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Go-Go Town! News

Patch Notes for Build 0.5.95.19165

New Build is up! 0.5.95.19165

New Content
  • Spring Orange Grass Terrain Tile
  • Spring Yellow Grass Terrain Tile
  • Spring Wild flower Grass Terrain Tile
  • Night Grass Terrain Tile
  • Rose Wood Interior Terrain Tile
  • Buzzy Plushie Doodad
  • Picnic Hamper Doodad
  • Acorn Bowl Doodad
  • Flower Pillow Doodad
  • Rustic Sign Post Decoration
  • Small Woven Rug Decoration
  • Large Woven Rug Decoration
  • Runner Rug Decoration
  • Picnic Blanket Decoration
  • Straw Hat Clothing Item
General Gameplay Changes
  • Stinky Grots will now wait a while before stinking up the joint, should mean no more rainbow sickness right at the entrance to your towns.
  • Added a fourth worker slot for all industries
  • Players now have a dim light around them in dark environments such as caves
  • Added Food Cart - Tac-Oh! and supporting Taco Recipe to the Expanded Fitouts package in tier 4 of EGO Tech
  • Players can now build in the ||Alien spawn|| area
  • Added scooter vehicle, it can be purchased through imports once the Courier building is unlocked
  • Small House and Apartments can now be rotated
  • Small House and Apartments now have a visual indication for vacancy
  • Weather Randomisation: Weather will now follow a more predictable pattern. Cherry Blossoms for all!
  • Managed Stalls: Players can now set up to 5 items on Market Stalls and Vending Machines for couriers to auto-deliver!
  • Players who have completed all the challenges are able to remove the todo widget from the HUD.
  • Player can now open their phone while holding a tool or driving a vehicle
  • Build mode prompts will now say 'Store' for items that will be returned to your inventory / discovered, and 'delete' for items that will be destroyed
Farm Updates
  • Seeds for crops are now infinite and can be planted as many times as you want
  • Removed random seed drops from crops and the world
  • Crops will now reset after harvest instead of having to be replanted
  • Removed random feed drops from crops
  • Added new farm machine, Automated Feed Maker, which generates feed over time
  • Added non dairy cheese and butter alt recipes to EGO Tech and Dairy Maker
  • Changed challenge 04 requirement to build a dairy maker instead of cow stall
Fishing Updates
  • Added a new fishing machine, Lobster Pot which harvests lobsters
  • Changed the Crab Pot to only harvest crabs
  • Increased the time it takes to harvest crabs and lobsters
  • Added water effects when crab/lobster pots are dropped into the water
  • Added water disturbance effect when crab/lobster is ready to retrieve
Music/Audio Updates
  • Slothtunes now supports multiple playlists, with 3 curated "Stations":
    • Mega Mingle: All available music. Party on!
    • Lo-fi and Chill: For a softer cozy experience. Vibe away.
    • Funk 'n' Bop: For higher energy toe-tapping.
  • PLUS you can also customize your playlist by...
    • favouriting tracks: This will add the track to a 4th completely custom station.
    • muting tracks: This will skip the track, allowing you to prune any songs you're not a fan of.
  • Added 24 minutes of new music
  • Made the drone propeller sounds a bit quieter and less annoying!
Personal Player Vehicles and Tools
  • Players can now store a tool and a vehicle in their patented TownCo Dimensional Pockets
  • This allows quick and easy access at a moments notice!
  • Includes a new UI Widget to help track your currently stored items.
Customization
  • Added 4 TV channel visual variants
  • Added visual variants to car parks and bike racks
  • Added dockable surfaces to Rustic Picnic Table and Outdoor Setting
  • Worklight tripod can now be painted
  • Park assets (swing, slide, light, bench) can now be painted
  • All bridges can now be painted
  • Garbage bins can now be painted
Camera Updates
  • Increased the default amount you can rotate the camera horizontally
  • Camera will pan slightly to the side when using the phone app to better frame the character.
  • Added experimental 360 degree camera mode. You can find this in the options menu!
New Phone App : "Town Info"
  • Shows a breakdown of information from your fitouts, industries, workers, houses
  • Highlights items in alert state ( ie, Townie can't path to destination, or Mana Extractors need moving)
  • Should help you get a better understanding of your town as a whole, and what items you should be producing!
Trader Improvements
  • Trader spawn randomisation has been adjusted to provide a better distribution of Traders and Products
  • You will now get a new notification showing what each trader is bringing, with a special highlight for previously unseen items
  • New Trader UI!
  • Players can now purchase as many items as they like from the available stock
  • Players can now purchase any items they have previously seen from a Trader's back catalogue
  • Players are able to see the entire stock for a Trader to know if there are items they have yet to collect.
Build Mode
  • You can now cycle through the colours in a swatch
Input
  • Added a host of new bindable controls! Including keyboard binds for player movement and camera control
Bugfixes
  • Fixed Gem visual mismatch (Gem items, Gem Nodes, and Gem Dust are now visually unified)
  • Fixed collision on Subway Map Sign
  • Fixed vehicle wheel rotation speed with the POWER OF MATH!
  • Fixed missing ducky dockable drop from Octowurst fishing spot
  • Fixed Swift-Rolla animation loss when going off-screen
  • Fixed Bug in build mode where after cycling through targets paint would not be applied to the chosen target
  • Workers will no longer water empty plots or dead plants

