[BETA 1.14.0] Patch notes
Hi, folks! Usually our betas last only a week or two. and so we keep the patch notes in Discord. This update is way bigger and thus is taking longer to test, so we figured it would be nice to keep you all updated on how it's going. We will be adding the notes into this event as new patches come ๐๐โโ๏ธ
[h3]July 28[/h3]
1.14.0-beta34 is up!
๐ [color menu] When stairs have both magic supports & railings, first offer customization for magic, and then for railings
๐ง Don't render the world while in the main menu
๐ง Limit menu frame rate to
[h3]July 27[/h3]
1.14.0-beta33c is up!
๐ Optimize stair floor (walkway) rendering by moving it to our GPU-driven pipeline
๐ Fix stairs glitching upon cursor hovering control hints
๐ Tweak interaction geo of stairs attached at 90 degrees to walls (it was hard to grab them)
[h3]July 25[/h3]
1.14.0-beta32 is up!
๐งฒ Fix stair snapping behavior
๐งน Removed the toggle to switch to pre-1.14.0 tower timberframing. This old version of timberframe doesn't work with stairs, since it's, well, old ^^ and we're getting bug reports on that. We've concluded that it's confusing to have this option offered, since the expectation is that it would work with the rest of the features of the game.
๐ฌ Tweak sensitivity of stair recalculation (should reduce reshuffling on glade reload)
๐ [Steam Deck & Gamescope] Fix the cursor staying visible and moving while rotating the camera
[h3]July 24[/h3]
1.14.0-beta31 is up!
๐ Fix magic effect not disappearing for grounded ladders with removed supports
1.14.0-beta30 is up!
๐ Optimization for the stairs magic effect - recalculate the effect only when needed (if you used the magic stairs, we'd greatly appreciate if you check that it still works in your build correctly)
๐จ Offer magic effect coloring on ladders too
๐จ Don't offer magic effect coloring when no magic effect is present
๐ Reset camera lens & artistic effect settings when creating new glades
๐ Don't add magic effect if stairs are grounded
Status update: we're getting to the finish line! The biggest remaining piece, the optimization for magic effect, has landed, and now we will be monitoring whether it's stable and works as expected. Assuming no major fixes are required, we're estimating we can ship the update early next week
[h3]July 23[/h3]
1.14.0-beta29 is up!
๐จ Add color customization to the stairs magic effect
๐จ Magic effect will no longer be reshuffled when moving/changing stair segment, but stay consistent
๐งโ๐ซ Update starting builds with new features from the update + add 3 new ones
๐ Fix stairs UI gizmos sometimes treated as obscured when they shouldn't
๐ Fix another crash related to hovering over an add supports button on stairs
[h3]July 22[/h3]
1.14.0-beta28b is very unexciting, and just reduces some internal log spam
1.14.0-beta28 is up! Just fixing an oopsie:
๐ Fix a crash when hovering over an add supports button on stairs for a longer section (tysm for the crash reports!)
1.14.0-beta27 is up!
๐ Fix stair floors missing a bottom
โ๏ธ Show approximate preview of arches when hovering over the re-add supports button in stairs focus mode
โ ๏ธ We've run into too many issues with building support removal. We thought we could quickly sneak this into this update as a cool bonus, but it turned out more complicated than we'd anticipated, and we don't want to ship something half-broken ๐ We've decided to look into it again later to avoid delaying the stairs update any further. Thus, this feature is removed for now. (if you used it in your saves, the effect will remain). Thank you for all the feedback & bug reports ๐งก P.S: the stairs no-supports work as before, this only affects buildings.
[h3]July 21[/h3]
1.14.0-beta26 is up!
๐ Deduplicate pillars between stair segments
๐ Random crash fixes
1.14.0-beta25 is up!
๐ Fix inability to delete stone supports in stairs that were attached between two different walls/buildings
๐ Fix stair stone railing being distorted even when no magic effect was present
[h3]July 20[/h3]
1.14.0-beta24 is up!
โจ Add ability to remove stair supports by using hammer tool (you can re-add them back in focus mode)
โจ Add ability to remove building supports by using hammer tool (you can re-add them back in focus mode)
๐งน Toggle for no-supports for stairs has been removed in favor of the new UX
โจ Add Qualcomm Snapdragon X as a supported platform
๐ Add experimental compatibility with patched CrossOver 25 on MacOS
(Needs MoltenVK 1.3. You can use CXPatcher for this; before patching, go to"Advanced Options", and from the "Patch MoltenVK" drop-down at the top, pick "Latest MVK (...)")
