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Paranormal Cleanup News

Patch 1.4.0 | MISERY MANSION Crossover

[h3]babe wake up, new paranormal cleanup map just dropped[/h3][p][/p][h3] [/h3][p][/p][h3]Patch 1.4.0: Misery Mansion Crossover[/h3]
  • [p]New Map: Classified Incident - "Misery Mansion" [/p]
  • [p]Added new Achievements for Hard Mode Job Completion [/p]
  • [p]broken pipes are now leaking sewage (heard you like new shit so I added new shit)[/p]
  • [p]tweaked player camera to reduce motion sickness[/p]
  • [p]several performance improvements (material & shader optimizations, texture size reductions, mesh polycount reduction, ..)[/p]
  • [p]halved the game's file size[/p]
  • [p]a lot of internal changes to be able to properly translate the game into 28 Languages[/p]
  • [p]fixed a bug causing settings to not save properly[/p]
  • [p]fixed a bug causing players to be unable to open the butcher's chamber on hard difficulty[/p]
  • [p]tweaked and fixed AI pathing issues[/p]
  • [p]fixed several spots in which cockroaches were getting stuck and unreachable[/p]
  • [p]fixed a couple spots in which objectives spawned in unreachable locations or in walls[/p]
  • [p]fixed an issue with the cult guy on Ritual's Row to not attack properly causing awkward staring contests[/p]
  • [p]blocked off all boarded up paths with an additional wood plank so you can't crouch under anymore (cheeky) [/p]
  • [p]more small tweaks/fixes/changes I forgot to write down[/p]
[p]

Have fun playing, and as always, see you in game!

Cheers,
Beepbep[/p]

Patch 1.3.1 | LUNCH LADY Crossover

[h3]Hi everyone![/h3]

Juicy Update today: The Lunch Lady is back!

[h3]Patch 1.3.1: Lunch Lady Crossover[/h3]
  • New Map: Classified Incident - "Lunch Lady's Lair" (Cruxville Junior High)
  • New Objective: Repair broken Pipes
  • New Equipment: Pipe Wrench
  • New Objective: Squash Cockroaches
  • New Equipment: Roach-Removal-Device (in some circles it's called a 'shoe')
  • New Perk: Completionist Disorder - Gives you the ability to sense all remaining objectives once you cleaned at least 90%
  • Several New Character Skins to unlock
  • Added an Unstuck Button to the Pause Menu
  • Added new Achievements for Entity Banishment
  • Added a 'Claim All' Button to the Achievement Task Tab
  • Adjusted Hard Difficulty - Entities no longer hunt all the time but will hunt more frequent than on Normal Difficulty, also increased Entity Chase Movement Speed on Hard Difficulty. Reduced Hard Difficulty Reward Multiplier from x2 -> x1.5
  • fixed several objective spawn collision issues on all maps
  • fixed an issue that caused some players to be unable to unlock certain Achievements
  • drastically improved game performance by implementing logic that disables dynamic shadows based on distance and reduced overall shadow resolution
  • fixed a bug causing incorrect match times
  • quite possibly some more tweaks/fixes/changes I forgot about



Have fun playing, and as always, see you in game!

Cheers,
Beepbep

Patch 1.2.1 | Bug Fixes

[h2]Hi everyone! [/h2][p]Just a couple quick fixes.

1.2.1 Patch Notes:[/p]
  • [p]adjusted several objective spawn locations on 'Summer Camp'[/p]
  • [p]tweaked several collision issues on 'Summer Camp'[/p]
  • [p]doubled controller/steam deck sensitivity[/p]
  • [p]fixed an issue causing players to be able to enter the closet in the Lookout Tower on 'Summer Camp' through the wall[/p]
  • [p]fixed an AI pathing issue on 'Butchers Nest' causing the entity to not navigate properly in the torture chamber[/p][p][/p]
[p]If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :)

Cheers,[/p][p]Beepbep [/p]

Patch 1.2.0 | New Map: Summer Camp

[h2]Hi everyone!
[/h2][p]I added another map, fixed some bugs and added some QoL stuff. Enjoy :)

1.2.0 Patch Notes:[/p]
  • [p]New Map: Summer Camp[/p]
  • [p]added map bounds collision to all maps. You can now just yeet trash bags in the general direction of the skip without having to worry about bricking your run[/p]
  • [p]Changed AI Behavior: Instead of aimlessly wandering around the map searching for players, entities will now periodically investigate certain points of interest. They will feel more active now and won't just camp one area of the map.[/p]
  • [p]added an internal save backup system with several save files that repair eachother to prevent save file corruption[/p]
  • [p]added additional failsafes to prevent physics objects from falling through the floor, and if they do, teleport them back to the surface[/p]
  • [p]Paranormal Cleanup is now officially "Steam Deck Playable"[/p][p][/p]
  • [p]fixed an issue causing the 'Spidey Sense' Perk to not work properly on Clients[/p]
  • [p]reduced a couple Perk Level Requirements and Prices that weren't properly adjusted when I changed the Perk Tree a couple patches ago[/p]
  • [p]fixed an issue causing entities to play their chase sound effects on loop even when not chasing anymore[/p]
  • [p]adjusted several collisions to fix ectoplasm / satanic symbol interaction problems[/p][p][/p]
[p]If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :)

Cheers,
Beepbep [/p]

Patch 1.1.1 | Proximity Voice Fix, Black Screen Fix, Physics Optimization

[h2]Hi everyone!
[/h2][p]Just a lil update today, trying once again to fix some annoying bugs

1.1.1 Patch Notes:[/p]
  • [p]Made changes to how proximity voice is implemented, in hopes to fix a bug causing some players to hear the host all the time, regardless of location[/p]
  • [p]fixed a bug causing players to not spawn in properly, getting stuck with just a black screen[/p]
  • [p]tweaked Physics Settings and added additional background code to further optimize physics performance and fix desync and collision issues[/p]
  • [p]you can join sessions mid-match again[/p]
  • [p]fixed a bug causing private lobbies to pop up in the server browser [/p]
[p]As always, I hope I didn't break anything else and I am looking forward to your feedback. :)

Cheers,
Beepbep [/p]