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King Arthur's Gold News

Build 2920 - KAG Free to Play after 8 Years

Loyal Subjects, and New Friends,

Firstly: Thank you for supporting King Arthur's Gold through the years! We never could have dreamed that our little indie game would make it this far, and are totally blown away!



Secondly, the actual news:

To celebrate its 8th birthday - Wednesday the 17th of April - KAG is becoming available on steam at no cost! The price should vanish around 12 noon PST, some of the team will be available around then to monitor things.

KAG has enjoyed an active community and continued development for the last 8 years, and we are hopeful that turning F2P will ensure another healthy 8 years to come!

Here's the rundown on how Free To Play will work:

  • After it turns F2P it will be entirely funded by Patreon contributors and player customization DLCs on Steam!
    Check out KAG on Patreon here
  • The game is developed in collaboration with the community, through open source game code contributions and bounties!
    View development on github here
  • Fixes, new features, and official maps are added through democratic voting!
    This is run via the Official Discord, join here
  • Funds are put towards keeping the game running - including the account system, hosting the official servers, providing support, and paying open source bounties.
    Depending on the level of support, we'll prioritise some things over others, and will endeavour to be as transparent as possible if that is necessary.
For Returning Players:

Players who owned the game before the F2P date will keep all their customisation options, will be golden in the scoreboard, and will get some surprise perks as well.

We encourage returning players to consider supporting KAG on patreon. There are some great perks including unique custom heads and special armour sets - and supporting us there helps keep the game sustainable into the future.

However, as a further thank you for your support, all returning players also get the in-game equivalent of tier 1 support for life!

For New Players

F2P is about accessibility - we want free players to be able to enjoy the full spectrum of KAG gameplay. The fast paced action of TDM, the tragedy and triumph of an hour long CTF match, and even the deeply complex role play mods and 3d total conversions. That means full access to all mechanics of the game, including all gamemodes and mods.

The only limitation for free players is customisation - and free players will be able to unlock the full customisation options with DLC purchases or patreon support. All players are also still able to set their gender and clantag without restriction.

We hope you'll give the game a look, and take part in our community. All aboard!



To reiterate: as of this launch, the game will be solely supported by patreon and DLC purchases.

DLC purchases are currently only available through Steam, a platform which has been hugely important to KAG over the years.

That said, we expect patreon to be the major source of ongoing funding, and would really appreciate all players who want to see a sustainable KAG in the future to give the patreon a look.



We look forward to welcoming everyone who hasn't had a chance to play KAG yet into the community - and hope to see some old friends back on the battlefield as well!

Lots of love, from all of us at THD.

Build 2910 - April's accolades, Japanese translation, Map mapcycle fixes

Hey gals and lads,

Sorry for so long time without any build. Especially people that were waiting for their fancy custom heads.

So, straight to the point.

Summary of changes:
  • April's accolades were added by Bunnie.
  • Fixes to maps and mapcycles thanks to Ni/Biurza/Mazey
  • New Japanese translation thanks to kinokino7.
  • More custom Patreon heads.
  • Admins should see other admins' moderation accolade and name colour.


Forum discussion can be found here.

Cheers,
Furai

Changelog:

Base:

[added] accolades for April
[fixed] chmod settings on Russian_ru.json file
[fixed] duplicated and misnamed Japanese translation
[moved] _jp -> _ja suffix for Japanese locale (ISO 639-1)
[added] japanese font
[modified] Reverted some maps already fixed by Ni
[fixed] incorrect map name in mapcycle
[modified] TDM maps fixes
[fixed] delete map from Returning folder that is currently active
[added] Snoweyz Patreon head
[fixed] Ruleral listed twice in accolade_data.cfg
[fixed] renamed head files to match casing of players.
[modified] German Translation
[changed] admins always see other admins' name colour and moderation accolade
[added] check in scoreboard to see if nick name should be hidden.
[modified] custom head accolade to be a single head per file.
[fixed] team taunts not visible for dead teammates
[modified] TDM mapcycle changes 16.03.2019
[modified] CTF mapcycle with #mapcycle results
[added] extra taunt settings just in case they are needed
[fixed] camera jumping when zooming out while holding 'e' or 'c'

