1. Midnight Heist
  2. News

Midnight Heist News

Multiplayer Update - Demo

[h2]Hello together![/h2]

With this announcement we are happy to inform you that the multiplayer mode for Midnight Heist has been successfully tested. Therefore, the demo will get one last update before the EA release with all the adjustments and improvements we have made lately. Among them, the brand new multiplayer mode, an in-game guide on the tablet, new graphical improvements, hotkey binding for the gadgets, adjustments to the AI and adjustments to the hacking tasks.

With these changes, the demo becomes final for now. However, until the release on 10/25/2023, we plan to add more content that will expand and improve the gameplay experience. In addition, we will publish a roadmap in which we share planned content with you. We will continue to listen to feedback, ideas and suggestions to develop Midnight Heist together with you.

[h3]Discord[/h3]
[hr][/hr]


We have also recently launched an official Midnight Heist Discord server, which you are welcome to join. We have set up channels there so that you can find people to play with. In addition, you can always find the latest news about the development and exchange information with each other. We would be happy if you would join the server and say hello!

Join our community Discord server

We are very excited about the release and hope to give you many fun hours with Midnight Heist.

Dan and Andreas

August / July Devlog

[h2]Hello everyone![/h2]
A lot has happened since the last devlog and we have a lot of new content to present! We are more ambitious than ever and are super thankful for the feedback we get with the constantly updated demo. Here's what we've been working on:

[h3]Less computers and tasks[/h3]
[hr][/hr]
We decided to have fewer computers spawning so that you are also forced to explore the building a bit instead of running from desk to desk. Fewer computers are also needed to complete the mission. To make hacking more interesting at the same time and not so monotonous, we have added tasks. There will be more tasks as development progresses. With these changes, the gameplay feels more complete than it was before.



[h3]Level System[/h3]
[hr][/hr]
To improve the long-term gameplay of Midnight Heist and to represent personal experience, we have included a level system that will also be encountered after each mission played. Depending on your success or failure, you will collect experience points and level up. Your deeds will reflect how much experience you get. In the future, there may be more content related to the leveling system, such as skill points that you can distribute to get special bonuses. Feel free to send us your ideas!



[h3]Black Market[/h3]
[hr][/hr]
The Black Market is an app on your computer in the Hideout that you can use between heists. In the Black Market you will have access to your special Black Market items that you have stolen in the missions. The special thing here is that the value of the items changes every (real) day. These values can vary greatly from up to -25% or even up to +75% and can be viewed directly using the history. It is up to you whether you want to wait for the right price or sell the things directly.



[h3]New hacker gadget and cameras[/h3]
[hr][/hr]
We have added a new tool for you hackers and thieves - The Tablet! With this tablet you will get access to hacked cameras, which can be found on every floor in the office buildings. You can hack the cameras with your smartphone and then get a view of them with the tablet. You can also zoom in and change cameras if you have hacked more than one. The quality of the video from the cameras is not the best, but you will be able to recognize power sources and "unusual things" very quickly. The tablet will also get a guide with tips and tricks in the near future, which you can always access in the game if you feel lost.



[h3]New UV light for the flashlight and safes[/h3]
[hr][/hr]
We've given the flashlight a very special UV light that allows you to find codes on left behind notes hidden somewhere in the building. These codes lead to a safe that contains more loot than usual. Sometimes you can even find very unusual, suspicious traces with the UV light.



[h3]New horror and more events[/h3]
[hr][/hr]
We've added a lot of new sounds and events to make the game even more fun. Also your environment will now want to interact with you, for example by throwing small objects around. Special events are also available, but to keep them special, we'll let you figure them out for yourself! We also changed the look of the ghost to make it look more ghosty.



[h3]Locked doors inside buildings[/h3]
[hr][/hr]
To make being a thief a bit more realistic and difficult, we have provided a small number of rooms inside the building with classic or electronic locks. So you always have to be careful which door you can use at the moment without ending up in a dead end e.g. during an escape.



