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Tiny Glade News

(small) Patch 1.12.1 - Controller fixes

Hulloooo, just a couple of small fixes here:

  • 🐛 Fixed the right trigger not working in external controllers hooked up to a Steam Deck.
  • 🐛 Fixed mouse button remapping affecting controller bindings.


Love,
Tom & Ana

The beautiful diorama builder Tiny Glade adds controller support

After previously making some improvements for Steam Deck, developer Pounce Light have now implemented more proper controller support for Tiny Glade.

Read the full article here: https://www.gamingonlinux.com/2025/02/the-beautiful-diorama-builder-tiny-glade-adds-controller-support/

v.1.12.0 Update - Controller Support

Hellowdy there, how are thee? I hope the frosty season is treating you well 💙 Here in the land of fika, the sun is slowly awakening from its nap, and the cold will only last three more months 🤭

While not great for vitamin D, the darkness does align with productive game development. We've finished conjuring the ancient incantations of Steam Input, infused the magicks of VDFs and action glyphs into Tiny Glade, and the tickbox of "Controller Support" is now officially ticked! Thanks to everyone who helped us test the beta :3



[h3]Your Steam may need booping[/h3]
Steam sometimes caches old controller layouts, and you may need to restart it and/or reapply the official layout. Otherwise it might end up being an odd crossbreed of our new one and something from the before times.

[h3]Control hints[/h3]
If you'd like to see the control hints/tutorial again, make sure to click Settings -> Game -> Control Hints -> Reset.

[h3]What's there[/h3]
  • All the menus and UIs can now be navigated using controllers: DPad/Left Joystick, A/B, L1/R1.
  • The same is also true for the keyboard: Arrow keys, Enter/Esc, PgDown/PgUp.
  • There's now two action sets in Steam Input: one for gameplay, and one for the menu.
  • Action sets expose a whole bunch of extra controls useful for custom layouts.
  • Tutorials/input hints in the game show controller glyphs.
  • The game will dynamically detect any connected controllers, and seamlessly read input from all of them and/or keyboard + mouse.
  • On Steam Deck, the folder icon in photo mode now shows an info screen for where to find screenshots in SteamOS's menus.
  • There's now a "Controller Bindings" button in the Controls menu (only shows if you have a controller connected).
  • Ditto for key bindings; they have been moved to their own sub-screen.
  • You can now draw walls & fences by clicking and moving the camera instead of the cursor.

[h3]What's not there yet[/h3]
There's a few things that we'll address in future patches:
  • There's a bunch of new strings that we haven't yet localized to other languages.
  • If you change the toolbar alignment in settings, you'll need to restart the game, or controller mapping will be all borked.
  • Our graphics driver warning/information screen doesn't support controllers yet.

[h3]What's next[/h3]
Our next step in controller land is to fix a few small things, and then ask Valve to have another look at our Steam Deck support. Then we can hopefully get "Deck Verified" soon :3

Beyond that, we have a few updates cooking, ranging from optimizations to gameplay features, but more on that soon, so make sure to keep those radio receivers well tuned 📻🧓

Stay awesome!

Love,
Tom & Ana

[BETA] Controller support

Hey y'all! 👋 You may remember that we've been working on proper Steam Deck support. As a side effect of that, we're adding general controller support too 🤗🎮️

Before we make it official, we'd love to hear from you. While we do have hands, and we did our best to roll, boop, and pat them all over PS4, Xbox and Steam Deck controllers, we trust that you'll do that more expertly.

Let us know what you think about the default controller mapping, and please poke us if you encounter any usability issues 📝



[h3]Note on left vs right triggers[/h3]
A likely thing that might throw some folks off is that we've put the primary interaction ("left mouse click") on the left trigger, while it might be expected on the right. We found it physically tricky to use the right joystick for precise manipulation in the game while also holding the right trigger at the same time, so we put them on separate hands. If you find that a different configuration works better for you, let us know!

[h3]Testing this beta patch[/h3]
If you'd like to help out and opt into the beta, go to Tiny Glade in your Steam Library, then Properties → Betas → Beta participation → Select "beta-1_12_0".

Unlike some of the other betas, no shenanigans are needed with save files.

Please note that if you've previously played using the controller, you may need to switch to the new official layout.

[h3]What's there[/h3]
  • All the menus and UIs can now be navigated using controllers: DPad, A/B, L1/R1.
  • The same is also true for the keyboard: Arrow keys, Enter/Esc, PgDown/PgUp.
  • There's now two action sets in Steam Input, one for gameplay, and one for the menu.
  • The action sets expose a whole bunch of extra controls.
  • The default controller layout uses those actions instead of emulating mouse/keyboard interactions.

[h3]What's not there yet[/h3]
There's a few things that we'll address in future patches:
  • Tutorials still only show keyboard/mouse controls. We still need to extend our code to add support for acquiring the correct icons from Steam. Meanwhile, you can check the bindings in Steam's own controller mapping menus.
  • There's a bunch of new strings that we haven't yet localized to other languages.
  • If you change the toolbar alignment in settings, you'll need to restart the game, or controller mapping will be all borked.
  • Hot-plugging of controllers doesn't work, and if you have multiple controllers attached, only one is recognized.

[h3]Feedback[/h3]
You're welcome to share it in this post's thread 💛 Thanks a lot :3

Love,
Tom & Ana

Popular diorama builder Tiny Glade is getting better Steam Deck support

Tiny Glade is a gorgeous and relaxing diorama builder about doodling castles and all sorts all over the screen, it's seriously impressive and they've announced work is ongoing for improving it on Steam Deck.

Read the full article here: https://www.gamingonlinux.com/2025/01/popular-diorama-builder-tiny-glade-is-getting-better-steam-deck-support/