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Cardboard Town News

Cardboard Town 1.0 is here!

Cardboard Town 1.0 is finally here!

Game Modes, Mega-Projects, New systems and more!
We'll update the game and also launch a 30% Release discount starting August 18th - 20:00 UTC+3 Time


Let's look at our new features before talking about the upcoming updates:



Mega Project Buildings


You can finally win the game!
There are currently two different "Final Buildings" that we call Mega Projects; complete the Star Quests in a run, obtain the Mega Project cards, build it and win the game!

Mega Projects are linked to Bonus Resources; Education or Industry.
Final building will depend on which resource you've unlocked. If you have both, then you'll obtain a random Mega Project for the end-game.

As we add more Bonus Resources in the future, you'll have more Mega Projects and more end-game conditions!

And don't worry, you can continue your run and gain your Votes after building the Mega Project!
But wait, what are the...




Star Quests


Do you have a 3 Star City or a 5 Star one?
Depends on your performance on quests!

You'll get your first Star Quests after Day 10.

Hover your mouse over the stars to learn about your next Star Quest. Some will get done as you progress naturally, some will need extra attention and specific actions.

With the Star Quests we aim to:
  • Provide a path for new or confused players
  • Provide bonus challenges and rewards
  • Set a prerequisite for the Mega Project cards


If you have any ideas for a Star Quest, send it our way via Twitter or Discord!




Game Modes


They're finally here!!
After you finish the game, you get to enjoy different modes of Cardboard Town.
They're very new and experimental but some examples;
- A mode where you start with a small map and try to fill it to increase your area.
- A mode where you have a lot of resources and enjoy building your city at your own pace!
- A mode where you get more disasters, only for expert mayors who are looking for a challenge!

We are open to ideas and suggestions for more modes to come, make sure to let us know what you think!



Expanding Board


Need more land?
Whenever your board is almost full, your board will automatically increase by 1 tile. Plan accordingly and ejoy creating huge cities!




New Tutorial System

Our previous tutorial system was a little underwhelming, so we've added GIFs and increased the amount of tutorial windows, so you can learn everything you need to become a great mayor!

Already know everything you need to become a great mayor?
Sure about that?
You can close the tutorials in the Settings screen!



New Buildings and Cards

We don't want to spoil the surprise. Part of the fun in Cardboard Town is exploring all the different buildings, upgrades, action cards and powerful combinations!

For the 1.0 Update; Alongside Mega Project cards, we've added:
  • 5 New Action Cards
  • 4 New Buildings
  • 2 New Quest Buildings
  • 3 New Upgrades
  • 3 New Festivals
  • 4 New Disasters




Future of Cardboard Town


1.0 doesn't mean the end of updates. It means we've reached the "complete experience" we've envisioned but of course we have more ideas and things we want to do, features we want to add.

Some of the "we want to do these" updates:
- New resource & buildings
- Controller Support
- Support for different platforms
- New end-game mega projects
& more!



Industry Update: New Cards are Here!

Welcome to the Industry Update!


We have bunch of new cards and new combos to explore in Cardboard Town with the Level 51 resource: Industry.



[h3]TL;DR:[/h3]
  • New Resource: Industry
  • 7 New Industry Buildings
  • 11 New Industry Action Cards
  • 1 New Population Building
  • 4 New Industry Upgrades
  • 3 New Festival
  • 5 New Meta Progression Levels
  • Bigger Map!
  • A furry friend


Industry resource unlocks when you build the Furnite Factory quest building.
Industry goes down by 1 at the end of the day, so beware!

Note: Card texts and balance are outdated and might've changed during testing.

But here's a fun way of managing the Industry stat:
  • Build an oil well and get an Oil Barrel
  • Oil Barrels provide industry and electricity when they're destroyed.
  • Build a Gas Station to destroy them all for a resourceful combo!

So obviously, industry cards usually hurt the Environment a lot.
And to make room for more industry, you got to destroy buildings and cards!
Burn them all for money and glory!



Enough of that depressive industry talk, here's a furry friend for you to meet and interact!
She likes to do whatever she wants, so she might not be there every time you play, but keep an eye out for her!
By the way, what should we name her?



Anyways, we now also have jumping cars and bigger maps!
So enjoy the Industry update and we'll be waiting for all of your great feedback and start working on new cards and end-game scenario!

See you in Discord or Twitter maybe?





QoL Updates & Upcoming Features

Hello everyone!

We've updated the game with some frequently requested features.
Here's what's up with today's update:

[h2]You can now view your deck and discard pile[/h2]

No more memory-work! Just click on the deck / discard pile to show it's contents.

[h2]Disaster Phasing[/h2]
Some disasters are just annoying while some of them straight out destroys your town if you are unable to handle them. And in early game; sometimes you just can't as a fresh mayor.

So we've implemented "minimum levels" for disasters. Meaning: Game-ending disasters like Earthquake and Pipe Leak will now occur after City Level 4.

