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Go-Go Town! News

Patch Notes for Build 0.6.103.21279

[p]New Build is up! It's 0.6.103.21279[/p][p][/p][p]New Trader[/p]
  • [p]Sells new and some old seasonal items[/p]
[p][/p][p]New Clothing Options[/p]
  • [p]Vamp Backpack[/p]
  • [p]Jack O' Backpack[/p]
  • [p]Vamp Fangs[/p]
  • [p]Mono-Fang[/p]
[p][/p][p]New Decorations[/p]
  • [p]Marker Stone[/p]
  • [p]Spooky Barrier[/p]
  • [p]Pitcher Plant[/p]
  • [p]Stink Flower[/p]
  • [p]Flytrap Plant[/p]
  • [p]Thornvine Plant[/p]
[p][/p][p]Added different colored Hedge Terrain tiles[/p]
  • [p]Sprouts the trader now sells yellow, orange and black hedge terrain variants[/p]
  • [p]Pink hedge variant comes from the same place as pink grass...[/p]
[p][/p][p]Fixes[/p]
  • [p]Coin Shower weather audio has been reworked to be less obtrusive[/p]

New Halloween décor & Online co-op timeline

[p]Hello Mayors! [/p][p]Halloween is right around the corner, and we’ve added a few spooky things into the game to get you into the spirit—or build the creepy haunted garden of your dreams (or both).[/p][p]There are four new creepy plants, a new type of fence, and a marker stone, and we’ve added a new vendor who will sell all these items, as well as other spooky items already in the game (jack o lanterns!). There will also be new hedges that match the different grass types, so you can build the night grass maze of your dreams (please show us)[/p][p][/p][p]…and of course, a few more seasonal backpacks for you, as well as new fang types to complete your look![/p][p][/p][h2]Autumn Sale[/h2][p]Relatedly (naturally), the Autumn Sale is now live on Steam, so Go-Go Town! is also on sale for 25% off. The perfect time to pick up a copy to get prepared for online co-op! [/p][h2]Co-op Update[/h2][p]We’re still hard at work at co-op, and wanted to give you an update on timing. [/p][p]We’re kicking off a small alpha test starting this week to start to really put the update through its paces. If you want to sign up, you can fill out the form HERE. We won’t be able to take everyone, but we will keep folks in mind for any playtesting in the future! [/p][p]In mid/late October, it’ll head to the Preview Build for six weeks or so. We’re consciously having a longer time in Preview than our normal updates because, well, this is our first multiplayer game! We’ve also upgraded to a new version of Unity, so we’re very eager to hear from people with varied setups, wifi connections, friends around the world, and more, and want to give it time to make sure any potential issues can be ironed out. If you’re in our Discord, make sure to opt-in to the Preview Branch channels (this will link to Discord fyi) to share any of your thoughts! [/p][p]Once that’s done and we’re comfortable with how it runs, we’ll push it through to the main branch. Current plan is late Nov/early Dec, but we’re holding that date flexible in case we run into anything major.[/p][p]Phew! We can’t wait until you all get a chance to jump in, and here’s a quick peek at a few feature that will come with this update: FAST TRAVEL to far zones. [/p][p][/p][p][/p][p]Mysterious new buildings have popped up in different far-reaching locations, and if you unlock them, well… you just might find a speedier way to get to the go-kart track, among other things![/p][p]More to come, so stay tuned! [/p][p]Cheers,[/p][p]Emily and the Prideful Sloth team[/p]

Go-Go Town! is coming to Nintendo Switch!

[p]Hey Mayors! [/p][p]We’ve been keeping this one under wraps for a while, but the time has finally come to shout it from the rooftops: [/p][p][/p][p]We’ve had tons of requests for a Switch version since day one, and it’s finally happening. We can’t wait for you to clock in as mayor wherever you are- whether that’s your couch, your commute, or your cozy gaming nook.[/p][p]In the meantime, we’re still building toward a jam-packed 1.0 launch on PC, so stay tuned for more updates, optimisations, and surprises coming your way soon (hello, online co-op!!)[/p][p]As always, we are SO appreciative of all your support and cannot wait for more people to get their hands on the game. [/p][p]Let’s go-go![/p][p][/p][p]Emily & the Go-Go Town! team[/p]

Our fifth Major Update: Tourist Trap, is here!