You can now remove supports per stair segment. When no supports are present, the stairs will become suspended mid-air with the force of magic ๐งHowever, if a stair section overlaps with any other structure, it will be considered supported, and the magic effect will not appear.
Some of the new code is a bit slow. Please mind the performance gap while we carry out the optimizations ๐จโ๐ง๐ฉโ๐ง
[h3]July 17[/h3]
1.14.0-beta23 is up!
๐ Fix crash on RMB of newly dragged clutter
๐ ๏ธ Fix clutter being nuked from stairs on insert or delete point
1.14.0-beta22 is up!
๐ Fix crash when moving clutter to an invalid location
1.14.0-beta21 is up!
โ๏ธ Add a "will be changed" warning to the no-support toggle
๐ Don't offer to insert a new stair point when dragging any other gizmo
๐ Fix light leaking through terrain in GI
๐ฅ Fix misc stair-related crashes
๐ฅ Fix crash with near-zero-sized gates
[h3]July 16[/h3]
A quick status update: we're getting closer to wrapping up the bug fixing, however, we've realized that the current option for "no supports" on stairs we added in `beta19` doesn't feel like Tiny Glade. We don't want to remove it though, as we see its potential and the fun you can have with it. Therefore, we're going to spend additional time finding a UX that feels at home with Tiny Glade. We're guessing we need an extra week, and the beta will hopefully be finished at the end of next week.
[h3]July 15[/h3]
1.14.0-beta20 is up!
๐๏ธ Translations
โ๏ธ Auto-attach newly inserted stair points to an appropriate wall or flat roof, if they're inserted into an edge that's attached to same wall/roof
โ๏ธ Split the building category of the toolbar into two rows
๐ Fix leftover plaster on fences for reallzz (it will also be automatically removed if your build has any)
๐ Fix continue stairs not always retaining stair style
๐ Fix stairs reacting to phantom terrain
[h3]July 14[/h3]
1.14.0-beta19 is up!
โจ No supports option for stairs (available in the customization menu)
โ๏ธ Remember last used stair color, railing type and ladder color
๐ Don't create half arches if the attachment wall doesn't have enough space for it
๐ Sanitize rogue plaster on fences (thank you for the reports! unfortunately, we still can't find a repro for it, but this fix should at least prevent this from happening; if it happens again, please shout!)
๐ Fix single node stairs rotation gizmo being misaligned when on flat roofs
๐ Don't offer rotating single node stairs if they're wall-attached
๐ Don't offer inserting a new point if it's a single node stair
Status update: we're currently wrapping up the remaining issues and bugs. We're hoping to be done by the end of this week / beginning of next week!
[h3]July 13[/h3]
1.14.0-beta18 is up!
โ๏ธ Allow rotating single node stairs
๐ Fix roof-attached single node stairs having pillars going all the way down to terrain
๐ Fix pillar bottoms stealing "insert point" focus
๐ Fix ladders slightly floating above terrain/roofs
๐ Fix ladders creating floor supports when elevation wasn't high enough
[h3]July 12[/h3]
1.14.0-beta17 is up!
โ Add a toggle in game settings for the old-style timberframe
๐ Fix phantom lantern & crash when switching from lantern mode to wall eraser
๐ Fix crashes in assembly of near-zero-length railings
๐ Fix flicker of clutter move UI, and related random crashes
[h3]July 11[/h3]
1.14.0-beta16 is up (just a few smol things cause we're taking a mini break)
๐จ Extra check for railing generation on two separate buildings
:blame_AMD: Add an extra AMD driver DLL check to the crash reporter
๐ Fix instance index overflow crashing long sessions
๐ง Maybe fix Linux crash reporter copy to clipboard
๐ข Fix coaster flicker & excessive stair-attached deco recalc
๐จ Harden save file writing some more against disk errors
[h3]July 09[/h3]
โจ Wooden railings for stairs
๐ฐ๏ธ Fix stairs undo/redo weirdness when splitting walls
๐ข Input prompt for rollercoaster now correctly displays with controller
๐ Fix UI gizmos sometimes splitting into two (thank you for the F6 reports!!); turns out the camera distortion from photomode was applied to one rendering pass, but not the other
๐ Disallow diagonal supports for wooden pillars on towers if the pillar is too short
๐ Tweak sensitivity of discarding railing ends
๐ Fix bald grass after last stair segment is removed (fr fr no cap this time)
๐ Fix color flashes in bloom when resizing the window sometimes
๐ Make bloom scale resolution-independent
๐ Fix black halos around bright objects
๐ฌ Improve image upsampling quality with "resolution scale" < 1.0 (use edge-adaptive spatial upsampling)
๐ Fix walls blinking out of existence during replay
๐งฏ Gracefully handle file "access denied" operating system errors in the save system
:blame_AMD: Handle more silly behavior of graphics drivers (swapchain image acquisition hanging)
๐ง Add game hang/freeze detector (--detect-hang launch parameter)
[h3]July 07[/h3]
1.14.0-beta14 is up!
