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[BETA 1.14.0] Patch notes

Hi, folks! Usually our betas last only a week or two. and so we keep the patch notes in Discord. This update is way bigger and thus is taking longer to test, so we figured it would be nice to keep you all updated on how it's going. We will be adding the notes into this event as new patches come ๐Ÿ“๐Ÿ™‡โ€โ™€๏ธ

[h3]July 28[/h3]

1.14.0-beta34 is up!
๐Ÿ’… [color menu] When stairs have both magic supports & railings, first offer customization for magic, and then for railings
๐ŸงŠ Don't render the world while in the main menu
๐ŸงŠ Limit menu frame rate to
[h3]July 27[/h3]

1.14.0-beta33c is up!
๐Ÿƒ Optimize stair floor (walkway) rendering by moving it to our GPU-driven pipeline
๐Ÿ› Fix stairs glitching upon cursor hovering control hints
๐Ÿ“ Tweak interaction geo of stairs attached at 90 degrees to walls (it was hard to grab them)

[h3]July 25[/h3]

1.14.0-beta32 is up!
๐Ÿงฒ Fix stair snapping behavior
๐Ÿงน Removed the toggle to switch to pre-1.14.0 tower timberframing. This old version of timberframe doesn't work with stairs, since it's, well, old ^^ and we're getting bug reports on that. We've concluded that it's confusing to have this option offered, since the expectation is that it would work with the rest of the features of the game.
๐Ÿ”ฌ Tweak sensitivity of stair recalculation (should reduce reshuffling on glade reload)
๐Ÿ› [Steam Deck & Gamescope] Fix the cursor staying visible and moving while rotating the camera

[h3]July 24[/h3]

1.14.0-beta31 is up!
๐Ÿ› Fix magic effect not disappearing for grounded ladders with removed supports

1.14.0-beta30 is up!
๐Ÿ‡ Optimization for the stairs magic effect - recalculate the effect only when needed (if you used the magic stairs, we'd greatly appreciate if you check that it still works in your build correctly)
๐ŸŽจ Offer magic effect coloring on ladders too
๐ŸŽจ Don't offer magic effect coloring when no magic effect is present
๐Ÿ› Reset camera lens & artistic effect settings when creating new glades
๐Ÿ› Don't add magic effect if stairs are grounded

Status update: we're getting to the finish line! The biggest remaining piece, the optimization for magic effect, has landed, and now we will be monitoring whether it's stable and works as expected. Assuming no major fixes are required, we're estimating we can ship the update early next week

[h3]July 23[/h3]

1.14.0-beta29 is up!
๐ŸŽจ Add color customization to the stairs magic effect
๐ŸŽจ Magic effect will no longer be reshuffled when moving/changing stair segment, but stay consistent
๐Ÿง‘โ€๐Ÿซ Update starting builds with new features from the update + add 3 new ones
๐Ÿ› Fix stairs UI gizmos sometimes treated as obscured when they shouldn't
๐Ÿ› Fix another crash related to hovering over an add supports button on stairs

[h3]July 22[/h3]

1.14.0-beta28b is very unexciting, and just reduces some internal log spam

1.14.0-beta28 is up! Just fixing an oopsie:
๐Ÿ› Fix a crash when hovering over an add supports button on stairs for a longer section (tysm for the crash reports!)

1.14.0-beta27 is up!
๐Ÿ› Fix stair floors missing a bottom
โœ๏ธ Show approximate preview of arches when hovering over the re-add supports button in stairs focus mode
โš ๏ธ We've run into too many issues with building support removal. We thought we could quickly sneak this into this update as a cool bonus, but it turned out more complicated than we'd anticipated, and we don't want to ship something half-broken ๐Ÿ˜… We've decided to look into it again later to avoid delaying the stairs update any further. Thus, this feature is removed for now. (if you used it in your saves, the effect will remain). Thank you for all the feedback & bug reports ๐Ÿงก P.S: the stairs no-supports work as before, this only affects buildings.

