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  3. Update v1.19.0

Update v1.19.0

[h2]Season 2 is here![/h2]

[h2]Full Patch Notes:[/h2]

[h3]*New Features*[/h3]
- Season 2 is here!
-- Reset of all leaderboards
-- Introduced additional leaderboards for Eternal: on/off
-- Inheritance Items cannot be brought from the old Season into the new one
- Added Mythic Forge Modifiers (granted once for the first mythic+ upgrade)
-- There are at least 2 unique modifiers per biome
-- Some modifiers can be limited to weapon or item type
-- If you only forge a single main stat onto an item, you can also choose a % modification
-- Available Everywhere: +10% STA, WIS, STR, INT, DEX, SPD, WGT
-- Forest: +5% Armor Penetration, +15% Buff Duration, +5% Bleed Chance (melee weapons)
-- Mountain: +5% Life Regen, +5% Thorns, +5% Block Chance (shields)
-- Cave: +20% Poison Damage, +1 Poison Stack
-- Ruins: +5% Magic Penetration, +10% Faster Burn Damage, +25% Range (ranged weapons)
-- Glacier: -5% Mana Cost, +15% Debuff Duration
- Added 2 new craftable Items:
-- Crescent Blindfold: Assassins Mask + White Reavers Hood + Glacial Crown
-- Crescent Shoulders: Assassins Shoulders + White Reavers Cape + Glacial Pauldrons
- Added 1 new Item Set: Crescent Set
- Added new Formation: Blood Hunters (Requirement: 80% of dwarves have a chance to bleed)
- Added 'Combine All Items' button to Storage to speed up the 3-to-1 item upgrades

[h3]*Changes and QoL*[/h3]
*General*
- Increased Mana Regen gained from WIS and reduced its diminishing return
-- Old formula: WIS * 0.25 * (100/(100 + WIS))
-- New formula: WIS * 0.35 * (300/(300 + WIS))
- All Items will now be shown in the obtainable item list (click on the card jewel)
- All Forge recipes will now be hinted at even before discovering them
- All Formations will now be hinted at even before discovering them
- All Status Effects were added to the 'Battle Effects' section of the Guide
*Items*
- Reworked Artifact 'Scarab Brooch' to boost shielding and healing abilities
- Reworked 'Last Prayer' Ultimate to be able to prevent death blows
- 'Last Stand' Ultimate shield scaling reduced from 50% to 30% max HP
- 'Execute' Ultimate can no longer be prevented by buffs (e.g. Immune, Sacrifice)
- Forks from 'Kugelblitz' will now hit less targets
- Crossbow (2H) now additionally scales with Strength
- 'Iron Storm' Ultimate damage scaling increased to [Weapon Damage + Strength] * 2
- Reduced Speed and Dexterity of 'Explosive Quiver'
- 'Explosive Arrows' will now deal 0.7 * DEX damage (down from 1.0 * DEX)
- Increased stats of 'Quiver of Blight', 'Quiver of the Sun Archer' and 'Moonlight Quiver'
- Changes to 'Sun Archer' Items
-- Quiver: Chance to apply burning increased from 25% to 35%
-- Set: Increased DEX to INT conversion rate from 25% to 50%
- Changes to 'Moonlight' Items
-- Quiver: Chance to apply freezing increased from 15% to 20%
-- Set: Chance to pierce increased from 20% to 35%
- Changes to 'Quiver of Blight'
-- Chance to apply poison increased from 25% to 35%
-- Now additionally increases poison damage inflicted by 35%
- Changes to 'Dark Crystal' Artifact: Increased damage absorption maximum from 40% to 50%
- Changes to 'Holy Crystal' Artifact: Now heals 25% of the wearers max HP
- Beastmaster changes:
-- Can now summon a maximum of 10 boars
-- Set bonus changed to summon an additional boar at the start of battle
- Adjusted prices and stats of several Items
- Increased gold value of all items with increased rarity
- Advanced Items bought from the shop will now always be of normal quality
- Stat modifiers will now always appear in the same order
*Forge*
- Mana Regen and Life Regen modifiers have been removed from the Forge
- Forest biome now has a new modifier: Poison Resistance
- Glacier biome now has a new modifier: Ailment Chance (increases chance to apply already existing debuffs)
- Disassembling items in the Forge will now yield more white Mythril regardless of method
- Mythril will now stay sorted by rarity in the Forge
- Locked items can no longer be placed as ingredients in the Forge if they are mythic+
- Updated layout of the info windows in the Forge
*Runes*
- Variants of Runes will now always be shown when selecting them
- Doubled the chance for all 'Inquisition' Runes
- Changes to 'Judgement' Rune:
-- 'Smite' caused by the 'Judgement' Rune now has a maximum range (10 in terms of sign-posts)
-- Increased chance to activate for T2: 24% -> 56% and T3: 40% -> 80%
- Changes to 'Blacksmith' Rune (increase Mythril obtained when disassembling items):
-- Increased chance for T1: 8% -> 32%, T2: 16% -> 48% and T3: 24% -> 64%
- Increases to item drop chance (e.g. 'Plunder' Rune) will now also affect Champion Item drop chance
*Battle*
- When using 'Hold the Line' Formation with Eternal:off, Dwarves will charge forward after 3 minutes
- Warpriests will now use healing when team health is below 75% (up from 50%) in Eternal mode
- The 'Silenced' debuff will now be displayed in battle and the dwarf details
- 'Orb of Mana' will now also display its activation during battle
- Changes to Dragon bosses in Raid:
-- 'Dragon Storm' now has more range and always deals Thunder damage
-- Storm Wyvern now uses the ability 'Dragon Storm II' which is triggered by any form of physical damage and has more range
- Reduced the visual effect of Artifact activations during combat from 3 to 2 seconds
- Toggling the Auto-Wave-Progress button during battle will now disable the manual upgrade button
- Improved behavior of the Chain Heal and Kugelblitz projectiles
- Optimized several physics calculations
*Miscellaneous*
- Updated several Formations sprites
- Added chance to Chill/Fear as a secondary stat to the Dwarf Details
- 'Poison Arrows' chance for Orcs has been increased from 15% to 25%
- Bone Archer Orcs will now prefer to use 'Poison Arrows'
- Raid loot can no longer be sold in the Battle Report
- Storage page will now stay the same when switching between Halls
- The game will now prevent equipping the same unique Artifacts
- Artifacts dropped in Raids are now locked by default (but can still be unlocked)
- Added current chance and amount of rerolls for Veterans to the Veteran reroll button tooltip
- If you have several Artifact events queued, you can now choose to skip all of them
- Improved wording on several text descriptions
- Added confirmation window when trying to close the game in windowed mode
- Added an animation for the 'Pinned' debuff effect
- After selecting a battle, you can now go 'To War' from almost any hall and set a hotkey