๐ Stairs have proper SFX now~
๐จโ๐ซ Control hints/tutorial for stairs
๐จ Add railing to the ends of wall-attached stairs
๐ Fix gaps in curved timberframing
๐ Fix decorator & wall sfx not playing when moving the camera with wasd, but keeping the cursor still
๐งฏ Gracefully handle disk write errors in the save system
[h3]July 06[/h3]
1.14.0-beta13 is up, with some rollercoaster silliness from last night's hacking, and one fix from Ana who's doing real work
๐ข Fix the disappearing cart problem
๐ข Don't forget the last segment for closed tracks
๐ข Add WASD controls
๐ข Don't play footstep sounds in coaster
๐ข Make the simulation framerate-independent
๐ฎโโ๏ธ๐ณ Tighten tree border control
[h3]July 05[/h3]
1.14.0-beta12 is up!
๐ Fix duck trajectory planner wasting CPU cycles
๐ Fix fences contracting plasteritis
๐ฎโโ๏ธ๐ณ Implement tree border control
๐ Fix window-related crashes when merging walls
๐ช๐ช Eat the balcony cake and have it too
[h3]July 04[/h3]
1.14.0-beta11 is up!
โจ Added ability to cycle through the available clutter in the clutter focus mode (ideally, we'd have a proper menu, but this should help meanwhile!)
๐จ Make stair bricks look more random
โ Prevent sheep pet hand from taking over the screen
โ Revert LCtrl preventing windows from turning into doors, but make smallest width stairs not create doors
โ Keep stair stubs when you click and don't move
โ When placing stairs, they no longer disappear when you hover over other decorators
๐ Fix decorators not recomputing on changing terrain
๐ Fix ladder floors not having edges (oopise from adding railings)
๐ Fix newly-connected stairs not inheriting the parameters such as ladder color, railings and color (otherwise, things get mismatch in history when coloring)
๐ Prevent stair steps sinking too low
๐ Undo accidental rotation change of clutter on round towers (affects clutter on round roofs, but matches non-beta)
๐ Fix photomode icon playing brick sound
๐ข ????????
[h3]July 03[/h3]
1.14.0-beta10 is up!
โจ Added stair railings
โ Prevent stairs trying to snap to angled roofs
โ Don't offer attachment to existing stairs if snapping is disabled
โ Don't snap stairs to walls if snapping is disabled
โ Reverse color of plaster icons
๐ Fix pillar collision geometry preventing interaction with stairs gizmos when in water
๐ Fix ghost mode toggle not working in FPS camera with controller input
[h3]July 02[/h3]
1.14.0-beta is up!
๐ Make path draw sounds quicker to stop
๐ Prevent stairs from splitting into ladders & walkways in edge cases where you don't expect it
๐ Arrest illegal ladders & arches that would fix themselves upon reloading the game
๐ Fix color banding on sky
๐ Fix DoF artifacts in close-up tree branches
๐ Fix tree branches abruptly disappearing close to the camera
๐ข ????????
[h3]July 01[/h3]
1.14.0-beta8 is up!
