[p]When copying in box mode without anything selected, will now automatically deselect it again after.[/p]
[p]Bots[/p]
[p]Bots now have the correct team color in the kill feed from the minigame.[/p]
[p]Components[/p]
[p]Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.[/p]
[p]The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.[/p]
[p]UI[/p]
[p]Focusing the catalog search box now selects all text so you can quickly replace it.[/p]
[p]Performance[/p]
[p]Optimized building and share zone checks when modifying bricks.[/p]
[p]Optimized zone checks when characters move.[/p]
[p]Optimized manipulator searching for possible joints to attach while holding entity.[/p]
[p]Servers[/p]
[p]Improved /BrickCount output to include entity counts.[/p]
[p]Removed /DestroyAllGrids, which was an obsolete test command.[/p]
[p]Added /ClearAllEntities, which removes all entities in the world.[/p]
[p]Added /ClearEntities, which removes your own entities.[/p]
[p]Added /ClearEntities \[player], which removes someone elses entities.[/p]
[p]Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.[/p]
[p]Added /ClearLooseEntities, which does the same but only for your entities.[/p]
[p]Added /ClearLooseEntities \[player], which does the same but for someone elses entities.[/p]
[p]Added /ClearAllFarEntities \[distance], which removes all entities further away than some distance in studs.[/p]
[p]Added /ClearFarEntities \[distance], which does the same but only for your entities.[/p]
[p]Added /ClearFarEntities \[player] \[distance], which does the same but for someone elses entities.[/p]
[p]Added /BrickCount \[player], which shows how many bricks, entities and components a specific player has.[/p]
[p]Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).[/p]
[p]Bugs[/p]
[p]Fixed aurora setting in environment not functioning.[/p]
[p]Fixed inactive bots respawning off their spawn brick when the minigame is reset.[/p]
[p]Fixed frozen entities not being frozen when copy pasted.[/p]
[p]Fixed vehicles not being pasted with physics on by default.[/p]
[p]Fixed a case of precision mode on paste selecting the wrong grid.[/p]
[p]Fixed missile launcher not locking onto targets after collision channel change.[/p]
[p]Fixed bots sometimes holding the left hand claw incorrectly.[/p]
[p]Fixed water effects and damage not working when standing in low water.[/p]
[p]Fixed tutorial allowing you to place prefabs from the gallery.[/p]
Changelog CL12374 (EA2 Preview Patch)
[p]Prefabs[/p]
[p]Added an overwrite button to the details panel in the My Prefabs tab.[/p]
[p]After saving a prefab, it will be selected and focused in the UI so you can see it.[/p]
[p]Painter[/p]
[p]The painter can now paint and pick the color sections of entities, such as making wheels have differently colored tires.[/p]
[p]Weapons[/p]
[p]Return of Crystal Kalis which was accidentally disabled.[/p]
[p]UI[/p]
[p]The world browser and catalog now remember the last used tab between sessions.[/p]
[p]Pressing Ctrl F in the My Worlds or My Prefabs tabs will now focus the search box.[/p]
[p]Clicking the current folder breadcrumb will now reload the listing to see external changes.[/p]
[p]The pause menu now has a button to open the server list when on a server as a client.[/p]
[p]The unimplemented admin button has been removed from the pause menu.[/p]
[p]Bugs[/p]
[p]Fixed crash auto toggling tool with controller.[/p]
[p]Fixed crash saving prefab due to unreferenced bundle.[/p]
[p]Fixed inaccurate tool traces against wheels attached to wheel joints.[/p]
[p]Fixed inaccurate box selection of entities when the box is placed on a rotated physics grid.[/p]
[p]Fixed Z fighting of brick previews when overlapped with the original bricks in precision mode.[/p]
[p]Fixed ugly one pixel visual seams along the edges of brick previews.[/p]
[p]Fixed opening the save prefab dialog from a subfolder not writing the prefab to that folder.[/p]
[p]Fixed prefab publish dialog becoming very wide when entering a very long name.[/p]
Changelog CL12356 (EA2 Preview Patch)
[p]Prefabs[/p]
[p]It is now possible to overwrite existing prefabs.[/p]
[p]Is is now possible to update prefabs on the gallery.[/p]
[p]Prefab thumbnails now render wires and item spawns.[/p]
[p]Weapons[/p]
[p]Added sounds for Laser Axe.[/p]
[p]Engine[/p]
[p]Updated FSR plugin to 4.0.2b, improving performance and stability.[/p]
[p]Bugs[/p]
[p]Fixed crash joining server while using a controller.[/p]
[p]Fixed rare crash on closing the game after using prefabs.[/p]
[p]Fixed clients having a chance to instantly disconnect when joining a server with prefab previews.[/p]
[p]Fixed contraption selection mode not working for clients on the first use.[/p]
[p]Fixed "Johnny Ledger" music tracks missing in minigame music selector.[/p]
[p]Fixed seats allowing the third person camera to go through the global brick grid.[/p]
[p]Fixed long gallery descriptions breaking the layout of the details page.[/p]
[p]Fixed disabling the DLSS Transformer Model setting not functioning.[/p]
[p]Fixed broken selection outline rendering on simple shading mode.[/p]