A sneak peek at our next Major Update, Spring Cleaning!

Hello Mayors!

We’ve been hard at work since we came back from the holiday season at building out our fourth Major Update, which we're calling Spring Cleaning!

It's coming in a couple weeks, on March 13th, but if you want to get a sneak peek of it in action, we've pushed it to our Preview Build so you can hop in today! (Here's instructions of how to opt-in to the Preview Build)

What's it going to entail, you may ask? Quite a bit! We've focused on a ton of quality of life updates, many of which have been suggested by the community. From new ways of interacting with feed to weather patterns, updates to traders, new visuals, the list is very long and has some very highly requested features! So here's a look at some of them (but this is by no means exhaustive!)

[h3]360° camera rotation (!!) [/h3]

(shoutout to the rain in this video for making things look very odd!)
You've asked for it, we've... put it as an experimental setting for you to rotate the camera 360°! Right now it'll be available in options for you to turn on, but we've had a lot of fun during testing!

[h3]Couriers stocking market stalls[/h3]

You’ll be able to set up to five items for couriers to stock at Market Stalls and Vending Machines. You can still add anything YOU want to sell there, but this will ensure they stay stocked—and help cut down on a few of those overflowing storage bins!

[h3]Rotating houses and apartments[/h3]

You can now rotate small houses and apartments in any direction you'd like! (and now you can look at your handiwork with the 360° camera!)

[h3]New Trader UI[/h3]

a new UI! You can purchase as many items as you want from available stock, can buy from their back catalog AND can see that there are items you have yet to collect!

[h3]Automated Feed Makers[/h3]

We heard from a lot of you that being able to separate out food and animal farms was important, so this is a new machine that you’ll be able to install on your farm. We’ve made a lot of other changes to animal feed too, so stay tuned!

...and that's just the beginning! Stay tuned for the full patch notes in a few weeks, and keep an eye on our socials or join our Discord for more updates!

Cheers,

Emily and the Go-Go Town! team

Patch Notes for Build 0.5.92.18617EA



Hello Mayors!

We’re hard at work on our next Major Update, which will combine quite a few quality of life improvements for you all, but in the interim, wanted to share some new items in honor of Lunar New Year!

Here’s what’s included:

Surface items:
  • Good Fortune Bag
  • Maneki-neko (aka Lucky Cat)
  • Snek Plushie
  • Decorative Fan
  • Sycee

Wall items:
  • Decorative Fans
  • Lucky Knotwork
  • Dynasty Wallpaper
  • Dynasty Barrier

and of course… a Snek Hat!



So go forth and decorate your homes! And if you happened to miss it, our third Major Update was last month and brought player housing with heaps and heaps of new items to use indoors and out. You can see the full overview here.