โ Holding "disable snapping" key (default: LCtrl) now prevents windows from turning into doors
โ Rectangle editing now behaves itself when in low camera angles
โ Rectangle rotation is now snappier & no longer does a small jump at the start of an edit
๐ Fix cases when stair gizmos become unresponsive in focus mode when there are lots of stairs around
๐ Fix volume difference between placing decorators and moving them
[h3]June 30[/h3]
1.14.0-beta7 is up! It's a very ๐๐ซ patch
๐ Fix building pillars ignoring stairs
๐ Fix stair placement disappearing when hovering over existing stair nodes
๐ Fix single node stairs not offering to be connected to existing stairs
๐ Fix stairs UI being shown in main menu
๐ฅ Misc crash fixes
:blameintel: Fix stutterfest on Intel UHD
[h3]June 29[/h3]
1.14.0-beta6 is up!
๐ Railings/merlons are now removed around stairs, walkways & ladders
๐ค Slightly increased the slope at which walkways turn into stairs, to make ramps more useful
๐ Fixed visual glitches on sloped walkways
This will likely affect some features of your builds, especially if you overlapped buildings & stairs a bunch, e.g. for making bridges with railings. Those are still possible using similar approaches, just might need a slight nudge to the stairs and/or platforms.
1.14.0-beta5 is up!
๐ fix missing stair pillars when underwater
๐ fix single node stair supports being too skinny after the previous patch (oops)
โ better stairs UI responsiveness when hovering over gizmos
๐ฅ๏ธ derive edit highlight from sky brightness (to avoid overly bright highlight at night)
๐จ ladder bottom point no longer offsets forward if it's connected to another ladder (for more continuous ladder sculptures and masts ;D)
[h3]June 28[/h3]
A new build is up! (1.14.0-beta4)
๐ When in focus mode, you can interact with move, height & insert point gizmos even when obstructed by a wall
๐จ Single-node stairs now have arches
๐ Stair-attached decorators can be rotated
๐ค Stairs can have a slightly smaller min width
๐ Your stair-attached clutter will likely change its rotation due to this update. Pardon the inconvenience, but 'twas necessary to allow rotation editing.
1.14.0(beta3) is up
Fix doors not spawning ๐ช :sheephammer:
[h3]June 27[/h3]
1.14.0(beta2) is up!
โจ Ladders can now be colored
๐ Fixed the ghost stairs that rotated with the camera
๐ Fixed plaster peel leaking wall preview color when hovered
๐ Offer plaster peel option for freehand walls as well
๐ ๏ธ Made gizmos smaller in focus mode when stair nodes are close to each other
๐ ๏ธ Modified min width for stairs to be no slimmer than brick depth (otherwise it exposed gaps)
[h3]July 28[/h3]
1.14.0-beta34 is up!
๐ [color menu] When stairs have both magic supports & railings, first offer customization for magic, and then for railings
๐ง Don't render the world while in the main menu
๐ง Limit menu frame rate to
[h3]July 27[/h3]
1.14.0-beta33c is up!
๐ Optimize stair floor (walkway) rendering by moving it to our GPU-driven pipeline
๐ Fix stairs glitching upon cursor hovering control hints
๐ Tweak interaction geo of stairs attached at 90 degrees to walls (it was hard to grab them)
[h3]July 25[/h3]
1.14.0-beta32 is up!
๐งฒ Fix stair snapping behavior
๐งน Removed the toggle to switch to pre-1.14.0 tower timberframing. This old version of timberframe doesn't work with stairs, since it's, well, old ^^ and we're getting bug reports on that. We've concluded that it's confusing to have this option offered, since the expectation is that it would work with the rest of the features of the game.
๐ฌ Tweak sensitivity of stair recalculation (should reduce reshuffling on glade reload)
๐ [Steam Deck & Gamescope] Fix the cursor staying visible and moving while rotating the camera
[h3]July 24[/h3]
1.14.0-beta31 is up!
๐ Fix magic effect not disappearing for grounded ladders with removed supports
1.14.0-beta30 is up!
๐ Optimization for the stairs magic effect - recalculate the effect only when needed (if you used the magic stairs, we'd greatly appreciate if you check that it still works in your build correctly)
๐จ Offer magic effect coloring on ladders too
๐จ Don't offer magic effect coloring when no magic effect is present
๐ Reset camera lens & artistic effect settings when creating new glades
๐ Don't add magic effect if stairs are grounded
Status update: we're getting to the finish line! The biggest remaining piece, the optimization for magic effect, has landed, and now we will be monitoring whether it's stable and works as expected. Assuming no major fixes are required, we're estimating we can ship the update early next week
[h3]July 23[/h3]
1.14.0-beta29 is up!
