1. Tiny Glade
  2. News

Tiny Glade News

(small) Patch 1.11.1

Hi, everyone! This is just a small patch with a few fixes:

  • πŸ›πŸŒ³ Fix trees hovering above ground when grabbed from elevated terrain
  • πŸˆ‚ Add missing translations for the "Control Hints" sub-category in the settings menu
  • 🎨 Change settings menu overlay from green to white when in Winter glade during the day
  • πŸ”‰ Fix volume of placing lanterns & flags into water
  • πŸ”‰ Add a unique sound for placing arrow slits
  • πŸ”‰ Tweak water draw and erase sounds in Winter glade
  • πŸ”‰ Greatly reduce column sounds intensity to avoid the cacophony when they spawn and despawn in a quick succession
  • πŸ”‰ Tweak raise building sounds and moving half-timbered buildings
  • πŸ”‰ Fix water ambience being too strong dependent on where the camera is
  • πŸ”‰ Add ray-traced occlusion for water ambience and duck landing & takeoff SFX
  • πŸ”‰ Fix first person footstep sounds playing the water/path/garden when walking on structures


Have a good day!

Love,
Ana, Tom & Martin

Tiny Glade's winter update finally lets me turn my castles into that scene from National Lampoon's Christmas Vacation




Even though castle doodling simulator Tiny Glade has a lot of flexibility in letting your imagination run wild, the game still features a few restrictions that can affect your builds. A prime example of this is the limitation on how many lights you can adorn your buildings with. Usually, you're stuck with a measly 32, but thanks to a new winter update, now you can add enough lights to make your builds visible from space...
Read more.

v1.11.0 Update - Movable Clutter & Many Lights

Hello-hello! Hope you're well and feeling festive β›„ You might have noticed that we've been beta testing new features πŸ‘€ You might even have participated, in which case - wholeheartedly thank you 🧑 We're happy to say that it is time to release this update into the wild!

[h2]Highlights[/h2]
[h3]Movable clutter[/h3]



First highlight of the update is the ability to adjust the automatically spawned clutter. You can now move, rotate, delete and clone it. I can't wait to see what you make - picnic spots, taverns, a hut where a hoarder of food baskets dwells? :DD

[h3]Many lights[/h3]

build by Omayli

You might have noticed that only 32 lights illuminated things before. Not anymore! We've cooked fancy lighting tech that has allowed us to remove the light count limit as well as adjust the intensity of lights. Just in time for the festive season :3

[h3]Daily themes + Winter music[/h3]



We've prepared 7 festive daily themes that will run from Dec 19 until Dec 26. And we've also updated Winter music with new layers for the holiday season ❄

[h3]New clutter objects[/h3]



I couldn't resist a fantasy of making a market for the holiday season, so there's now a stall with bread and a stall with veggies. And then I thought a crate of fish would go well too. A few evenings later, there were also an anvil, fabric rolls (Tom says they look like bedrolls, heh), a rack with brooms, a door bell, a dârrkrans and a new flower box. And then I thought, why not bring back Halloween clutter too (a barrel with candles, 2 variants of pumpkins, a cart with pumpkins, boxes with pumpkins). Hopefully these will be fun to play with, especially now that you can arrange them to your liking 😊

Okay, phew, this covers the highlights πŸ˜„ and below you can find the full changelog πŸ“

[h2]Changelog[/h2]

Major: ✨ Automatically spawned clutter can now be moved, rotated, deleted and cloned
πŸ’‘ Light limit has been lifted from 32 to 32,768
πŸŽΆβ„ Updated Winter music with more festive layers for the holiday season

