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v1.11.0 Update - Movable Clutter & Many Lights

Hello-hello! Hope you're well and feeling festive โ›„ You might have noticed that we've been beta testing new features ๐Ÿ‘€ You might even have participated, in which case - wholeheartedly thank you ๐Ÿงก We're happy to say that it is time to release this update into the wild!

[h2]Highlights[/h2]
[h3]Movable clutter[/h3]



First highlight of the update is the ability to adjust the automatically spawned clutter. You can now move, rotate, delete and clone it. I can't wait to see what you make - picnic spots, taverns, a hut where a hoarder of food baskets dwells? :DD

[h3]Many lights[/h3]

build by Omayli

You might have noticed that only 32 lights illuminated things before. Not anymore! We've cooked fancy lighting tech that has allowed us to remove the light count limit as well as adjust the intensity of lights. Just in time for the festive season :3

[h3]Daily themes + Winter music[/h3]



We've prepared 7 festive daily themes that will run from Dec 19 until Dec 26. And we've also updated Winter music with new layers for the holiday season โ„

[h3]New clutter objects[/h3]



I couldn't resist a fantasy of making a market for the holiday season, so there's now a stall with bread and a stall with veggies. And then I thought a crate of fish would go well too. A few evenings later, there were also an anvil, fabric rolls (Tom says they look like bedrolls, heh), a rack with brooms, a door bell, a dรถrrkrans and a new flower box. And then I thought, why not bring back Halloween clutter too (a barrel with candles, 2 variants of pumpkins, a cart with pumpkins, boxes with pumpkins). Hopefully these will be fun to play with, especially now that you can arrange them to your liking ๐Ÿ˜Š

Okay, phew, this covers the highlights ๐Ÿ˜„ and below you can find the full changelog ๐Ÿ“

[h2]Changelog[/h2]

Major: โœจ Automatically spawned clutter can now be moved, rotated, deleted and cloned
๐Ÿ’ก Light limit has been lifted from 32 to 32,768
๐ŸŽถโ„ Updated Winter music with more festive layers for the holiday season

Minor: ๐Ÿ’ก Lantern light intensity can now be chosen among 3 values
๐Ÿ’ก Lantern light colors now have equal luminous power (so blue and purple look similar in intensity to other colors)
๐Ÿ—ƒ New clutter objects: anvil, fabric rolls, stall with breads, stall with veggies, crate with fish, rack with brooms, bench without basket, door bell, dรถrrkrans, flower box + halloween themed clutter (barrel with candles, 2 variants of pumpkins, crate with pumpkins, boxes with pumpkins)
๐Ÿ“… 7 festive daily themes coming on Dec 19 - Dec 26
๐ŸฆBirds can sit on bird nests, lanterns, flags, and some clutter objects
๐Ÿ‘ Sheep will now avoid clutter
๐Ÿงฑ Brick limit has been lifted from 1M to 2M
๐Ÿผ Roof tile limit has been lifted from 128k to 256k
๐Ÿ’Œ F6 feedback tool can now also be used to send performance benchmarks to us
๐Ÿ‘ป Lanterns and flags now ignore collision with fences when placed on terrain, so you can place them closer for neater arrangements
๐Ÿ’ซ Holding a disable snapping key (LCtrl by default) while manipulating rotatable objects (ground flags, ground lanterns and clutter) will switch to rotation
๐Ÿ’Œ In the main menu, there's a newsletter button now next to Discord
๐Ÿ‘ฉโ€๐Ÿซ In the settings menu, Tutorials have been renamed to "Control Hints", and there's no longer "enable tutorial" button. Instead, there's "complete all" which will mark all hints as completed to hide them. This way, when a new feature arrives, you always get a hint about the new controls.

Fixes: ๐Ÿ˜ฑ Fixed incorrect handling of WinAPI display mode errors, which could result in a crash loop upon enabling Fullscreen.
๐Ÿ’พ Use "File::sync_all" / "FlushFileBuffers" before closing files to reduce save corruption risk on Windows (thanks, Notepad++ forums folks!)
๐Ÿ› Fix rogue underground floors and columns which sometimes were interfering with placement of objects
๐Ÿ› Fix NaN-related crash when looking perfectly down and placing lanterns
๐Ÿ”‰ Fix water ambience attenuation in first person mode
๐Ÿ”‰ Fix water ambience audio source to prioritize playing the source closest to the player camera
๐Ÿ› New tutorial additions will no longer reset the whole tutorial state (oops!)
๐Ÿงน Left-clicking on lanterns and clutter is now ignored, since they don't have a random seed that can be changed as a result of the clicking
๐Ÿšฉ Ground flags will change their pattern if you click on rotation gizmo too (not just the bottom white dot)
๐Ÿ‘€ The crash reporter will now detect crashes caused by OBS, and provide workaround info
๐ŸŒณ Big tree in Olden glade is now easier to grab, and when grabbing it, it will no longer jump
๐ŸŽจFix settings menu overlay from purple to dark green when in Olden glade at night

Aaaaand that's all for now. Thank you for reading :3 We wish you happy holidays!