๐จ Add color customization to the stairs magic effect
๐จ Magic effect will no longer be reshuffled when moving/changing stair segment, but stay consistent
๐งโ๐ซ Update starting builds with new features from the update + add 3 new ones
๐ Fix stairs UI gizmos sometimes treated as obscured when they shouldn't
๐ Fix another crash related to hovering over an add supports button on stairs
[h3]July 22[/h3]
1.14.0-beta28b is very unexciting, and just reduces some internal log spam
1.14.0-beta28 is up! Just fixing an oopsie:
๐ Fix a crash when hovering over an add supports button on stairs for a longer section (tysm for the crash reports!)
1.14.0-beta27 is up!
๐ Fix stair floors missing a bottom
โ๏ธ Show approximate preview of arches when hovering over the re-add supports button in stairs focus mode
โ ๏ธ We've run into too many issues with building support removal. We thought we could quickly sneak this into this update as a cool bonus, but it turned out more complicated than we'd anticipated, and we don't want to ship something half-broken ๐ We've decided to look into it again later to avoid delaying the stairs update any further. Thus, this feature is removed for now. (if you used it in your saves, the effect will remain). Thank you for all the feedback & bug reports ๐งก P.S: the stairs no-supports work as before, this only affects buildings.
[h3]July 21[/h3]
1.14.0-beta26 is up!
๐ Deduplicate pillars between stair segments
๐ Random crash fixes
1.14.0-beta25 is up!
๐ Fix inability to delete stone supports in stairs that were attached between two different walls/buildings
๐ Fix stair stone railing being distorted even when no magic effect was present
[h3]July 20[/h3]
1.14.0-beta24 is up!
โจ Add ability to remove stair supports by using hammer tool (you can re-add them back in focus mode)
โจ Add ability to remove building supports by using hammer tool (you can re-add them back in focus mode)
๐งน Toggle for no-supports for stairs has been removed in favor of the new UX
โจ Add Qualcomm Snapdragon X as a supported platform
๐ Add experimental compatibility with patched CrossOver 25 on MacOS
(Needs MoltenVK 1.3. You can use CXPatcher for this; before patching, go to"Advanced Options", and from the "Patch MoltenVK" drop-down at the top, pick "Latest MVK (...)")
You can now remove supports per stair segment. When no supports are present, the stairs will become suspended mid-air with the force of magic ๐งHowever, if a stair section overlaps with any other structure, it will be considered supported, and the magic effect will not appear.
Some of the new code is a bit slow. Please mind the performance gap while we carry out the optimizations ๐จโ๐ง๐ฉโ๐ง
[h3]July 17[/h3]
1.14.0-beta23 is up!
๐ Fix crash on RMB of newly dragged clutter
๐ ๏ธ Fix clutter being nuked from stairs on insert or delete point
1.14.0-beta22 is up!
๐ Fix crash when moving clutter to an invalid location
1.14.0-beta21 is up!
โ๏ธ Add a "will be changed" warning to the no-support toggle
๐ Don't offer to insert a new stair point when dragging any other gizmo
๐ Fix light leaking through terrain in GI
๐ฅ Fix misc stair-related crashes
๐ฅ Fix crash with near-zero-sized gates
[h3]July 16[/h3]
A quick status update: we're getting closer to wrapping up the bug fixing, however, we've realized that the current option for "no supports" on stairs we added in `beta19` doesn't feel like Tiny Glade. We don't want to remove it though, as we see its potential and the fun you can have with it. Therefore, we're going to spend additional time finding a UX that feels at home with Tiny Glade. We're guessing we need an extra week, and the beta will hopefully be finished at the end of next week.
[h3]July 15[/h3]
1.14.0-beta20 is up!
๐๏ธ Translations
โ๏ธ Auto-attach newly inserted stair points to an appropriate wall or flat roof, if they're inserted into an edge that's attached to same wall/roof
โ๏ธ Split the building category of the toolbar into two rows
๐ Fix leftover plaster on fences for reallzz (it will also be automatically removed if your build has any)
๐ Fix continue stairs not always retaining stair style
๐ Fix stairs reacting to phantom terrain
[h3]July 14[/h3]
1.14.0-beta19 is up!
