Dev Diary: weโre back to tinkering ๐ฉโ๐ฌ๐จโ๐ฌ
Hey everyone! How have you been? Hope all is good? Seems like nothing has exploded while we were away *looks around*. Mostly intact I see! Phew, good ๐
Tom and I are finally back from our semi-break, and we continue tinkering with Tiny Glade. I say โsemi-breakโ, because we still ended up doing some work stuff, just not coding. But now that the physical reality is taken care of, we can go back to our little dev cave and indulge in ALL the coding, hehe. We also synced with Martin & Oda, our audio peeps, and they will continue collaborating with us on Tiny Glade! Woo! Full steam ahead :DD So, what are we working on right now?
Tomโs cooking fancy lighting tech that will let us remove the light count limit (you might have noticed that only 32 lights actually illuminate things around them atm). Itโs looking very promising so far, and Iโm personally brimming with anticipation for fully-lit towns and creepy very wholesome dungeons ๐

And Iโm looking into the ability to move the automatically-spawned clutter. The GIF below is a work-in-progress prototype, but I think itโs gonna be pretty awesome once itโs wrapped up :33 Finally, you will be able to put benches anywhere and end the tyranny of birdnests ๐ฆ

Weโre planning to bundle those two into one update, along with some smaller fixes. We aim for the end of December, hopefully in time for the holidays โ๐
Anyway, Iโll be going back to my tinkering now. Hope youโve enjoyed this little sneak peek, and thank you for reading & playing ๐
Love,
Ana & Tom
P.S: Tiny Glade won โCoziest New Release of 2024โ in the Cozy Quest Steam festival, and it was nominated for โGameplay Designโ in Indie Game Awards!
P.P.S: You might have noticed familiar Daily Themes recently. Weโve decided to start rotating them, since we want to fully focus on the upcoming update, and we figured not everyone has seen all the 50ish themes weโve had so far. Let us know what you think!
Tom and I are finally back from our semi-break, and we continue tinkering with Tiny Glade. I say โsemi-breakโ, because we still ended up doing some work stuff, just not coding. But now that the physical reality is taken care of, we can go back to our little dev cave and indulge in ALL the coding, hehe. We also synced with Martin & Oda, our audio peeps, and they will continue collaborating with us on Tiny Glade! Woo! Full steam ahead :DD So, what are we working on right now?
Tomโs cooking fancy lighting tech that will let us remove the light count limit (you might have noticed that only 32 lights actually illuminate things around them atm). Itโs looking very promising so far, and Iโm personally brimming with anticipation for fully-lit towns and creepy very wholesome dungeons ๐

And Iโm looking into the ability to move the automatically-spawned clutter. The GIF below is a work-in-progress prototype, but I think itโs gonna be pretty awesome once itโs wrapped up :33 Finally, you will be able to put benches anywhere and end the tyranny of birdnests ๐ฆ

Weโre planning to bundle those two into one update, along with some smaller fixes. We aim for the end of December, hopefully in time for the holidays โ๐
Anyway, Iโll be going back to my tinkering now. Hope youโve enjoyed this little sneak peek, and thank you for reading & playing ๐
Love,
Ana & Tom
P.S: Tiny Glade won โCoziest New Release of 2024โ in the Cozy Quest Steam festival, and it was nominated for โGameplay Designโ in Indie Game Awards!
P.P.S: You might have noticed familiar Daily Themes recently. Weโve decided to start rotating them, since we want to fully focus on the upcoming update, and we figured not everyone has seen all the 50ish themes weโve had so far. Let us know what you think!