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Tiny Glade News

Patch 1.8.4 - 🍂 Glade type switching

Hi, everyone! Hope you're having a nice weekend :3 We continue being mostly in bug hunting/support mode, while adding low-hanging additions here and there. We'll prepare a more comprehensive post in the coming days. Meanwhile, here comes a small update and a few fixes:

[h2]Switch glade type[/h2]

In the gallery, there is now a new button on the bottom of the preview image. If you click it, it will let you switch the glade type of a save file or your current session 🙌



[h2]Fixes[/h2]
  • Fix distant grass being removed if a building touches the glade border
  • Fix a jump when starting to move or edit a fence or a freehand wall underwater
  • Add a temporary translation for deleting glades


[h3]Experimental[/h3]

A few folks asked us about additional camera controls to allow for cinematic camera movement. While we currently don't have the time to make a fully-functioning keyframe editor, there are some tools that we wrote for ourselves when making trailers. These camera tools are now available under a tab called "experimental" in Settings -> Controls (last page). You'll need to bind a key to summon the in-game GUI. Note: these camera keyframes currently only work in build mode, not in photo mode. Please note on Linux, disk saving/loading of camera keyframes only works with Proton right now.

Aaaand that's it for now! Thank you for reading 💚

Love,
Ana & Tom

Patch 1.8.3 - 🎨 window lights and arrowslits can now be colored

Good day, lovely people :3 Here comes another patch 👩‍🔧👨‍🔧

[h3]Fixes[/h3]
  • Fix rare save file corruption where brush size was saved as NaN and history could not be loaded
  • Add additional check to catch rare cases where brush size could become NaN
  • Relax constraints for creating balcony doors next to platforms (sometimes they wouldn't spawn even though it looked like they have enough space)
  • Relax flag placement constraint when under merlons
  • Rename the video setting "Render scale" to "Resolution scale"
  • Nerf the footgun that Resolution scale turned out to be, and make the UI top out at "1.5". If you need higher values, the value is still unclamped in "settings.ron".


[h3]Ongoing issues[/h3]
  • We're still working on the crashes affecting Radeon 5000 XT-series graphics cards. If you're affected, try the "rad5k" beta in Steam.
  • A few players with NVIDIA cards are facing "ERROR_INCOMPATIBLE_DRIVER" which prevents Tiny Glade from launching. If you're affected, there are two betas for you to try: "vk10" and "vk11". Failing that, if you have an AMD CPU, try installing the driver for its built-in graphics. Please let us know if any of that helps (or doesn't help).
  • A few players with integrated graphics are experiencing out-of-memory errors at startup as a result of our own bug. If you suspect you might be affected, please try the "lower-gpu-mem-req" beta.
  • To opt-in to a Steam beta, right click Tiny Glade in your Steam Library, and use Properties → Betas → Beta Participation.


Our next steps will be integrating all those individual fixes into the default build, testing it thoroughly, and deploying to everyone.

We also keep updating out Troubleshooting guide with additional tips, so please check it out if the game doesn't work or misbehaves.

[h2]New stuff[/h2]

To give ourselves some creative breaks from purely bug fixing and crash hunting, we've added a small additional thing:

[h3]Window lights[/h3]

You can now choose which color the windows emit at night! (the secondary half ring). Shoutout to Brooke for sharing a sketch of how the UI could look like.



[h3]Arrowslit color customization[/h3]

It turned out it was tricky to customize the light of arrowslits in code without giving them the full color customization, so... arrowslits can now be colored too :D



Aaaand that's it for now! Thank you for reading and have a good day/night :3

Love,
Ana & Tom

(Small) Patch 1.8.2 + status update on Radeon 5000 XT crashes

Hi, everyone 👋 Here comes a small patch with a few fixes.

[h3]Fixes[/h3]

* Potential fix for accidental enabling of photomode filters while you're in build mode
* Fix haunted rocks in Olden 👻 (they were sometimes floating mid-air when you make a new Olden glade)
* Fix crash when invoking focus mode with RMB on a wall that technically no longer exists
* Add a link to troubleshooting guide in crash report window

[h3]Update on crashes affecting Radeon 5000 XT series[/h3]

We're now in touch with AMD, and both sides are trying to figure it out. We've acquired one of the problematic cards, and could reproduce the issue locally. There's no proper fix for it yet, but we've created a temporary workaround that seems to fix it for at least for some people. See this post for details. We'll keep you posted ❤️

This is it for this one 👩‍🔧👨‍🔧 Hope y'all have a good day!

Love,
Ana & Tom

PS: If you see Steam cloud "out of sync" error, backup your saves! They are located in C:\Users\YOUR_USER_NAME\Saved Games\Tiny Glade\Steam\YOUR_STEAM_ID\saves. We've seen multiple players lose parts of their work because Steam proceeds to download an older save it has in the cloud and just overwrites the current progress without asking.

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