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Changelog CL11633

[p]Gallery[/p]
  • [p]Can now re-publish already published worlds to update them.[/p]
  • [p]Playing worlds from the gallery that were updated will now update them locally.[/p]
  • [p]Added button to open the gallery details for a world you published.[/p]
[p]Servers[/p]
  • [p]Added a new server setting for whether to enforce applicator limits. When enabled, players without the "Bypass Applicator Limits" setting are unable to set component properties outside of the slider range, with either the applicator or wires. This settings defaults to off because it might break contraptions you download from the gallery, as the creators may not have this permission on your server, but it should be enabled for freebuilds.[/p]
  • [p]Added a new server setting to limit the maximum number of physics objects for each player. Can be bypassed with permissions.[/p]
  • [p]Can now control what dedicated server opens with -Environment="Plate" (opens empty) and -World="Stuff" (opens Saved/Worlds/Stuff.brdb).[/p]
[p]Minigames[/p]
  • [p]Default minigames now always consider all bricks relevant.[/p]
[p]Audio[/p]
  • [p]Replaced "The Academy" with a longer version, making the tutorial sound less repetitive.[/p]
[p]Packaging[/p]
  • [p]Removed package encryption and signing that was left in from the demo.[/p]
[p]Localization[/p]
  • [p]Fixed more Japanese strings appearing in French localization.[/p]
[p]Bugs[/p]
  • [p]Attempted to work around high AMD crash rate on DX12 by defaulting all AMD users to DX11. We also bought the affected GPU and will try to track down the actual cause of the crash.[/p]
  • [p]Fixed thread safety issues regarding our PhysX integration that caused mysterious physics bugs, arbitrary memory corruption and eventual crashes.[/p]
  • [p]Fixed server crash if a player attempts to play emote after dying.[/p]
  • [p]Fixed server hang if physics simulation passes nan position to brick collision detection function.[/p]
  • [p]Fixed server hang if players reload specific weapons while having no reserve ammo.[/p]
  • [p]Fixed server crash if one shot audio player is removed while repeat timer is active.[/p]
  • [p]Fixed crash if builder was never wielded before closing the game.[/p]
  • [p]Fixed crash while using gallery search.[/p]
  • [p]Fixed crash destroying input icon widget.[/p]
  • [p]Fixed crash displaying hint message.[/p]
  • [p]Fixed crash due to brick cluster build tasks still running when leaving server.[/p]
  • [p]Fixed being able to disconnect all players by entering a too long message in the hint component.[/p]
  • [p]Fixed being able to play online without owning the game on steam.[/p]
  • [p]Fixed annoying resizer sounds playing on joining a server.[/p]
  • [p]Fixed hitches when adding or removing bricks from a physics grid.[/p]
  • [p]Fixed hitches when updating a custom mass component from a wire.[/p]
  • [p]Fixed incorrect inertia behavior for certain rotated physics grids.[/p]
  • [p]Fixed being able to load corrupted entity positions from worlds.[/p]
  • [p]Fixed tutorial breaking if roles were modified on a server previously.[/p]
  • [p]Fixed non-functional "marker" variables showing in the applicator.[/p]
  • [p]Fixed wrong map picture shown in the server list.[/p]
  • [p]Fixed wrong number of inventory slots shown on first spawn.[/p]
  • [p]Fixed text in catalog labels scaling down making them unreadable.[/p]
  • [p]Fixed unreliable status messages showing in server language.[/p]

BRICKADIA EARLY ACCESS IS NOW AVAILABLE

[p]We're incredibly excited to finally say that Brickadia Early Access is NOW LIVE! To celebrate, we’ve put together a launch trailer made entirely with in-game footage 👇[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]This isn’t the typical Early Access release[/p][p][/p][p]Brickadia Early Access already feels like a full game, completely polished and content-rich. With constant updates planned based on your feedback, it’s only going to get better from here.[/p][p][/p][p]Early Access includes:[/p]
  • [p]Unleash Your Creativity: Build absolutely anything you can imagine with a powerful, intuitive building system that handles millions of bricks effortlessly. Any brick can be turned into a physics object using the Selector tool.[/p]
  • [p]Build Together, Live: No need for external editors, everything is done in-game. Modify the world in real-time alongside friends, enabling seamless creative collaboration in multiplayer.[/p]
  • [p]Play Your Way: From high-intensity combat gamemodes to laid-back social servers for building and hanging out, Brickadia supports a wide range of play styles.[/p]
  • [p]Vehicle Creation: Design and build your own cars out of bricks, complete with engines, seats, and a variety of wheels to choose from.[/p]
  • [p]Build Boats and Ships: Construct floating vehicles with buoyancy physics, engine bricks, and seats perfect for exploring or racing on water.[/p]
  • [p]Bring Builds to Life with Wires: Use a powerful wiring system to make your creations interactive. With an easy-to-use wiring tool and a wide range of functional gates and components, complex logic is at your fingertips.[/p]
  • [p]Advanced Mechanics: Combine physics joints with wire circuits to build intricate, functional machines using an advanced physics engine.[/p]
  • [p]Explore and Share with the Gallery: Instantly access massive player-made worlds and a huge collection of community-built prefabs through the in-game Gallery.[/p]
  • [p]Dynamic Worlds: A fully customizable environment system lets you control stunning visuals and weather effects, with real volumetric clouds![/p]
  • [p]Lighting That Pops: Add dynamic lights to bricks to enhance the look and feel of your builds with gorgeous detail.[/p]
  • [p]Immersive Audio: Integrate ambient sounds and custom effects into your creations using versatile audio components.[/p]
  • [p]Next-Gen Visuals: Enjoy breathtaking graphics powered by HDR and ray tracing, making your worlds and creations look better than ever.[/p]
[p]What are you waiting for? The world of Brickadia is yours to shape, one brick at a time. Join Early Access now, unleash your imagination and share it with the world with #Brickadia![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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Feature Preview #1: HDR, Lumen & Ray Tracing

[p]Welcome to a new little blog series we're doing in the run up to Early Access. We currently don't have time to write huge technical dev logs like we did in the past, but there are still a lot of new features to talk about! So, we decided to instead post a bunch of little blogs whenever something is ready without losing ourselves too much in the details.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Read the full preview on our development blog![/p]

Build your own boats with this new Brickadia feature in Early Access!

Ready to hit the water? Brickadia launches into Early Access on July 11, and it's bringing buildable, fully functional boats with it!
  • Build anything from sleek jetskis to massive sailboats.
  • Design your own courses and race your friends at top speed.
  • Modify them mid-game, with live changes working instantly.

We've put together a showcase of this new feature with actual in-game footage:

[previewyoutube][/previewyoutube]
Brickadia already feels like the full experience, with powerful building tools, smooth multiplayer, and endless creativity. Whether you're building, racing, or just sailing, the world is yours to shape.

Early Access comes at a lower price than the full release, so now’s the best time to jump in.

Build it. Race it. Sail it. Only in Brickadia.

https://store.steampowered.com/app/2199420/Brickadia/

Brickadia is like Roblox and LEGO combined and it arrives July 11

Brickadia has been an interesting project to follow, that combines some elements of Roblox with powerful creation systems along with an LEGO styled building system to create all sorts of things.

Read the full article here: https://www.gamingonlinux.com/2025/05/brickadia-is-like-roblox-and-lego-combined-and-it-arrives-july-11/