[h3]July 21[/h3]

1.14.0-beta26 is up!
๐Ÿ› Deduplicate pillars between stair segments
๐Ÿ› Random crash fixes

1.14.0-beta25 is up!
๐Ÿ› Fix inability to delete stone supports in stairs that were attached between two different walls/buildings
๐Ÿ› Fix stair stone railing being distorted even when no magic effect was present

[h3]July 20[/h3]

1.14.0-beta24 is up!
โœจ Add ability to remove stair supports by using hammer tool (you can re-add them back in focus mode)
โœจ Add ability to remove building supports by using hammer tool (you can re-add them back in focus mode)
๐Ÿงน Toggle for no-supports for stairs has been removed in favor of the new UX
โœจ Add Qualcomm Snapdragon X as a supported platform
๐Ÿ Add experimental compatibility with patched CrossOver 25 on MacOS
(Needs MoltenVK 1.3. You can use CXPatcher for this; before patching, go to"Advanced Options", and from the "Patch MoltenVK" drop-down at the top, pick "Latest MVK (...)")

You can now remove supports per stair segment. When no supports are present, the stairs will become suspended mid-air with the force of magic ๐Ÿง™However, if a stair section overlaps with any other structure, it will be considered supported, and the magic effect will not appear.
Some of the new code is a bit slow. Please mind the performance gap while we carry out the optimizations ๐Ÿ‘จโ€๐Ÿ”ง๐Ÿ‘ฉโ€๐Ÿ”ง

[h3]July 17[/h3]

1.14.0-beta23 is up!
๐Ÿ› Fix crash on RMB of newly dragged clutter
๐Ÿ› ๏ธ Fix clutter being nuked from stairs on insert or delete point

1.14.0-beta22 is up!
๐Ÿ› Fix crash when moving clutter to an invalid location

1.14.0-beta21 is up!
โœ๏ธ Add a "will be changed" warning to the no-support toggle
๐Ÿ› Don't offer to insert a new stair point when dragging any other gizmo
๐Ÿ› Fix light leaking through terrain in GI
๐Ÿ’ฅ Fix misc stair-related crashes
๐Ÿ’ฅ Fix crash with near-zero-sized gates

[h3]July 16[/h3]

A quick status update: we're getting closer to wrapping up the bug fixing, however, we've realized that the current option for "no supports" on stairs we added in `beta19` doesn't feel like Tiny Glade. We don't want to remove it though, as we see its potential and the fun you can have with it. Therefore, we're going to spend additional time finding a UX that feels at home with Tiny Glade. We're guessing we need an extra week, and the beta will hopefully be finished at the end of next week.

[h3]July 15[/h3]

1.14.0-beta20 is up!
๐Ÿˆ‚๏ธ Translations
โœ๏ธ Auto-attach newly inserted stair points to an appropriate wall or flat roof, if they're inserted into an edge that's attached to same wall/roof
โœ๏ธ Split the building category of the toolbar into two rows
๐Ÿ› Fix leftover plaster on fences for reallzz (it will also be automatically removed if your build has any)
๐Ÿ› Fix continue stairs not always retaining stair style
๐Ÿ› Fix stairs reacting to phantom terrain

[h3]July 14[/h3]

1.14.0-beta19 is up!
โœจ No supports option for stairs (available in the customization menu)
โœ๏ธ Remember last used stair color, railing type and ladder color
๐Ÿ› Don't create half arches if the attachment wall doesn't have enough space for it
๐Ÿ› Sanitize rogue plaster on fences (thank you for the reports! unfortunately, we still can't find a repro for it, but this fix should at least prevent this from happening; if it happens again, please shout!)
๐Ÿ› Fix single node stairs rotation gizmo being misaligned when on flat roofs
๐Ÿ› Don't offer rotating single node stairs if they're wall-attached
๐Ÿ› Don't offer inserting a new point if it's a single node stair

Status update: we're currently wrapping up the remaining issues and bugs. We're hoping to be done by the end of this week / beginning of next week!

[h3]July 13[/h3]

1.14.0-beta18 is up!
โœ๏ธ Allow rotating single node stairs
๐Ÿ› Fix roof-attached single node stairs having pillars going all the way down to terrain
๐Ÿ› Fix pillar bottoms stealing "insert point" focus
๐Ÿ› Fix ladders slightly floating above terrain/roofs
๐Ÿ› Fix ladders creating floor supports when elevation wasn't high enough


[h3]July 12[/h3]

1.14.0-beta17 is up!
โš™ Add a toggle in game settings for the old-style timberframe
๐Ÿ› Fix phantom lantern & crash when switching from lantern mode to wall eraser
๐Ÿ› Fix crashes in assembly of near-zero-length railings
๐Ÿ› Fix flicker of clutter move UI, and related random crashes

