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Go-Go Town! News

Patch Notes for Build 0.5.85.18417

New Build is up! 0.5.85.18417


[h2]Added: New Props + Doodads + Wallpaper[/h2]
[h3]Props[/h3]
  • Upright Arcade Machine
  • Hot Steppin' Arcade Machine
  • Urbane Dining Chair
  • Vex Dining Chair
  • Dynapop Dining Chair
  • Cromwell Dining Chair
  • ChromeLine Dining Chair

[h3]Doodads[/h3]
  • Eskee Cooler
  • Knitting Basket
  • Twinkle String Lights (Long)
  • Hanging Tinsel
  • Yunomi Teacup
  • Ceramic Cup
  • Glass Tumbler
  • Chug-Goblet

[h3]Wallpaper[/h3]
  • Game Overload

[h2]Updated[/h2]
Window objects will now illuminate the interior of your home

[h2]Bug Fixes[/h2]
  • Fixed colour picker showing incorrect colours when more than one player was editing colours at a time.
  • Fixed a variety of coop related build mode issues
  • Workers will now consider harvesting farm items directly when trying to find ingredients for makers (previously, would only use items in storage or on the ground.)
  • Walls are now correctly refunded when replaced by another wall
  • The Fountain in the Forest no longer counts towards Challenge 09's requirements
  • Maintenance workers will no longer collect recycled materials if they are unable to store them (NOTE: This does not empty the backpacks of existing workers. If your maint. workers backpacks already full of materials, make sure you manually go to the Recycled Materials storage and empty it so they can start fresh).
  • Farm workers will now transfer animal feed from storage to feed troughs as required.

Welcome Home 🏡

It’s the one you’ve been waiting for, the big chungus update, and so we are beyond chuffed to be able to officially announce that…..

[h2]🥳🎉PLAYER HOUSING HAS FINALLY ARRIVED IN GO-GO TOWN!🎉🥳[/h2]

Get stuck into building the house of your dreams, just in time for the Holiday season!

[previewyoutube][/previewyoutube]

[h3]Your Dream Home Awaits [/h3]
Pick the perfect plot, and begin building your dream home in your dream town, decorating inside AND out! Kitted out with a full 360° camera for the in-home Build Mode, you’ll be able to get right into the nitty gritty of customizing every corner, with no limits even on where you place your walls! Also, for a very fair fee, you can expand your space even further. Will you go straight into a cute Cottagecore fantasy? Or is there something darker hiding in your basement 👀



[h3]Decorate with Doodads[/h3]
The time of the Doodads is now! A special new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Doodad type depending, they can be placed inside AND outside, so go wild and put doodads everywhere!



[h3]Infinite Possibilities[/h3]
The possibilities for customizing your home are HUGE in this update, and this is only the beginning! With a brand new colour picker that lets you take colour from any object, or even create your own colour to use on items AND some building exteriors, a super intricate mosaic creator that you’ll lose hours to turning blank walls into works of pixel art, HEAPS of new content - 104 doodads, 80 buildable objects, 29 wallpapers and new traders that will bring house decoration specific items to town! Heck, we’re even letting you put rugs outside.



We know you’ve been waiting for this for a while now, so thank you for sticking with us 💖 We cannot wait to see what kind of creations you come up with!

Go-Go Town! - Creative Corners - Patch Notes

Major 3 Patch Notes (0.5.80.18326EA)

Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.

Added
  • Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
  • 80 New Props
  • 104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
  • 29 Wallpapers
  • 8 New Traders
  • 13 New Interior Floors
  • New "Small Trade Area"
  • Moving Box lootables now spawn throughout the world
Updates
  • Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
  • New Customisation:

    • Paint Props, Buildings and Dockables via the Build Mode
    • Colour picker allows you to select the exact colours you wish to use
    • Sample colours from a customised object to apply them to another

  • Visual Variations:
    • Certain objects now have 'visual variations' that you can cycle while in the build menu
    • Items with visual variations are displayed with an 'eye' image on their build mode icon

  • Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
  • Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
  • Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
  • New Selection Borders for objects in Build mode
  • Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
  • Increased walk cost of roads to encourage NPCs to use crossings
  • Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
  • Most build mode controls can now be rebound in the options menu
  • Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu
Bugfixes
  • Fixed NPCs not walking diagonals
  • Ensure fishing workers ignore Stone + Wood
  • Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
  • Resolved various issues with Pathfinding
  • Resolved issue where Maintenance Workers were not cleaning certain areas
  • Resolved issue where Tourists would leave town without disposing garbage or eating items
  • Resolved hitch when loading build menu on large maps
  • Resolved issues where workers would juggle tools if they could not reach the chosen target
  • Resolved issue where workers would only collect milk and eggs if it was required for a Maker
  • Resolved issue with that could produce a crash on startup
  • Resolved issue which would cause workers to juggle ground items that were intended for makers
  • Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)

Cozy Quest Closes

And just like that, Cozy Quest is over!

Thank you SO much to everyone who picked up and played the game over the last few days, it really means the world to us 🥹 And we're so honored to have won the Cozy Quest Award for Coziest Co-op!



We are truly prideful (teehee) on being super involved with our community, and player feedback is consistently our guiding star when it comes to implementing content updates, major and small. So do make sure you’re having your voice heard by joining the thriving community of other townies in Discord! We share in-depth patch and update notes, alongside players regularly showing off their towns, sharing streams and a bunch of other lovely Go-Go Town! community content 💖

Do make sure you’re following us here and on socials, as we just might have some Major news for you very soon….

Go-Go Town! Developer Update, 16th November

Hello Mayors!

It’s time for a development update for this week! We're so excited to have Cozy Quest kicking off and don't forget, Go-Go Town! is currently 10% off as a part of it! We're also included in their streams, so tune in to the Let's Play this weekend!

[h2]Major Update #2 / Dinkum Collab[/h2]
We have so loved seeing the visions of your towns with Dinkum items, as well as so many Dinkum players decorating with Go-Go Town! items. Please continue to share your best screenshots with us, and if you want to let us use your save for marketing purposes, you can submit it here!



[h2]NPC AI Updates[/h2]
We're fixing more and more bugs around pathing and how NPCs and workers find their way around town. They were briefly being flung into space and walking through walls, but we've patched that out now (phew!) This is, as always, a work in progress, so if you see your workers not... working, please hit F8 and submit feedback. It'll send a copy of your save to us so we can take a look!

[h2]Major Update #3[/h2]
The team is continuing work on Major Update #3 and are currently planning on having it come out next month. We'll be sure to share exact timing when we've figured it out, but also didn't want to hold back on sharing a little sneak peek with you all:




(yes, that means what you think it means! ;) )

All right, that's all for now - we'll update you all again in a few weeks!

Cheers,

Emily & the Prideful Sloth Team