import Menu
- Import App has been re-designed to better help you locate items.
- Import App has been re-designed to better help you locate items.
- Building Menu
- Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.
- Building menu will now wrap back to start upon reaching the end of the list.
- Building menu ‘groups’ are now uniquely styled to increase clarity.
- Items are now all stored in correct groups in the Build Menu
- Fixed prompts in build mode saying you could delete an item when you couldn’t
- Stopped the drone in build mode from triggering an effect when you perform an invalid delete action
- Fixed Coop build mode issues where players could place more props than they were given.
- Fixed flickering when moving the cursor in build mode.
- Shells will now display the name of the Fitout when hovering over the structure in build mode.
- Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0.
- Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues.
- Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.
- Customisation Menu
- Added Seen/Unseen indicators to Customisation Menu.
- Added Seen/Unseen indicators to Customisation Menu.
- Storage
- Allow players to lock items in Storage Area.
- Fixed issues with Storage Area not correctly updating worker preferences when moved.
- Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it.
- Fixed issue where storage boxes would spit out all items when locks were removed.
- Allow players to lock items in Storage Area.
- Misc UI
- Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.
- New icons for townies when their join requirements can be met.
- Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign.
- Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.
- Gameplay
- Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.
- Fixed Pill Bug from being ever-so-slightly off-centre
- Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from.
- Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.
- Autosave Improvements
- Added on-screen indicator while Autosaving
- Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from.
- Added on-screen indicator while Autosaving
- Misc Bugfixes
- Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.
- Fixed issue where Agents were facing the wrong way.
- Resolved issues with Storage Shuffle sorting by size and not type.
- Resolved issue where a second player could invite a townie without paying the join fee.
- Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available".
- Game should no longer freeze when quitting
- Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.
- Key Rebind Bugfixes
- Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed
- Fixed issues binding with various input types.
- Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed
- AI and Pathfinding
- Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.
- Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone.
- Resolved issues where AI Pathfinding could take long times on larger levels.
- Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime).
- Resolved issues with AI Pathfinding and diagonals.
- Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage
- Maintenance workers will now idle correctly when they have no active tasks
- Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes
- Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.
- Design and Balance
- New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.
- Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff.
- Lowered drop rates for Herbs n Spice
- Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3.
- Increased the amount of farm plots the player can purchase in the import catalogue.
- Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue.
- EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock.
- Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking.
- Recipe for Protein in Feed Maker using Large Mushrooms.
- Added Large mushroom seeds to tech tree.
- Cactus and Rock Piles from the desert can now be ordered via Import after discovery.
- Added a bunch of vehicles to Import which will appear after the player has driven that particular type.
- New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.
- General
- Added New 'Gull' critter type, which will appear near non-desert sand tiles .
- Each fishing spot now has a unique shadow.
- Improved Fog rendering at far distances.
- Added New 'Gull' critter type, which will appear near non-desert sand tiles .