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Tiny Glade News

Dev update - Roofs, Sheep & Music

Hello again! πŸ‘‹πŸ˜€

Welcome to our first developer update! In the month leading to the Steam page reveal we've been rather secretive, so as not to spoil any surprises 🀫 As such, we have a few features to show that premiered in the trailer.

🏰 Roofs


We now have roofs which can be placed atop towers! What are towers, you ask? They're walls drawn in the shape of a circle: simply keep holding the mouse or controller button after drawing a loop, and the game will straighten it for you:



Once your tower is built, click its top, and a roof will pop up:



Just as walls are constructed from individual bricks, roofs are assembled from tiles, creating intricate and unique detail. Each roof can be tweaked, changing its profile and alignment.



Initially we didn't think roofs would be that big of a deal, but the moment we added them, they instantly changed the kinds of dioramas we build when playing the game. We would no longer just create ruins -- suddenly we were building cozy cottages and palaces. It seems like a promising direction, so now we really need to add doors and windows too πŸ‘€

πŸ‘ Sheep


We've recently added sheep to the game, and they were quick to make the meadows their own πŸ˜€ We plan to give them all slightly different looks and personalities, along with varying tones of "baaaaah". What role will they play in the game? Who knows! Will they secretly scheme to take over the world while looking all cuddly and adorable? We cannot say 🀭



🎼 Music


You can't have a cozy game without cozy music -- and we shall have the coziest music! The trailer features an original score composed by Oda Tilset, who is also making music for the game. We're only just starting, but you can already find the work-in-progress soundtrack on Bandcamp. Be sure to check it out, and let us know what you think. We'd love to hear your feedback!


...... aaaaand that's it for now, folks! We haven't covered all the new goodies yet, so pay us a visit again next month, in 2023! ✨πŸ₯³

Meanwhile, we'll be taking some time off to unwind and recharge during the holidays, so we can start the new year full of energy, and running full-steam ahead.

We wish you the coziest holidays πŸŽπŸŽ„ and we hope you have a wonderful time with your loved ones πŸ’– Take care of yourselves, and we see each other again next year πŸŽ†

XOXOXOXO,
Tom, Ana, Oda & Martin 🏰🌿

Help, I'm completely mesmerized by this relaxing castle-building sandbox




You've probably seen a few gifs of Tiny Glade at some point over the past year on Twitter or TikTok (though I'm not sure it had a name or Steam page until recently). Do you remember short clips of someone moving a mouse over green pasture and effortlessly drawing wooden fences, stone walls, castle towers and pointed rooftops, and then click-and-dragging to make little adjustments and tweaks and thinking "Oh my gosh, that looks divine."..
Read more.

Hey, everyone! πŸ‘‹πŸ₯³ Welcome to Tiny Glade! 🏰🌿

Hello, world!~~ πŸ‘‹

We'd like to extend our warmest welcome to everyone new, and also to those who have been following our game from its early stages. It's great to have you :3 Please take a seat, brew your favourite beverage, and enjoy our cozy corner of the interwebs.

In case you haven't seen our announcement trailer yet, we've just revealed it at Wholesome Snack: The Game Awards Edition πŸŽ‰ You can watch it below πŸ‘‡

[previewyoutube][/previewyoutube]

Wow, it's a bit surreal to be showing it here on Steam 😳 It feels like only yesterday the game was but a tiny spare-time passion project, and now it's here! 🀯

But this doesn't mean we're done. There’re a lot of features we're still planning to add before we ship. For example, it's possible to make cute towers and cottages by drawing circular walls, but those could really use some windows and doors. Terrain variation is another thing we're experimenting with, and we will want to add water too.

We are aiming to actively post developer updates here! So follow us if you're curious about the game, and how it's going. We're already preparing a post about the new features we've revealed along with the trailer.

If you wanna know how much the game might cost, which engine we're using, or whether there will be a demo, please check out our Frequently Asked Questions section -- and if we've perhaps missed something important, come over and say hi in the discussions πŸ‘‹ We'd love to hear from you!

Oh, wait, how rude of us, we haven't even introduced ourselves... Hi! We are a small team of just four: two at Pounce Light, full time on the game, and two audio friends at Nok Nok:

And before you go, please consider wishlisting our game if you haven't already -- it lets us know how much interest there is, and helps the game gain visibility πŸ’–

Thank you for coming along for the adventure! 🏰🌿
Ana, Tom, Martin & Oda