[p]The Tourist Trap Update is here, and with it comes a bustling mix of new visitors, specific requests, unique landmarks, and some good ol’ industrial-grade expansion.[/p][p]There’s absolutely loads to unpack and major changes to how tourism works as well as lots more complex buildings to do, and we’re SO excited for you to dig in. [/p][p]Here’s what’s new:[/p][p][/p][h2]🗺️ Tourists With Opinions (And Desires!)[/h2][p]Tourists now have personalities, preferences, and demands. Each type brings their own set of desires - Entertainment, Rest, Hunger, Health, Exploration, and Shopping -  and how well you meet those needs affects your town rating.[/p][p]Build with a balance in mind… or don’t. But don’t be surprised when they complain to the boss (that’s you)! [/p][h2]⭐️ Food & Shopping Ratings[/h2][p]Every recipe now has a star rating! Some tourists have expensive taste, others are happy with a hot dog on a stick. Offer a mix of 1, 2, and 3-star items to satisfy everyone, or risk scaring off your posh punters and your bargain-hunters. 
[/p][p][/p][h2]💬 Tourist Thought Bubbles[/h2][p]You’ll now see exactly what tourists think with new emoji-style thought bubbles - happy, frustrated, or looking for something that doesn’t exist yet, because you forgot to build it. It’s all tracked in your Tourist Tracker hub, which you can turn off if the crushing weight of public judgement becomes too much. 
[/p][p][/p][h2]🧢 Hot New Bombshells Enter the Villa Town [/h2][p]Our new tourist type, Easy-Goers, are chill and easy to please - so they're going to be with you from the moment you start building a new town, to give you a bit of breathing room while you’re working things out. You’ll know them by their snazzy straw hats.[/p][p]Plus: We’ve officially added Robots, Dinosaurs, Aliens, Clowns into the tourist pool to join the Ghosts, Mummies, and Werewolves! They’ll all arrive via a new method though…
[/p][p][/p][h2]🏟️ Transit Terminals[/h2][p]Want more aliens? Build the Moon Terminal. More clowns? Build the... well, Clown Tent. These new Tourist Spawners let you control who visits your town. And yes — you can build them and leave them OFF if you want to ban clowns forever.
[/p][p][/p][p][/p][h2]⛰️ CLIFF. TERRAFORMING. IS. HERE. FINALLY!!!!![/h2][p]Need space for your mega-stadium? Tear down that cliff. You can now build and destroy cliff tiles across the main map after you unlock \[REDACTED]. Go nuts.
[/p][p][/p][h2]🧑‍🏭 New Townies[/h2][p]With new tourists come new townies! One for each exotic tourist type. Recruit them to unlock their transit terminal and attract more of their kind.[/p][p][/p][h2]🏗️ Major Landmarks + Tier 3 Industry[/h2][p]Want to supercharge your tourism game? Build one of four Massive Landmarks:[/p]
  • [p]Stadium (Entertainment)[/p]
  • [p]Hot Springs (Health)[/p]
  • [p]Conservatory (Rest)[/p]
  • [p]Lighthouse (Exploration)[/p]
[p]But you’ll need serious infrastructure — including the new Factory and Tier 3 materials like Reinforced Brackets, Encabulator Cubes, and more. It’s time to upgrade your industry![/p][p] [/p][carousel][/carousel][h2]🛢️ YUM GREASE™️+  New Recipes[/h2][p]Yes. YUM GREASE™️ is real. Use it in your factory for that extra slide. Plus, cook up:[/p]
  • [p] Lava Lamps[/p]
  • [p] Dirty Mags[/p]
  • [p]Seafood Sticks[/p]
[p]A balanced diet, right?
[/p][p][/p][h2]🔧 + QoL Improvements & Preview Branch[/h2][p]There’s a bunch of small improvements and fixes too — from UI tweaks to performance boosts. And for those who like living on the edge, remember you can opt in to the Preview Branch to test upcoming features before they go live (don’t worry — your save is safe).[/p][p][/p][h2] …and just one more thing (ok, three)[/h2][p]We’ve got a few things that we’ve saved for launch—not even the Preview Branch has seen these yet! [/p][p][/p][h3]WATERFALLS[/h3][p]While you’re tearing down your cliffs, don’t forget to save a few to add waterfalls to. Add water close to the edge of the cliff, and it will make a waterfall. This means you can add water tiles to the cliff level too, so feel free to build out a series of very high lakes to admire.
[/p][p][/p][h3]WATER JETS[/h3][p]Got a body of water (either natural or man-made) that you want to spruce up? Add a fountain jet! You can rotate between three variants (up high, low arc and high arc) to create the fountains of your dreams.
[/p][p][/p][h3]NEW TERRAIN TILES[/h3][p]With our new urbanism, we’ve added four new terrain tiles to collect and augment in your town. They’ll rotate in to Tiny Timba’s shop to purchase! (and we’ve also adjusted the borders on other tiles so they match a bit better!)
[/p][p][/p][p][/p][hr][/hr][p][/p][h2]💬 Tell us what you think![/h2][p]We’re always listening, like a true omnipotent force. [/p][p]So whether your town is a five-star utopia or a flaming bin alley with a Lighthouse, we want to see it! You can find us here: [/p][p]Join the Discord[/p][p]Bluesky[/p][p]Twitter[/p][p]TikTok[/p][p]Thank you SO much for helping us shape Go-Go Town! We’re just getting started, so stay tuned for more exciting updates coming soon! [/p][p]
[/p]