Changelog CL12331 (EA2 Preview Patch)
[p]Selector[/p]
[p]The mode switch binding has been changed to C.[/p]
[p]Applicator[/p]
[p]The X-Ray mode binding has been changed to C.[/p]
[p]Connector[/p]
[p]The X-Ray mode is now a toggle similar to the Applicator, as always having X-Ray enabled was confusing.[/p]
[p]Server[/p]
[p]There is now a permission for whether players can use X-Ray mode, intended for Tutorial but can be used by players too.[/p]
[p]Bugs[/p]
[p]Fixed being able to get stuck in freeze camera mode when entering a minigame.[/p]
[p]Fixed not leaving the current seat when trying to use the teleport command.[/p]
[p]Fixed seats showing the sit prompt in third person when occupied.[/p]
[p]Fixed legacy prefab converter setting incorrect pivots in the prefab file.[/p]
[p]Fixed brick delete sound playing in wrong location when removing bricks from physics grids.[/p]
[p]Fixed bot weapon damage, health and name not updating until the bot was respawned.[/p]
[p]Fixed "Reselect Last Port" on Connector not being rebindable.[/p]
Changelog CL12319 (EA2 Preview Patch)
[p]Gallery[/p]
[p]Updated the prefab details view to the new wider style.[/p]
[p]Prefabs now have shared codes and can be searched for by code.[/p]
[p]Prefabs[/p]
[p]When copying and then immediately pasting before the server processed it, the system now buffers the actions so you do not paste a previous clipboard entry.[/p]
[p]When copying a prefab and then using the clipboard for something else (such as copying text or a screenshot) the game will now fall back to pasting the last known copied prefab instead of doing nothing.[/p]
[p]Legacy conversion progress dialog now shows the full path of the file being converted.[/p]
[p]The placer now shows stats about the prefab about to be placed.[/p]
[p]Applicator[/p]
[p]You can now press R to toggle X-Ray Mode, which will edit bricks that have existing components through other bricks and entities.[/p]
[p]Connector[/p]
[p]The connector now always uses X-Ray Mode and only interacts with bricks that have components.[/p]
[p]The gate brick will now be highlighted when hovering a physical port.[/p]
[p]Selector[/p]
[p]Box select now selects entities that are completely contained within the selection box.[/p]
[p]When copying multiple complete physics grids, no longer assumes one of them to become the pivot, so you can paste the pile of objects in the same orientation.[/p]
[p]When using box selection mode, holding ctrl then clicking and dragging over multiple bricks now always expands the selection box to contain all of them.[/p]
[p]Bots[/p]
[p]Player collision channels can now be customized on bot spawns.[/p]
[p]Engine[/p]
[p]Updated DLSS plugin to version 8.3.0-NGX310.4.0.[/p]
[p]Localization[/p]
[p]Updated strings for all languages after the recent hotfixes.[/p]
[p]Bugs[/p]
[p]Fixed crash when creating a very (very) long chain of rerouters or logic gates.[/p]
[p]Fixed more issues with incorrect micro wedge overlaps by rewriting the overlap check completely, it is now exact in all cases, and trying to extend a micro wedge against a wall corner no longer makes it randomly penetrate the wall by a few units.[/p]
[p]Fixed saving a world as client or uploading it to the gallery not preserving components, wires and joints.[/p]
[p]Fixed that saving a world as client would unnecessarily hitch your game to convert it.[/p]
[p]Fixed clients only being able to upload a world to a server one time before the server has to be restarted.[/p]
[p]Fixed clients not being able to switch to precision mode on paste when copying bricks from physics grids.[/p]
[p]Fixed chance of mysterious 1 unit offset when using switch to precision mode on paste.[/p]
[p]Fixed hologram and translucent plastic brick materials causing Lumen to render an extremely slow ray traced reflection which cannot be seen.[/p]
[p]Fixed broken depth bounds for fog rendering causing it to cut off on surfaces close to the camera.[/p]
[p]Fixed race condition causing the options button on the escape menu to not function sometimes.[/p]
[p]Fixed being able to hand-grab objects in third person and from unlimited distance.[/p]
[p]Fixed bearing outputting angle as -0.5 to 0.5 rather than 0 to 1 when in percentage mode.[/p]
[p]Fixed client predicted hit markers showing for objects that cannot be damaged.[/p]
[p]Fixed third person camera collision not being re-enabled after leaving the vehicle seat.[/p]
[p]Fixed connection not being aborted if client fails to insert a replicated brick into the designated chunk.[/p]
[p]Fixed gallery viewer scaling incorrectly when there are very long titles.[/p]
[p]Fixed prefabs sometimes failing to capture thumbnail properly.[/p]
[p]Fixed prefab publish dialog not showing the screenshot of the prefab about to be published.[/p]
[p]Fixed buttons remaining held when clicked too fast.[/p]
[p]Fixed incorrect materials on laser cleaver and laser axe pickups causing parts of the weapon to always spin.[/p]
[p]Fixed input splitter being shown in add component list.[/p]
[p]Fixed "Failed to insert brick in chunk" log spam.[/p]