[h3]Release and further content[/h3]
[hr][/hr]
We are looking to release Midnight Heist towards the end of October. We are more than satisfied with the base components and have even added more unplanned content on top, which only developed through the ideas of you, our community. Now we are focusing on the multiplayer aspect, which will be followed by the operations, the store and other side tasks as well as challenges. This will be far from everything we have planned for Midnight Heist, but once these things are through in development, we are ready to send Midnight Heist into Early Access and work on more content.

We hope we could give you another good insight into the development of Midnight Heist with this devlog. As always, feel free to send us feedback and ideas!


Until then, see you in Midnight City
Dan and Andreas

June Devlog

[h2]Hello everyone![/h2]

First of all, we would like to thank the players of the Midnight Heist demo and the feedback it has received. The demo is only a small fraction of what you can expect in the full game. We take every comment, idea, and constructive criticism into consideration in order to constantly improve. In this devlog, we'll go over changes we've been working on up until the demo and will continue to work on.

[h3]Side tasks[/h3]
[hr][/hr]
In Midnight Heist, the main objective is to hack various devices in order to steal data from them that is relevant to the client. This is the only requirement to successfully complete a heist. However, we have included side tasks to make each heist more interesting. Each company hides illegal activities, from which you can take pictures to get extra rewards. Each illegal activity is different, but in the near future it will be recognized by your smartphone, so you will be able to identify it more easily.



In addition to normal loot like electronic valuables, important documents, or cash, each heist will also include one or more announced "rare valuable" for you to steal. This will be shared throughout the team so that everyone gets some. Afterwards, you can sell these special valuables in the black market on your hideout's computer, but beware: the black market has a different demand all the time, so the price can fluctuate.



Furthermore, numerous other side tasks are planned to make each heist even more exciting. Again, your feedback will be very important, feel free to send us your ideas.

[h3]Horror elements and dangers[/h3]
[hr][/hr]
In each heist you will be able to find lockers and bathrooms where you can hide from danger. However, there are other methods to avoid the dangers. The player's movements create noise, the more you move and especially the faster you move, the louder you are. On the other hand, if you sneak, you don't create noise and you won't be found as quickly.



We are still planning a big new change in this regard: in the future it will be possible to be protected once in the light. If there is electricity and you stand in the light while the danger is attacking the player, the light will be destroyed and the player will be protected. But beware, the danger is by no means stupid.

[h3]Unlocking doors[/h3]
[hr][/hr]
Some doors in Midnight Heist are specially protected. There are the electronically protected doors and the mechanically protected doors. The electronic ones can be hacked by holding the smartphone to the keypad.



The mechanically protected doors, on the other hand, have to be unlocked with some skill. Classically, with a screwdriver and a lockpick.



[h3]Tutorial[/h3]
[hr][/hr]
We have introduced a tutorial level that explains to new players how things work. This level will be constantly updated with upcoming changes so that all mechanics in the game are explained. We strongly recommend to play this level at least once



[h3]Main Menu[/h3]
[hr][/hr]
The menu has received major changes in appearance and functionality. While we can't show everything yet, here are some impressions from the demo:



[h3]Controls and controller support[/h3]
[hr][/hr]
Midnight Heist has got full controller support, as well as the possibility to remap all buttons. With this we want to offer as much flexibility as possible and new ways of playing that you didn't have before.



[hr][/hr]
These are the latest news from the development of Midnight Heist. You can always ask us questions about the game or submit ideas and suggestions. Either here in the Steam discussions, on Twitter, via Instagram or via email. We hope you enjoyed this devlog, there's a lot more to come!

Until then, see you in Midnight City
Dan and Andreas

Next Fest Developer Livestream

Hello together!

We'll do another livestream tomorrow, this time at 6pm. We will again present gameplay from the demo and answer your questions and comments in the chat.

We are looking forward to see you!

Steam Next Fest Demo Livestream

Hello everyone!

Today, the 23.06.2023 at 9:30pm (CEST) we will stream the demo of Midnight Heist here on Steam! Feel free to tune in and chat with us! Ask us questions about the development and what's to come!

We would be happy to see you!