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Patch 1.8.4 - 🍂 Glade type switching

Hi, everyone! Hope you're having a nice weekend :3 We continue being mostly in bug hunting/support mode, while adding low-hanging additions here and there. We'll prepare a more comprehensive post in the coming days. Meanwhile, here comes a small update and a few fixes:

[h2]Switch glade type[/h2]

In the gallery, there is now a new button on the bottom of the preview image. If you click it, it will let you switch the glade type of a save file or your current session 🙌



[h2]Fixes[/h2]
  • Fix distant grass being removed if a building touches the glade border
  • Fix a jump when starting to move or edit a fence or a freehand wall underwater
  • Add a temporary translation for deleting glades


[h3]Experimental[/h3]

A few folks asked us about additional camera controls to allow for cinematic camera movement. While we currently don't have the time to make a fully-functioning keyframe editor, there are some tools that we wrote for ourselves when making trailers. These camera tools are now available under a tab called "experimental" in Settings -> Controls (last page). You'll need to bind a key to summon the in-game GUI. Note: these camera keyframes currently only work in build mode, not in photo mode. Please note on Linux, disk saving/loading of camera keyframes only works with Proton right now.

Aaaand that's it for now! Thank you for reading 💚

Love,
Ana & Tom