Love,
Ana, Tom, Martin & Oda




[BETA] Movable Clutter & Many Lights

Hi, everyone!

We're wrapping up the movable clutter and many lights that we mentioned in our last dev diary. We aim to make the update live next week, and we'd like to make sure that these new features work well in the wild ๐Ÿ‘ฉโ€๐Ÿ”ฌ๐Ÿ‘จโ€๐Ÿ”ฌ



[h3]Testing this beta patch[/h3]
If you'd like to help out and opt into the beta, go to Tiny Glade in your Steam Library, then Properties โ†’ Betas โ†’ Beta participation โ†’ Select "beta-1_11_0".

The save files of this beta are separate from the main version of the game, and this is a beta rather than a regular patch. What does that all mean?
  • When using the beta, you won't see the glades you've built in the default branch.
  • We made beta saves separate from the regular saves because the beta branch contains new code unavailable in the default branch. Thus, the save files created in beta won't work in the default branch until we merge the beta into the default branch.
  • You can however copy your previous saves manually into the beta if you like.
  • Saves for the beta are in the "beta-saves" folder alongside "saves" in "C:\Users\YOUR_USER_NAME\Saved Games\Tiny Glade\Steam\YOUR_STEAM_ID" ("~/.local/share/Tiny Glade/Steam/YOUR_STEAM_ID" on Linux)
  • The beta saves are not synchronized to Steam Cloud.
  • Some stuff might misbehave, and we might need to make changes if necessary. Beware that your beta builds might change
  • After the beta is closed, you'll be able to just (manually) copy over your beta saves into the regular saves folder.
  • Please see our troubleshooting guide for more information about saves.

[h3]How to report a bug[/h3]
If you encounter something broken, we'd appreciate an in-game report using the F6 key ๐Ÿ“ and there is โ also a beta testing channel on Discord you're welcome to join.

Thank you! ๐Ÿ’—

Love,
Ana & Tom

Nominate Tiny Glade for Sit Back and Relax

Oh, hey, it's Steam Awards time :DD If Tiny Glade was your moment of zen this year, consider nominating it for "Sit Back and Relax" ๐Ÿ‘๐Ÿ† Thank you ๐Ÿ’—



Love,
Ana & Tom


(I really wanted to use this GIF. Thanks to Onyxia for making it :3)

Dev Diary: weโ€™re back to tinkering ๐Ÿ‘ฉโ€๐Ÿ”ฌ๐Ÿ‘จโ€๐Ÿ”ฌ

Hey everyone! How have you been? Hope all is good? Seems like nothing has exploded while we were away *looks around*. Mostly intact I see! Phew, good ๐Ÿ˜„

Tom and I are finally back from our semi-break, and we continue tinkering with Tiny Glade. I say โ€œsemi-breakโ€, because we still ended up doing some work stuff, just not coding. But now that the physical reality is taken care of, we can go back to our little dev cave and indulge in ALL the coding, hehe. We also synced with Martin & Oda, our audio peeps, and they will continue collaborating with us on Tiny Glade! Woo! Full steam ahead :DD So, what are we working on right now?

Tomโ€™s cooking fancy lighting tech that will let us remove the light count limit (you might have noticed that only 32 lights actually illuminate things around them atm). Itโ€™s looking very promising so far, and Iโ€™m personally brimming with anticipation for fully-lit towns and creepy very wholesome dungeons ๐ŸŽ€



And Iโ€™m looking into the ability to move the automatically-spawned clutter. The GIF below is a work-in-progress prototype, but I think itโ€™s gonna be pretty awesome once itโ€™s wrapped up :33 Finally, you will be able to put benches anywhere and end the tyranny of birdnests ๐Ÿฆ



Weโ€™re planning to bundle those two into one update, along with some smaller fixes. We aim for the end of December, hopefully in time for the holidays โ›„๐ŸŽ„

Anyway, Iโ€™ll be going back to my tinkering now. Hope youโ€™ve enjoyed this little sneak peek, and thank you for reading & playing ๐Ÿ’—

Love,
Ana & Tom

P.S: Tiny Glade won โ€œCoziest New Release of 2024โ€ in the Cozy Quest Steam festival, and it was nominated for โ€œGameplay Designโ€ in Indie Game Awards!

P.P.S: You might have noticed familiar Daily Themes recently. Weโ€™ve decided to start rotating them, since we want to fully focus on the upcoming update, and we figured not everyone has seen all the 50ish themes weโ€™ve had so far. Let us know what you think!

Behind the Music with Oda Tilset ๐ŸŽถ

Hey'all! ๐Ÿ‘‹

We recently participated in the Save & Sound Steam festival celebrating audio & music in video games.

As part of our participation, Oda shared a deep dive into the music system of Tiny Glade ๐ŸŽถ It was streamed on the first day of the event, and here is the recording in case you're curious:

[previewyoutube][/previewyoutube]

Have a good rest of the week!

P.S. in case you're curious about the sound design, we wrote a blogpost about it last year ๐Ÿค—

Love,
Ana, Tom, Oda & Martin