Interested in details? Here's the full list! (Subject to balance)

  • Minimum Level / Disaster

  • 4 Disease
  • 1 Organized Crime
  • 4 Job Crisis
  • 1 Drought
  • 5 Uncontrolled Migration
  • 1 Luxury Embargo
  • 1 Short Circuit
  • 1 Ran Out Of Asphalt
  • 3 Costly Maintenance
  • 3 Inflation
  • 1 Utterly Ruined Plans
  • 4 Trouble Magnet
  • 4 Pipe Leak
  • 4 Thunder Craze
  • 4 Useless Congress
  • 1 Bureaucratic Disturbance
  • 1 Bureaucratic Failure
  • 4 Earthquake
  • 1 Cursed
  • 3 People's Will


[h2]Reward Scrolling[/h2]


You've just completed your run and gained huge amount of levels, because you're awesome! But wait, because you are TOO awesome, rewards just won't fit into your screen...

Well, we've fixed that! Enjoy your rewards.

Note: We know a lot of players want to know what they've unlocked so far (like, all of it) or what will be unlocked later. We're working on a UI to show that information to you in a later date.


[h2]Loading Screen[/h2]


As the game got more chonky, loading is no loner instantenous. So we've added a cute little loading screen so you won't be required to look at the empty table for a couple of seconds.

[h2]Starting Hand balance[/h2]
We've removed "Change of Plans" from the initial hand pool and added one more "House" instead.

This will prevent most of the early game population issues and newbie players won't doom themselves by playing the Plan B card too early.

[h2]Upcoming: New Cards!![/h2]
After this QoL changes, we want to focus on adding more content.
We'll be working on Inudstry cards.

Industry will be an additional, objective resource just like Education.


Our plans include;
  • 5 Industry Buildings
  • 10 Industry Action Cards
  • 4 Industry Upgrades
  • 2 Industry Festivals
  • 1 New Basic Action Card: Destroy an existing building
  • 1 New Basic Festival
  • 5 New Meta-Progression Levels


We'll need some time to work on these features and will let you know when we make progress!

Thanks for playing Cardboard Town and all your support!
You can track our progress, give us feedback, or jump into conversation via our linktree.




First Week Update

Hello and thank you all for a wonderful Early Access launch! 🥰

Excited to see many of you already hit the 50 Level maximum Meta-Progression Levels. We'll keep adding more levels with more content and buildings in the future.

Friendly reminder: Follow our Twitter or join our Discord to stay on the loop!

We've updated the game 3 times since launch, according to your feedback. All of these updates are live.

[h2] 🎉 What we've done until now:[/h2]
  • Nerfed some of the troubles (3 mark disturbances) to make the early game more chill.
  • Fixed the game-crash instead of game-over bug
  • Fixed 口 errors in JP, KR and ZH (note that translation for these languages are still work in progress)
  • Fixed the "destroy all card in your hand and then crash your game" bug.
  • Added "Score" tooltip to Ballot-box (detailed / translated tooltip will be available in the near future)
  • Added a green border to cards you can play so you can spot them easier!


It's subtle, but hope it helps!

[h2]👨‍💻 What are we working on:[/h2]
  • Make the Objective (Red) cards less random: We'll make you choose an objective out of a pool, just like in upgrades or festivals.
  • Try to make sure new players won't get stuck on Level 2 because they discarded Population buildings. (Remove "Plan B" from starting hand or add more pop buildings?)



[h2]⚠️ Known Issues:[/h2]
  • Please note that about %5 of translation is still work in progress
  • Some Mac devices not registering clicks correctly
  • Language select UI covering the mouse
  • Meta-Progression Rewards not translated
  • Building auras persist after an earthquake
  • Performance issues on older or fanless Mac devices.


You can track our progress, give us feedback, or jump into conversation via our linktree.

Do you think there's an important thing we've missed? Please let us know in comments. We try to read everything you write in discussions, comments, Discord and Twitter.

Thank you again for a great launch and we'll keep improving the game according to your suggestions.
After fixing small issues and QoL stuff, we'll work on adding more cards and buildings to the game. Too early for spoilers though :)

See you in Cardboard Town!



Early Access Launch: April 12

Hello! We're excited to launch Cardboard Town Early Access on the 12th of April.
Friendly reminder: Follow our Twitter or join our Discord to stay on the loop!

What we've done since the first demo:


  • Added people & cars to make the city feel more alive and designed the Main Building.


  • Added the Mayor Button: Draw a Card for 4$ to increase the amount of strategic choices.



  • Implemented the Meta Progression system where you unlock more stuff as you level up.


  • Added Education as a Quest-Resource & Education buildings (more resources to follow after launch!)


  • Introuced the Aura System.


We've also upgraded the game's content with:
- More Objective Buildings
- More Upgrades
- More Festivals
- More Disasters

Our plans after Early Access:


  • Update the game based on your feedback on a regular basis.
  • Implement more meta progression levels, resources, buildings and more options for everything else; such as Festivals and Disasters.
  • Implement the End-Game scenario (we have none at the moment)
  • We'll increase Settings options and work towards adding accessebility options.


We plan to stay on early access for 2 to 4 months but we can not make any promises as the game's vision for "full version" might change based on your feedback.

Thank you for reading and for all your support during Cardboard Town's development!

We hope you'll enjoy Cardboard Town Early Access on 12th of April!