โจ No supports option for stairs (available in the customization menu)
โ๏ธ Remember last used stair color, railing type and ladder color
๐ Don't create half arches if the attachment wall doesn't have enough space for it
๐ Sanitize rogue plaster on fences (thank you for the reports! unfortunately, we still can't find a repro for it, but this fix should at least prevent this from happening; if it happens again, please shout!)
๐ Fix single node stairs rotation gizmo being misaligned when on flat roofs
๐ Don't offer rotating single node stairs if they're wall-attached
๐ Don't offer inserting a new point if it's a single node stair
Status update: we're currently wrapping up the remaining issues and bugs. We're hoping to be done by the end of this week / beginning of next week!
[h3]July 13[/h3]
1.14.0-beta18 is up!
โ๏ธ Allow rotating single node stairs
๐ Fix roof-attached single node stairs having pillars going all the way down to terrain
๐ Fix pillar bottoms stealing "insert point" focus
๐ Fix ladders slightly floating above terrain/roofs
๐ Fix ladders creating floor supports when elevation wasn't high enough
[h3]July 12[/h3]
1.14.0-beta17 is up!
โ Add a toggle in game settings for the old-style timberframe
๐ Fix phantom lantern & crash when switching from lantern mode to wall eraser
๐ Fix crashes in assembly of near-zero-length railings
๐ Fix flicker of clutter move UI, and related random crashes
[h3]July 11[/h3]
1.14.0-beta16 is up (just a few smol things cause we're taking a mini break)
๐จ Extra check for railing generation on two separate buildings
:blame_AMD: Add an extra AMD driver DLL check to the crash reporter
๐ Fix instance index overflow crashing long sessions
๐ง Maybe fix Linux crash reporter copy to clipboard
๐ข Fix coaster flicker & excessive stair-attached deco recalc
๐จ Harden save file writing some more against disk errors
[h3]July 09[/h3]
โจ Wooden railings for stairs
๐ฐ๏ธ Fix stairs undo/redo weirdness when splitting walls
๐ข Input prompt for rollercoaster now correctly displays with controller
๐ Fix UI gizmos sometimes splitting into two (thank you for the F6 reports!!); turns out the camera distortion from photomode was applied to one rendering pass, but not the other
๐ Disallow diagonal supports for wooden pillars on towers if the pillar is too short
๐ Tweak sensitivity of discarding railing ends
๐ Fix bald grass after last stair segment is removed (fr fr no cap this time)
๐ Fix color flashes in bloom when resizing the window sometimes
๐ Make bloom scale resolution-independent
๐ Fix black halos around bright objects
๐ฌ Improve image upsampling quality with "resolution scale" < 1.0 (use edge-adaptive spatial upsampling)
๐ Fix walls blinking out of existence during replay
๐งฏ Gracefully handle file "access denied" operating system errors in the save system
:blame_AMD: Handle more silly behavior of graphics drivers (swapchain image acquisition hanging)
๐ง Add game hang/freeze detector (--detect-hang launch parameter)
[h3]July 07[/h3]
1.14.0-beta14 is up!
๐ Stairs have proper SFX now~
๐จโ๐ซ Control hints/tutorial for stairs
๐จ Add railing to the ends of wall-attached stairs
๐ Fix gaps in curved timberframing
๐ Fix decorator & wall sfx not playing when moving the camera with wasd, but keeping the cursor still
๐งฏ Gracefully handle disk write errors in the save system
[h3]July 06[/h3]
1.14.0-beta13 is up, with some rollercoaster silliness from last night's hacking, and one fix from Ana who's doing real work
๐ข Fix the disappearing cart problem
๐ข Don't forget the last segment for closed tracks
๐ข Add WASD controls
๐ข Don't play footstep sounds in coaster
๐ข Make the simulation framerate-independent
๐ฎโโ๏ธ๐ณ Tighten tree border control
[h3]July 05[/h3]
1.14.0-beta12 is up!
๐ Fix duck trajectory planner wasting CPU cycles
๐ Fix fences contracting plasteritis
๐ฎโโ๏ธ๐ณ Implement tree border control
๐ Fix window-related crashes when merging walls
๐ช๐ช Eat the balcony cake and have it too
[h3]July 04[/h3]
1.14.0-beta11 is up!
โจ Added ability to cycle through the available clutter in the clutter focus mode (ideally, we'd have a proper menu, but this should help meanwhile!)