Patch Notes for Build 0.6.98.20437

[h3]Major5 - Tourist Trap[/h3]
[h3]0.6.98.20437[/h3]
[h3]Tourist Updates[/h3]
  • Behaviour, preferences, and desires... tourist AI has had an overhaul!
    • Tourist types now have distinct preferences, desires and traits. Fulfilling these affects their EGO review of your town.
    • Build menu objects are marked as showing how effective they are at meeting desires. These are:
      • Entertainment
      • Rest
      • Hunger
      • Health
      • Exploration
      • Shopping
    • Food and shopping items now have a 3-star preference system. You'll need to offer a wide variety of items to keep your tourists happy!
  • Reduced tourist train frequency from 6 trains to 4 trains a day
  • Removed "exotic" tourist types from arriving on the train (Exotic townies will still appear on the train)
  • Updated the spawn balance of the regular tourist types to have a better mix of each tourist type

[h3]New Tourist Type[/h3]
  • Easy-goers: A simple tourist type that as long as their most basic needs are met, they're hard to displease!

[h3]Tourist Thought Bubbles[/h3]
  • Tourists will periodically share their thoughts on what they're experiencing, giving you an insight into their behaviour and needs.
  • New options in the Gameplay tab, allowing you to choose how vocal they are.

[h3]Townpedia Updates[/h3]
  • Added new guide entries for each tourist type which describes what desires they require as well as what traits they have
  • Added guide entry for explaining tourist desires

[h3]Tier 3 Industry[/h3]
  • Build the Factory to fuse togethor resources from multiple industries
  • Produce space-age wonder materials! perfect for advanced large scale projects (as well as more specialized use-cases...)
    • Expandable Rod
    • Encabulator Cube
    • Reinforced Brackets
    • Structural Plating

[h3]New Fishing Industry Resource[/h3]
  • Craft Yum Grease from Deep Sea Cutlets
  • Added recipes to select fitouts to use Yum Grease
    • Lava Lamp added to the Crafter medium fitout
    • Seafood Sticks added to the Fish N Chip Shop small fitout
    • Dirty Mag added to the Book Nook small fitout
  • Yum Grease is also used in the manufacturing of Tier 3 materials!

[h3]New Townies[/h3]
  • 7 new exotic townies to invite to live and work in your town!
    • Each townie will offer a new Transit Terminal to build...
    • ...Some of their townie friends will need to be in your town before they appear though!
  • 2 new "regular" townies. Yep, totally normal.

[h3]Transit Terminals[/h3]
  • You'll now be able to build Transit Terminals to allow your more... exotic tourist types to visit.
    • 7 new Transit Terminals to build
    • Ability to open/close each terminal, allowing you to customize your tourist flow.
    • Please note this changes the spawn behaviour of existing 'exotic' tourists.