[h3]July 11[/h3]

1.14.0-beta16 is up (just a few smol things cause we're taking a mini break)
๐Ÿ”จ Extra check for railing generation on two separate buildings
:blame_AMD: Add an extra AMD driver DLL check to the crash reporter
๐Ÿ› Fix instance index overflow crashing long sessions
๐Ÿง Maybe fix Linux crash reporter copy to clipboard
๐ŸŽข Fix coaster flicker & excessive stair-attached deco recalc
๐Ÿ”จ Harden save file writing some more against disk errors

[h3]July 09[/h3]

โœจ Wooden railings for stairs
๐Ÿ•ฐ๏ธ Fix stairs undo/redo weirdness when splitting walls
๐ŸŽข Input prompt for rollercoaster now correctly displays with controller
๐Ÿ› Fix UI gizmos sometimes splitting into two (thank you for the F6 reports!!); turns out the camera distortion from photomode was applied to one rendering pass, but not the other
๐Ÿ› Disallow diagonal supports for wooden pillars on towers if the pillar is too short
๐Ÿ› Tweak sensitivity of discarding railing ends
๐Ÿ› Fix bald grass after last stair segment is removed (fr fr no cap this time)
๐Ÿ› Fix color flashes in bloom when resizing the window sometimes
๐Ÿ› Make bloom scale resolution-independent
๐Ÿ› Fix black halos around bright objects
๐Ÿ”ฌ Improve image upsampling quality with "resolution scale" < 1.0 (use edge-adaptive spatial upsampling)
๐Ÿ› Fix walls blinking out of existence during replay
๐Ÿงฏ Gracefully handle file "access denied" operating system errors in the save system
:blame_AMD: Handle more silly behavior of graphics drivers (swapchain image acquisition hanging)
๐ŸงŠ Add game hang/freeze detector (--detect-hang launch parameter)

[h3]July 07[/h3]

1.14.0-beta14 is up!
๐Ÿ”Š Stairs have proper SFX now~
๐Ÿ‘จโ€๐Ÿซ Control hints/tutorial for stairs
๐ŸŽจ Add railing to the ends of wall-attached stairs
๐Ÿ› Fix gaps in curved timberframing
๐Ÿ› Fix decorator & wall sfx not playing when moving the camera with wasd, but keeping the cursor still
๐Ÿงฏ Gracefully handle disk write errors in the save system

[h3]July 06[/h3]
1.14.0-beta13 is up, with some rollercoaster silliness from last night's hacking, and one fix from Ana who's doing real work
๐ŸŽข Fix the disappearing cart problem
๐ŸŽข Don't forget the last segment for closed tracks
๐ŸŽข Add WASD controls
๐ŸŽข Don't play footstep sounds in coaster
๐ŸŽข Make the simulation framerate-independent
๐Ÿ‘ฎโ€โ™€๏ธ๐ŸŒณ Tighten tree border control

[h3]July 05[/h3]

1.14.0-beta12 is up!
๐Ÿ› Fix duck trajectory planner wasting CPU cycles
๐Ÿ› Fix fences contracting plasteritis
๐Ÿ‘ฎโ€โ™€๏ธ๐ŸŒณ Implement tree border control
๐Ÿ› Fix window-related crashes when merging walls
๐ŸชŸ๐Ÿšช Eat the balcony cake and have it too

[h3]July 04[/h3]

1.14.0-beta11 is up!
โœจ Added ability to cycle through the available clutter in the clutter focus mode (ideally, we'd have a proper menu, but this should help meanwhile!)
๐ŸŽจ Make stair bricks look more random
โœ‹ Prevent sheep pet hand from taking over the screen
โœ Revert LCtrl preventing windows from turning into doors, but make smallest width stairs not create doors
โœ Keep stair stubs when you click and don't move
โœ When placing stairs, they no longer disappear when you hover over other decorators
๐Ÿ› Fix decorators not recomputing on changing terrain
๐Ÿ› Fix ladder floors not having edges (oopise from adding railings)
๐Ÿ› Fix newly-connected stairs not inheriting the parameters such as ladder color, railings and color (otherwise, things get mismatch in history when coloring)
๐Ÿ› Prevent stair steps sinking too low
๐Ÿ› Undo accidental rotation change of clutter on round towers (affects clutter on round roofs, but matches non-beta)
๐Ÿ”‰ Fix photomode icon playing brick sound
๐ŸŽข ????????

