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Changelog CL11696

[p]Gallery[/p]
  • [p]Redesigned the gallery details dialog.[/p]
[p]Wires[/p]
  • [p]Added variable gates: Variable, Get Variable, Set Variable, Increment Variable.[/p]
  • [p]Added default minigame gates: Round Start, Round End.[/p]
  • [p]Added control flow gates: Exec Branch, Exec Union.[/p]
  • [p]Organized gates slightly.[/p]
[p]UI[/p]
  • [p]The world browser can now explore folders. This is not fully finished yet.[/p]
[p]Servers[/p]
  • [p]/ClearAllBricks and /ClearBricks can now be used by the Chat.Command console command.[/p]
[p]Localization[/p]
  • [p]Added support for IME input in all in-game text fields.[/p]
[p]Bugs[/p]
  • [p]Fixed critical remote memory corruption vulnerability in Iris Replication. We have also reported this vulnerability to Epic Games. We are not aware of any attempts to exploit it.[/p]
  • [p]Fixed server crash executing wire graph node function of incorrect type.[/p]
  • [p]Fixed server crash when requesting emote of wrong type.[/p]
  • [p]Fixed server crash when receiving crafted ServerMove packet.[/p]
  • [p]Fixed server crash when adding null items to the inventory.[/p]
  • [p]Fixed crash rendering wire segment out of order.[/p]
  • [p]Fixed ability to corrupt physics simulation by setting out of range values on entity gates.[/p]
  • [p]Fixed wrong default permission level for EditMinigames.AlwaysEdit letting anyone edit server minigames.[/p]
  • [p]Fixed missing permission check in ServerAdminAction_Teleport RPC function.[/p]
  • [p]Fixed in-game server details always claiming that the server is outdated.[/p]
  • [p]Fixed being unable to move physics grids with explosions in some cases.[/p]
  • [p]Fixed players dying in a zone not being counted as leaving the zone.[/p]
  • [p]Fixed wrong description on player left zone event gate.[/p]
  • [p]Fixed exec gates running without receiving a signal.[/p]
  • [p]Fixed non-functional Coupler brick showing in the catalog.[/p]
  • [p]Fixed Blend gate not applying the value entered in the Applicator menu.[/p]
  • [p]Fixed vector math gates not showing their values in the Applicator menu for clients.[/p]
  • [p]Fixed SetLinearVelocity gate adding velocity instead when used on characters.[/p]
  • [p]Fixed unfinished gate bricks being possible to place manually.[/p]
  • [p]Fixed grid lines in catalog ui sometimes rendering offset.[/p]

Next-generation brick building sandbox Brickadia is out with Linux / Steam Deck support

Roblox? LEGO? Who needs it. I'm all about Brickadia life now it's out in Early Access.

Read the full article here: https://www.gamingonlinux.com/2025/07/next-generation-brick-building-sandbox-brickadia-is-out-with-linux-steam-deck-support/

Changelog CL11650

[p]UI[/p]
  • [p]The server list now shows servers of all versions, greying out the ones that are incompatible. This should help you realize when you are running an outdated game version as Steam can be very slow to propagate the updates automatically.[/p]
[p]Audio[/p]
  • [p]Added 3 new component audio tracks: Crystal Tower, Landing Page, Uncouth Meeting.[/p]
[p]Bugs[/p]
  • [p]Fixed client crash when melee weapon is removed from the inventory while holding it.[/p]
  • [p]Fixed infinite hang on loading screen after disconnecting from certain servers.[/p]
  • [p]Fixed brick mesh simplification getting stuck for certain arrangements of bricks, resulting in some chunks never rendering.[/p]

Changelog CL11641

[p]Components[/p]
  • [p]The maximum length of interact messages was raised from 400 to 2000 characters.[/p]
  • [p]The maximum length of hint text messages was raised from 400 to 10000 characters.[/p]
[p]Bugs[/p]
  • [p]Speculative fix for hang on leaving server due to deadlock on async brick mesh updates.[/p]
  • [p]Fixed brick replication permanently freezing chunks on encountering a value too large to fit in one packet.[/p]
  • [p]Fixed potentially corrupting prior revisions of worlds in the database on saving deleted chunks.[/p]
  • [p]Fixed component property limits introduced in CL11633 not actually working with the applicator.[/p]

Feature Preview #2: What's next for Brickadia

[p]So, it happened. After quite a bit of time, Brickadia Early Access is available for people to play! We still can't really believe it.[/p][p]We've been loving your creations on the Gallery. We saw a concurrent player peak just a little higher than what we had in the free demo, which is amazing for day 1 of the paid release! We also saw a really nice amount of engagement with lots of servers being put up and plenty of players running around doing things.[/p][p]Check out the roadmap for what's next on our blog: https://brickadia.com/blog/whats-next-for-brickadia/[/p]