๐จ Make stair bricks look more random
โ Prevent sheep pet hand from taking over the screen
โ Revert LCtrl preventing windows from turning into doors, but make smallest width stairs not create doors
โ Keep stair stubs when you click and don't move
โ When placing stairs, they no longer disappear when you hover over other decorators
๐ Fix decorators not recomputing on changing terrain
๐ Fix ladder floors not having edges (oopise from adding railings)
๐ Fix newly-connected stairs not inheriting the parameters such as ladder color, railings and color (otherwise, things get mismatch in history when coloring)
๐ Prevent stair steps sinking too low
๐ Undo accidental rotation change of clutter on round towers (affects clutter on round roofs, but matches non-beta)
๐ Fix photomode icon playing brick sound
๐ข ????????
[h3]July 03[/h3]
1.14.0-beta10 is up!
โจ Added stair railings
โ Prevent stairs trying to snap to angled roofs
โ Don't offer attachment to existing stairs if snapping is disabled
โ Don't snap stairs to walls if snapping is disabled
โ Reverse color of plaster icons
๐ Fix pillar collision geometry preventing interaction with stairs gizmos when in water
๐ Fix ghost mode toggle not working in FPS camera with controller input
[h3]July 02[/h3]
1.14.0-beta is up!
๐ Make path draw sounds quicker to stop
๐ Prevent stairs from splitting into ladders & walkways in edge cases where you don't expect it
๐ Arrest illegal ladders & arches that would fix themselves upon reloading the game
๐ Fix color banding on sky
๐ Fix DoF artifacts in close-up tree branches
๐ Fix tree branches abruptly disappearing close to the camera
๐ข ????????
[h3]July 01[/h3]
1.14.0-beta8 is up!
โ Holding "disable snapping" key (default: LCtrl) now prevents windows from turning into doors
โ Rectangle editing now behaves itself when in low camera angles
โ Rectangle rotation is now snappier & no longer does a small jump at the start of an edit
๐ Fix cases when stair gizmos become unresponsive in focus mode when there are lots of stairs around
๐ Fix volume difference between placing decorators and moving them
[h3]June 30[/h3]
1.14.0-beta7 is up! It's a very ๐๐ซ patch
๐ Fix building pillars ignoring stairs
๐ Fix stair placement disappearing when hovering over existing stair nodes
๐ Fix single node stairs not offering to be connected to existing stairs
๐ Fix stairs UI being shown in main menu
๐ฅ Misc crash fixes
:blameintel: Fix stutterfest on Intel UHD
[h3]June 29[/h3]
1.14.0-beta6 is up!
๐ Railings/merlons are now removed around stairs, walkways & ladders
๐ค Slightly increased the slope at which walkways turn into stairs, to make ramps more useful
๐ Fixed visual glitches on sloped walkways
This will likely affect some features of your builds, especially if you overlapped buildings & stairs a bunch, e.g. for making bridges with railings. Those are still possible using similar approaches, just might need a slight nudge to the stairs and/or platforms.
1.14.0-beta5 is up!
๐ fix missing stair pillars when underwater
๐ fix single node stair supports being too skinny after the previous patch (oops)
โ better stairs UI responsiveness when hovering over gizmos
๐ฅ๏ธ derive edit highlight from sky brightness (to avoid overly bright highlight at night)
๐จ ladder bottom point no longer offsets forward if it's connected to another ladder (for more continuous ladder sculptures and masts ;D)
[h3]June 28[/h3]
A new build is up! (1.14.0-beta4)
๐ When in focus mode, you can interact with move, height & insert point gizmos even when obstructed by a wall
๐จ Single-node stairs now have arches
๐ Stair-attached decorators can be rotated
๐ค Stairs can have a slightly smaller min width
๐ Your stair-attached clutter will likely change its rotation due to this update. Pardon the inconvenience, but 'twas necessary to allow rotation editing.
1.14.0(beta3) is up
Fix doors not spawning ๐ช :sheephammer:
[h3]June 27[/h3]
1.14.0(beta2) is up!
โจ Ladders can now be colored
๐ Fixed the ghost stairs that rotated with the camera
๐ Fixed plaster peel leaking wall preview color when hovered
๐ Offer plaster peel option for freehand walls as well
๐ ๏ธ Made gizmos smaller in focus mode when stair nodes are close to each other
๐ ๏ธ Modified min width for stairs to be no slimmer than brick depth (otherwise it exposed gaps)