[h3]July 03[/h3]

1.14.0-beta10 is up!
โœจ Added stair railings
โœ Prevent stairs trying to snap to angled roofs
โœ Don't offer attachment to existing stairs if snapping is disabled
โœ Don't snap stairs to walls if snapping is disabled
โœ Reverse color of plaster icons
๐Ÿ› Fix pillar collision geometry preventing interaction with stairs gizmos when in water
๐Ÿ› Fix ghost mode toggle not working in FPS camera with controller input

[h3]July 02[/h3]

1.14.0-beta is up!
๐Ÿ‘‚ Make path draw sounds quicker to stop
๐Ÿ› Prevent stairs from splitting into ladders & walkways in edge cases where you don't expect it
๐Ÿ› Arrest illegal ladders & arches that would fix themselves upon reloading the game
๐Ÿ› Fix color banding on sky
๐Ÿ› Fix DoF artifacts in close-up tree branches
๐Ÿ› Fix tree branches abruptly disappearing close to the camera
๐ŸŽข ????????

[h3]July 01[/h3]

1.14.0-beta8 is up!
โœ Holding "disable snapping" key (default: LCtrl) now prevents windows from turning into doors
โœ Rectangle editing now behaves itself when in low camera angles
โœ Rectangle rotation is now snappier & no longer does a small jump at the start of an edit
๐Ÿ› Fix cases when stair gizmos become unresponsive in focus mode when there are lots of stairs around
๐Ÿ”Š Fix volume difference between placing decorators and moving them

[h3]June 30[/h3]

1.14.0-beta7 is up! It's a very ๐Ÿ›๐Ÿ”ซ patch
๐Ÿ› Fix building pillars ignoring stairs
๐Ÿ› Fix stair placement disappearing when hovering over existing stair nodes
๐Ÿ› Fix single node stairs not offering to be connected to existing stairs
๐Ÿ› Fix stairs UI being shown in main menu
๐Ÿ’ฅ Misc crash fixes
:blameintel: Fix stutterfest on Intel UHD

[h3]June 29[/h3]

1.14.0-beta6 is up!
๐Ÿ“ Railings/merlons are now removed around stairs, walkways & ladders
๐Ÿค Slightly increased the slope at which walkways turn into stairs, to make ramps more useful
๐Ÿ› Fixed visual glitches on sloped walkways

This will likely affect some features of your builds, especially if you overlapped buildings & stairs a bunch, e.g. for making bridges with railings. Those are still possible using similar approaches, just might need a slight nudge to the stairs and/or platforms.

1.14.0-beta5 is up!
๐Ÿ› fix missing stair pillars when underwater
๐Ÿ› fix single node stair supports being too skinny after the previous patch (oops)
โœ better stairs UI responsiveness when hovering over gizmos
๐ŸŒฅ๏ธ derive edit highlight from sky brightness (to avoid overly bright highlight at night)
๐ŸŽจ ladder bottom point no longer offsets forward if it's connected to another ladder (for more continuous ladder sculptures and masts ;D)

[h3]June 28[/h3]

A new build is up! (1.14.0-beta4)
๐Ÿ› When in focus mode, you can interact with move, height & insert point gizmos even when obstructed by a wall
๐ŸŽจ Single-node stairs now have arches
๐ŸŒ€ Stair-attached decorators can be rotated
๐Ÿค Stairs can have a slightly smaller min width

๐Ÿ‘‰ Your stair-attached clutter will likely change its rotation due to this update. Pardon the inconvenience, but 'twas necessary to allow rotation editing.

1.14.0(beta3) is up
Fix doors not spawning ๐Ÿšช :sheephammer:

[h3]June 27[/h3]

1.14.0(beta2) is up!
โœจ Ladders can now be colored
๐Ÿ› Fixed the ghost stairs that rotated with the camera
๐Ÿ› Fixed plaster peel leaking wall preview color when hovered
๐Ÿ› Offer plaster peel option for freehand walls as well
๐Ÿ› ๏ธ Made gizmos smaller in focus mode when stair nodes are close to each other
๐Ÿ› ๏ธ Modified min width for stairs to be no slimmer than brick depth (otherwise it exposed gaps)