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Midnight Heist News

Bug fixes - 30.05.2025

Bugs fixed:
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  • Potentially fixed a bug where the entity did not stop hunting
  • Fixed entities blocking each other (this time for sure)
  • Fixed a bug where an entity could get pushed by objects
  • Fixed a bug where the room lighting did not flicker near an entity for clients

Bug fixes - 28.05.2025

Bugs fixed:
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  • Fixed the required level for equipment upgrades
  • Fixed the smartphone camera app upgrade
  • Fixed the cctv location text on each security cam on the new map
  • The hacking speed upgrade for the smartphone now works on all devices
  • Fixed an bug where stealable paintings would disappear if you picked them up while carrying something
  • Fixed some instructions in the training heist that required equipment upgrades


Thank you very much for all the bug reports! Tomorrow we will take a look at entity related bugs :)

Afterlife & Equipment Upgrades

Hello everyone!


We are well on schedule with our new roadmap and have the long-awaited afterlife and equipment upgrade update ready!

[h3]After Life[/h3]
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A big problem with Midnight Heist in co-op was that when you died, you didn't really have anything to do. We've addressed this problem with the Afterlife update, so now there's a lot to do when you're a ghost.

As a ghost, you now have the opportunity to increase the maximum loot for the rest of the survivors by completing mini-games and solve a big puzzle.



Both completing mini-games and completing the puzzle ensure that new loot appears for the survivors to collect. In addition, as a ghost you can now mark any item (if it makes sense) so that the people alive can see it for a maximum of 30 seconds. A maximum of 3 items can be marked at the same time.

However, if you don't want to help your team, but rather scare them, there is now also the option of imitating the sounds of an entity as a ghost.

[h3]Equipment Upgrades[/h3]
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In the item overview, you will now find upgrades for each item that optimize this item with features or improvements just for you. These range from increased range and brightness of the flashlight to completely new functions such as placing the EMP grenade as a trap. These upgrades are permanent and have a certain level as a requirement.



+1 new item slot
We have also listened to your feedback and are now allowing a total of 5 items to be used at the same time, instead of 4 as before.

Important: With this update, the additional functions of the flashlight (UV light) and the smartphone (camera) have become independent upgrades for unlocking.

[h3]Bug Fixes[/h3]
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  • Fixed a bug where hacked cams displayed the wrong floor
  • Fixed a bug where used EMPs would not be removed from the loadout
  • Fixed a bug where highlighted loot with the “Sharp Sighted” perk was still active when the player died near it
  • Fixed a bug where an item would no longer have a hit sound if it was picked up too quickly after being hit


If you are not yet on our Discord server, you are welcome to join. Feel free to exchange experiences with the community or send us feedback and ideas. Please follow the link below:

Join our community Discord server

Until then, see you in Midnight City
Dan and Andreas

New Roadmap

Hello everyone!


Please take a few minutes to read this announcement as you, our players and our community, have a big part to play in this.

You know us as very transparent and reliable developers who stick to their word and always put the community's feedback first. This has not changed since the release of Midnight Heist in October 2023 and will not change. This is precisely why we would like to communicate openly and honestly with you about our economic situation and the resulting changes - with the request for your permission.

[h3]What is the current situation?[/h3]
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For the release of Midnight Heist we have published a roadmap with content that we have planned until the 1.0 release. Here you can see this roadmap with the things we have already implemented.



In addition, there are features that were not planned but have made it into the game thanks to community feedback, such as the Black Market missions, the modules and the latest Horror 2.0 update.

So far so good, but Midnight Heist has had a problem for some time - the number of players.

Out of 264 reviews, Midnight Heist has a 93% positive rating.
This makes us incredibly happy and is indeed no small success, but the many positive reviews themselves highlight the problem.

“I cant believe this game has such a low player count”
“This game needs more attention from social media”
“Why are there no players?”
“The only issue is that the playerbase is very low”


Despite the many positive reviews, the current economic situation of Midnight Heist is unfortunately not good. Sales are falling, despite great interest and very positive feedback.

Because we want to be so transparent and open, we want to let you know that the current economic situation is difficult for us. As a team of two people, we still have a few resources to make it to the 1.0 release, but we have decided to change the roadmap a little.

[h3]The new roadmap and the request for your permission[/h3]
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Basically there wasn't much missing from the previous roadmap, but after several hours of planning we sat down and decided to create a new roadmap with concrete ideas for content up to the 1.0 release. We want to move the “nice to have” features out and make them dependent on the release success of Midnight Heist and focus on what we think are more fun and necessary systems and improvements until the full release. The new roadmap would therefore look like this:



But because we don't want to simply change the roadmap, even though Early Access can bring radical changes, we would like to ask you as our community for permission to continue with this new roadmap.

We still have a lot of ideas for Midnight Heist and will support our first co-op title as much as we can economically, but as a small company we have to be very careful not to let our ambitions ruin us.

[h3]What is the plan now?[/h3]
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With the new roadmap, we are aiming for a full release for Midnight Heist this year, along with a huge marketing campaign to somehow save Midnight Heist.

We would like to make all further ideas and content that we had planned dependent on the success of the 1.0 release. This is the best economic decision we can make in order to continue developing games and thus continue our passion.

Rest assured, we will do everything in our power to continue developing great content for Midnight Heist for as long as we can!

[h3]Thank you[/h3]
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Finally, we would like to thank you again for the amazing support we have received from you so far. On Steam, as well as on Discord and other platforms, we are very happy to have built such a community together with you.

We are more ambitious than ever before and will give our all, you can count on that!

If you have any questions or comments, please write to us either as a comment on this post, in the Steam discussions, on Discord or simply on a platform of your choice where we are represented.

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If you are not yet on our Discord server, you are welcome to join. Feel free to exchange experiences with the community or send us feedback and ideas. Please follow the link below:

Join our community Discord server

See you in Midnight City,
Dan and Andreas

Bug fixes & adjustments - 26.04.2025

Bugs fixed:
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  • Fixed a bug where you could not take photos of certain crimes
  • Fixed a bug where boxes on the locker flew in the air when the locker was not in the heist
  • Fixed a bug where the power was only turned off for the player who tried to hack a PC when 100% power was already in use
  • Fixed a bug where items slipped through the floor of the locker
  • Fixed a bug where wrong organization logos were displayed in Operation Missions
  • Fixed a bug where the “Corrupted save file found” message was displayed incorrectly
  • Fixed a issue with the snow LOD
  • Added PC's to the monitors on Void Research Complex, so you can use the USB sticks on them


Adjustments:
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  • Improved the spawn behavior of the entities on insane difficulty
  • Improved entity ai behavior
  • Rain sounds from the rainstorm are a little quieter now