Cheers,

Emily & the Prideful Sloth team

Go-Go Town! End of Year Recap

How is it already the end of 2024?! Time has flown by this year. It also seems like we released a lifetime ago, but only a short while ago. Time can be odd like that!

The team worked really hard on our last update! We are darn proud of what we’ve achieved and feel that we are in a good place to take a few weeks’ break to recharge a bit.

But first, a look back:

Go-Go Town! started as a concept back in early 2022. And after only 11 months in development, we were already announcing the game to the world in March 2023 at the Future Games Show Spring Showcase and PAX East. We were thrilled to be part of PAX Rising that year, especially as we felt the game was too early to be talking about - but we did it anyway! The initial feedback was great, and by June 2023 we worked with the great folks at Wholesome Games to announce our first play test at Wholesome Direct.



Fast forward to 2024 (and four playtests later), the feedback was incredible and we felt that Go-Go Town! was in a great place to share with the world — but we also saw incredible potential for the game to grow even further. That’s why we chose to release in Early Access in June, so we could work more closely with the community to shape its future together.


We have LOVED the decision to go to Early Access! This is our studio's first Early Access game, and our first 'open' development game. And gosh, Go-Go Town! has certainly had a bit of a glow up over the past 6 months thanks to our community :)


While we are super happy with the progress we’ve made in 2024, there's still so much more we have planned. 2025 is going to be a cracker of a year!

Some of our major goals for 2025 are:
  • Getting online co-op into your hands | After player housing, this is the #1 thing you all want, and we want to make sure it’s great. This means giving the local co-op a polish pass, too :)
  • More Sim/Automation/Town Building gameplay | We’ve added a lot on the creative expression end of things, so next year we want to focus on expanding the sim/management/automation side.
  • MORE CONTENT INCOMING! | We've heard your requests for new items/objects to discover (and interact with), so we’ve got plans for even more, both indoors and outdoors, to expand and decorate your town.
  • New features and polish | We’re dedicated to making this game truly one-of-a-kind, with features and mechanics you won’t find elsewhere. 2025 will bring more innovations along with a focus on refining the overall experience to make it shine.

Not only did we produce THREE Major Updates in 2024 (one of which was a crossover with Dinkum!), we’ve also worked on stability and bug fixes and released SIX Minor Updates as well.


And finally, we received three awards this year, as well as multiple GOTY accolades from outlets, which we feel incredibly honored by.
  • Best In Show - Screen Queensland Awards
  • Best Social Game - TIGA Games Industry Awards
  • Coziest Co-op - Cozy Quest Awards

We’re excited about getting a break (who wouldn’t be!), but we also can’t wait to return in January – refreshed and ready to dive back into Go-Go Town! with fresh eyes (and brains) to map out what 2025 will look like for us.

As we bid farewell to 2024, we want to express our heartfelt gratitude to everyone who has supported us, believed in our vision, and recognized the value of what we’re creating.

Here’s to 2025 and the next evolution (but totally not its final form) of Go-Go Town!

❤️ the Prideful Sloth team

p.s. and here's a little visual wrap up & look ahead!

20% Off Now!

Tis the season of goodwill, so we’re getting into the mood of things and running a 20% discount for the duration of the Winter Sale!

This has been a HUGE year for Go-Go Town! With 3 major content updates adding heaps of features to the game, so just to recap everything you’re currently getting at this festive discount:

🏗️HUGE addition to the size of your town, and fully customisable industry zones. Shrink your fishing zone to a tiny corner, expand your farms on a whim, make the mines massive - whatever you want, you can do. You are the Mayor, after all.



🏡Player housing! Near unlimited possibilities for customising your home in town, begone claustrophobic indoor building space! Every nook and cranny can be tinkered with to make things exactly to your liking, even down to choosing the colour lighting and colour picking from any object. You deserve the home of your dreams!



🦘The totally bonza Dinkum collaboration continues to bring the best of both worlds to each game. The new trader areas bring wandering merchants stacked with new unique crossover items, iconic NPCs are heading to your town to find a home, and the brand new building options let you build out a fully functional bakery!



With all that, and even more incredible stuff on the horizon for next year, there has never been a better time to pick up Go-Go Town!