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Go-Go Town! News

Dinkum x GGT Crossover Live

We’re overjoyed to announce a super special collaboration with our dear Dinkum friends, in this huge Dinkum x Go-Go Town! crossover update!

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[h2]Traders Welcome! [/h2]

A brand new construction option awaits in the Trader Area. Once built, it will regularly attract a whole host of wandering merchants to your town. They’ll come bearing new stalls and items unique to them, and you might even recognise a few familiar faces…



[h2]Ted Selly Sells Snags[/h2]

Bringing with him a huge variety of Dinkum inspired goodies, Ted will make sure you’ll never be short of options to spend your hard earned bucks on! Bird of Paradise flowers, Jackaroo statues, recipes for favourite foods like Sausage Rolls, and of course, a brand new flammable plant. The Yellow Wattle Bush is not only highly combustible, but it also opens up a whole new avenue of Wattle products.



[h2]Maaaates[/h2]

The iconic Dinkum posse definitely didn’t want to get left behind on this epic crossover, so John, Fletch and Irwin are all ready to settle down in Go-Go Town! Once you’ve invited them to live and work in the town, you’ll get a special reward upon them achieving their full-fledged townie status!



[h2]It’s a Piece of Cake [/h2]

This special update event also brings with it a brand new Bakery build! Delivering heaps of delicious new bakery recipes, the sweet smell of bickies and pavs will surely set your townies tummies to rumble. Also, as a special treat (tis the season after all…) we have even added a candy floss cart. You’re welcome.



We’ve had a blast working with Dinkum on this special crossover update! It’s packed chocka with new goodies and heaps of fun for everyone to enjoy, so what are you waiting for? Get out there and enjoy the best of these two incredible town builders!

Dinkum x GGT Crossover Update - Patch notes

A New build is up (0.5.69.17469EA)

New Content
  • New Terrain: White Lighting Floor Tile
  • New Fitout: Bakery
  • New Seed: Yellow Wattle Bush
  • New Recipes:
    • Tavern
      • Wattle Brew
    • Cafe

      • Wattle Tea
      • Scones
    • Bakery

      • Pastie
      • Sausage Roll
    • Fast Food

      • Cooked Drumstick
    • Sweets N Treats

      • Lamington
      • Pavlova
    • Restaurant

      • Spag Bol
    • Candy Store

      • Toffee
    • Food Cart - Swirly Floof

      • Fairy Floss
  • New Props
    • Food Cart - Swirly Floof
    • 1 New Flower (5 varieties)
    • 6 New Statues
    • Trader Area (See Below for new features!)
  • New Vehicle
    • Vombat
  • 4 New Townies
    • Irwin, Fletch, John, and Eva
  • 12 New Clothing Items
New Features
  • Wandering Traders

    • Place a Trader Area in your town to attract Wandering Traders!
    • 3 Different Trader Types
Bugfixes and Misc Updates
  • Fixed bug where player had to unassign an NPC before they could assign a new one
  • Fixed wonky movement when actors are moving at higher tick rates
  • Fixed issue where player could remove Hotdog recipe from cart and couldn't add it back again
  • Various Pathfinding Optimizations

Go-Go Town! Minor Update 6

A New build is up (0.5.66.17307EA)


Added
  • Herb N Spice vine added.
  • Moved Water terrain tile from tier 5 to tier 2 EGO Tech.
  • Extra recycler to EGO tech tier 7.
Optimisations
  • Optimise performance of path finding (reduce hitches).
  • Item meshes have LODs to reduce poly counts.
General Fixes
  • Fix player potentially get stuck or going to invalid locations when exiting vehicles.
  • Fix Tourists/Workers getting stuck when hit by a vehicle.
  • Fix Tourists/Workers getting stuck inside buildings.
  • Fixed issue where player could get stuck in dance.
  • Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.
  • Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to
AI Fixes
  • Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.
  • Workers dropping items from makers.
  • Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.
  • Workers were putting items in makers when the output item wasn't desired (or storable).
  • Workers were not checking if they could store maker ingredients.
  • Workers were terminating out of idle at incorrect points.
  • Better estimation of how many items can fit in a particular storage area.
Graphics
  • Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses
  • Glasses object visual improvements

Go-Go Town! Developer Update, 11th October

Hello all!

A quick update this week, with some updated timing news.
[h3]Minor Update #6 Timing[/h3]
We were planning on this coming out this week, but a few of the changes need a bit more time to bake. AI has been tweaked again, and thank you to our Preview Branch folks who flagged that their workers were going on strike—eek! (Don't worry, we've fixed it!)

We'd love even more help in our Preview Branch, if you want to get sneak peeks at things before they're on the public branch (and help us find any issues that might be). You can learn about how to opt in to the Branch here, and we've got specific channels in our Discord if you have any questions!

A little peek at what's in store—a separate Herbs n Spice vine! Easier to forage instead of rummaging around in those gonut bushes.


[h3]Crossover (Major Update #2) Update[/h3]
Still hard at work at this, and we're still planning on it coming out later this month. We'll have an exact date soon, and starting next week we'll start dropping clues on our social media (and here on Steam) - so stay tuned!

[h3]Share your town with us![/h3]
We've been blown away with how incredible some of your towns look, especially with the space that Build & Bustle has given you. We've built a form so you can send us a copy of your save file for us to share pictures of your town on social media, so submit away!


[h3]We're looking for Discord mods[/h3]
We're lucky to have some great Discord mods, but they have to sleep eventually - so we're putting the call out for more mods. Head here to fill out the application, and if you're located in GMT+3 to GMT+10, all the better!

And that's all she wrote! Have a lovely end of the week, all.

As a quick note, we'll be shifting to bi-weekly update posts, so stay tuned in two weeks for our next dispatch!

-Emily & the Go-Go Town! team

Go-Go Town! Developer Update, 4th October

Hi all!

Super quick update for you this week.

[h3]Minor Update coming Next Week[/h3]
This update will be coming to main branch next week!

Full update notes will be available when this goes live. However, if you are curious to get some background on what is in the update I talked about it last week: https://store.steampowered.com/news/app/2195120/view/4682144707310764516

[h3]Crossover Update[/h3]
Things are going well here! Do not be worried if we go a bit quiet on this topic - we are working on an official announcement for this!

Lastly, we wanted to say happy belated birthday to Jun. If you are reading this, we are looking into some goggles for you ;)

-Cheryl