Minor: πŸ’‘ Lantern light intensity can now be chosen among 3 values
πŸ’‘ Lantern light colors now have equal luminous power (so blue and purple look similar in intensity to other colors)
πŸ—ƒ New clutter objects: anvil, fabric rolls, stall with breads, stall with veggies, crate with fish, rack with brooms, bench without basket, door bell, dΓΆrrkrans, flower box + halloween themed clutter (barrel with candles, 2 variants of pumpkins, crate with pumpkins, boxes with pumpkins)
πŸ“… 7 festive daily themes coming on Dec 19 - Dec 26
🐦Birds can sit on bird nests, lanterns, flags, and some clutter objects
πŸ‘ Sheep will now avoid clutter
🧱 Brick limit has been lifted from 1M to 2M
🐼 Roof tile limit has been lifted from 128k to 256k
πŸ’Œ F6 feedback tool can now also be used to send performance benchmarks to us
πŸ‘» Lanterns and flags now ignore collision with fences when placed on terrain, so you can place them closer for neater arrangements
πŸ’« Holding a disable snapping key (LCtrl by default) while manipulating rotatable objects (ground flags, ground lanterns and clutter) will switch to rotation
πŸ’Œ In the main menu, there's a newsletter button now next to Discord
πŸ‘©β€πŸ« In the settings menu, Tutorials have been renamed to "Control Hints", and there's no longer "enable tutorial" button. Instead, there's "complete all" which will mark all hints as completed to hide them. This way, when a new feature arrives, you always get a hint about the new controls.

Fixes: 😱 Fixed incorrect handling of WinAPI display mode errors, which could result in a crash loop upon enabling Fullscreen.
πŸ’Ύ Use "File::sync_all" / "FlushFileBuffers" before closing files to reduce save corruption risk on Windows (thanks, Notepad++ forums folks!)
πŸ› Fix rogue underground floors and columns which sometimes were interfering with placement of objects
πŸ› Fix NaN-related crash when looking perfectly down and placing lanterns
πŸ”‰ Fix water ambience attenuation in first person mode
πŸ”‰ Fix water ambience audio source to prioritize playing the source closest to the player camera
πŸ› New tutorial additions will no longer reset the whole tutorial state (oops!)
🧹 Left-clicking on lanterns and clutter is now ignored, since they don't have a random seed that can be changed as a result of the clicking
🚩 Ground flags will change their pattern if you click on rotation gizmo too (not just the bottom white dot)
πŸ‘€ The crash reporter will now detect crashes caused by OBS, and provide workaround info
🌳 Big tree in Olden glade is now easier to grab, and when grabbing it, it will no longer jump
🎨Fix settings menu overlay from purple to dark green when in Olden glade at night

Aaaaand that's all for now. Thank you for reading :3 We wish you happy holidays!



Love,
Ana, Tom, Martin & Oda




[BETA] Movable Clutter & Many Lights

Hi, everyone!

We're wrapping up the movable clutter and many lights that we mentioned in our last dev diary. We aim to make the update live next week, and we'd like to make sure that these new features work well in the wild πŸ‘©β€πŸ”¬πŸ‘¨β€πŸ”¬



[h3]Testing this beta patch[/h3]
If you'd like to help out and opt into the beta, go to Tiny Glade in your Steam Library, then Properties β†’ Betas β†’ Beta participation β†’ Select "beta-1_11_0".

The save files of this beta are separate from the main version of the game, and this is a beta rather than a regular patch. What does that all mean?
  • When using the beta, you won't see the glades you've built in the default branch.
  • We made beta saves separate from the regular saves because the beta branch contains new code unavailable in the default branch. Thus, the save files created in beta won't work in the default branch until we merge the beta into the default branch.
  • You can however copy your previous saves manually into the beta if you like.
  • Saves for the beta are in the "beta-saves" folder alongside "saves" in "C:\Users\YOUR_USER_NAME\Saved Games\Tiny Glade\Steam\YOUR_STEAM_ID" ("~/.local/share/Tiny Glade/Steam/YOUR_STEAM_ID" on Linux)
  • The beta saves are not synchronized to Steam Cloud.
  • Some stuff might misbehave, and we might need to make changes if necessary. Beware that your beta builds might change
  • After the beta is closed, you'll be able to just (manually) copy over your beta saves into the regular saves folder.
  • Please see our troubleshooting guide for more information about saves.

[h3]How to report a bug[/h3]
If you encounter something broken, we'd appreciate an in-game report using the F6 key πŸ“ and there is ⁠also a beta testing channel on Discord you're welcome to join.

Thank you! πŸ’—

Love,
Ana & Tom

Nominate Tiny Glade for Sit Back and Relax

Oh, hey, it's Steam Awards time :DD If Tiny Glade was your moment of zen this year, consider nominating it for "Sit Back and Relax" πŸ‘πŸ† Thank you πŸ’—



Love,
Ana & Tom


(I really wanted to use this GIF. Thanks to Onyxia for making it :3)