Engine:

[added] functionality to hide nicknames of a user

Build 2893 - Oceania's accolades, translations and more Patreon heads

Hey folks,

So I've decided I won't be trying to do any fancy posts. I figured it is just better to get the actual build out than sit there for half an hour to get that fancy changelog.
Summary of changes:
  • Oceania's accolades were added by Cruxiat
  • German translation - thanks to Maestro, Ni and Galen.
  • More custom Patreon heads.

Cheers,
Furai

Changelog:

Base:

[changed] Neodunono name to Henoch
[changed] darkdrake's head outline to KAG colours
[added] Monkey_Feats' well-deserved accolades
[added] moderation accolade to Royal Guards
[added] Neodunono Patreon head
[removed] any trailing spaces added to accolade_data.cfg file
[added] Patreon head for epsilon
[updated] accolade data for march 17th
[added] German translation
[added] Russian translation for migrant saying hello

Engine:

[added] five second suicide cooldown and removed !suicide/!killme engine side

Hotfix 2885 - accolades for March, translations, patron heads

Hey,

Just released minor hotfix for the current build. Changelog below:


HOTFIX:

[added] accolades for March
[fixed] scoreboard issues with not hiding colour from admins
[modified] Azazyl's head
[added] NovaPixel's head
[added] pt_br and cn_zh translations
[modified] maps folder structure


Forum discussion here.

Cheers,
Furai

Build 2885 - Emote binds, mapcycle changes and synced trees

Hey,

So I'm here yet again, slowly getting hang of it. Maybe next time I'll add some nice gif or image? Who knows. I'll go wild and crowd will go mild, at most. :)

  • Emote binds should be fixed now.
  • #mapcycle results are in! We run a biweekly CTF mapcycle poll on Discord in #mapcycle channel, if you want to be notified when a poll goes live, type !role mapcycle in any channel.
  • Trees should now properly sync across clients. No more different height trees.
  • Additional keybinds.
  • More Patreon heads.
  • Various security and QoL fixes.


Thanks to everyone who worked hard on this release! All your contributions are highly appreciated!

Forum discussion can be found here.

Cheers,
Furai


Changelog:

Base:

[added] Azazyl's custom patreon head
[modified] merged JayP9 sections in accolades
[added] keybinds to trading post
[added] '0' key as tenth keybind
[added] more restrictions for who you can report
[modified] jayp head 1px offset
[added] JayP head
[fixed] Wrong "nobuild zone" position
[fixed] trees recreating growth incorrectly on join, synced growth time
[fixed] trees desyncing
[fixed] missing semicolons in ctf map file
[modified] #mapcycle results
[fixed] outdated function
[added] send servername to bot for discord message
[modified] move Nevrotik's head to Patreon section in accolade_data.cfg
[fixed] found Toblerone's missing accolades
[fixed] patreon tier icon displaying wrong tier or invisible icon for tier 4
[modified] Extended red name toggle to work for any special coloured name
[modified] Moderation accolade is always visible for ex-admins
[modified] Moderation accolades show with red name, fixed Sarius6 typo and gave Atheon Github badge
[fixed] merge conflict on EmoteHotkeys.as
[removed] !suicide/!killme commands
[fixed] console spam from EmoteBinding.cfg by always writing it to cache if it doesn't exist
[fixed] emote bindings not being read.
[added] shop keybinds without using shift key
[modified] made the scroll edges smaller so it's harder to accidentally scroll
[modified] door-drill correlation
[added] scoreboard scrolling
[added] Cape reward to accolades

Engine:

[fixed] an exploit allowing a user to get admin
[added] build info for displaying a message in game depending on the build (test/release)