[h3]Major Landmarks[/h3]
  • Invest your hard earned resources into constructing new Major Landmarks:
    • Lighthouse
    • Conservatory
    • Hot Springs
    • Stadium
  • These iconic buildings aren’t just for show; they'll help tourists fulfill their desires.

[h3]Terraforming Updates[/h3]
  • At a certain point, you'll unlock the ability to edit and place elevated tile types. This gives you access to:
    • Cliff
      • Clear out extra land or add Cliffs where you'd like them!
    • New Cliff Water terraforming tile
      • Make elevated bodies of water
      • Produces waterfalls when on the edge of cliffs
    • Forest Edge
      • Dense forest foliage
  • We've refined the Sand, Slow-Sand, and Dirt tile visuals for a more natural, organic appearance.
  • Footpath tile updates and additions
    • Footpath tile types now have colored edging to improve the previous 'gray outline' visual
    • We've made 4 new tile types to decorate your town with, check with trader Tina Timba
      • Olde Towne Pavers
      • Peach Piazza
      • Scalloped Flagstone
      • Arcade Blocks

[h3]Customization Options[/h3]
  • Houses/Apartments are no longer random; choose which variation you want with the 'Cycle Visual' feature in build mode
  • Added new visual variants for certain directional barriers and lampposts
    • Lamp Post
    • Gothic Lamp Post
    • Metro Lamp post
    • Park Light
    • Firefly Lamp Post
    • Hanging Lanterns
    • Lantern Lamp post
    • Bamboo Barrier
    • Green Bamboo Barrier
    • Wood Fence
    • Highway Barrier
    • Roadworks Barrier
    • Rose Bush Barrier
  • Flaming Barrel
  • Water Jet; a new water based decoration that can be angled and rotated for water displays
  • "Pink Flamingo" has been renamed to "Plastic Flamingo", and now supports custom painting

[h3]Courier Delivery Priority[/h3]
  • Manage the courier delivery priority on fitouts, food carts, market stalls and the new factories.
  • You can now set the courier delivery priority to High, Standard, Low or None

[h3]UI Improvements[/h3]
  • Added new User Icons for tourist types (Aliens, Clown, Dino, Ghost, Mummy, Robot, Wolf)
  • Added a tally to show the number of fitouts built in town when inspecting in the manage menu
  • Added support for showing item tags on recipe cards
  • Show desire panels when hovering and moving props

[h3]Audio updates[/h3]
  • Trains now CHOO-CHOO and have arrival/departure whistles
  • New voice types for Aliens, Dino's (Grarr), and another neutral tourist variant type

[h3]Misc. Changes[/h3]
  • Moved the fireworks launchers to the basic category and the wishing well out of the statues group in the build menu
  • Added map filter for new tourist spawners
  • Small adjustments to early game pacing to make it easier to generate EGO and unlock early EGO packages
  • Increased the input storage size of the Book Nook small fitout so that it can fit new recipes and has more room for ingredients
  • Added Tripod Work Light to Trader Griswald's inventory.
  • Rich tourists drop coins 50% of the time
  • When leaving town, tourists now react with their EGO review BEFORE visually exiting
  • Updated Hypnotron visual

[h3]Bugfixes[/h3]
  • Fixed an issue where workers would ignore newly placed transition levels (ie mines) until they quit and reloaded the game
  • Fix crashes when clown spawners were set to disabled
  • Fixed issue where prop colliders could persist after build mode, causing tourists to get stuck
  • Resolved issue where tourists would complain about rest if they had filled their idle stat
  • Reduced the distance that clown shoes are heard at
  • Squared up the garbage bin offsets for rotation alignment
  • Fixed issue where you could terraform cliff and water tiles under POI objects
  • Coins dropped by rich tourists will now vanish after an hour
  • Rich tourist wallets will no longer get bigger each time they drop a coin
  • Various performance improvements
  • Fixed some rules allowing undesired terraforming beneath players/actors
  • Prevent overlapping tourist speech bubbles
  • Fixed a bug in which a passenger could store a vehicle sending the vehicle (and the driver) to Limbo.