[h3]*Bug Fixes*[/h3]
- Fixed a bug where Explosive Arrows could trigger multiple times when reaching their end of life
- Fixed a bug where 'Explosive Arrows' could trigger multiple times when hitting the ground
- Fixed an issue where opponents could become locked in melee combat without attacking
- Fixed some entries in the Guide
- Fixed a potential bug where Steam Achievements would stop recording when switching Clans
- Fixed an issue where Champion Items could drop multiple times in Eternal mode
- Fixed a bug where some dwarf battle portraits would show up as black squares after death
- Fixed a bug where Artifacts could be rerolled for free
- Fixed a bug where life regeneration would also remove an arrow with each tick
- Fixed a bug where deserted battles could be wrongly transferred to a new clan
- Fixed an issue where the Artifact 'Phoenix Feather' was not appearing correctly in Death (Hard) Mode
- Fixed an issue with Passives sometimes not being displayed correctly in the dwarf details
- Fixed an issue with the interaction of 'Cane of the Ancient' and 'Boots of Speed'
- Fixed a bug where the damage increase stacks of the Artifact 'Tesla Coil' were not applied correctly
- Fixed an issue where mythic Artifacts would still consume resources when trying to upgrade them
- Fixed a few issues when switching between beer and sell cursor in the Tavern
- Fixed an issue where increased damage was not displayed in the Rune Circle summary
- Fixed some issues where certain Status Effects were not displayed in the details (e.g. 'Fear' for 'Umbra Wings')
- Fixed a bug where changes to attack speed during combat were far larger than intended
- Fixed a bug where 'Orb of Mana' was gaining less mana regeneration per stack than intended
- Fixed a bug where the damage reduction buff from 'Sacrifice' would only last 3 instead of 5 seconds
- Fixed a bug where secondary stats were rounded and not displayed correctly in the dwarf details
- Fixed an issue where you could not gain more gold than the integer limit per battle
- Fixed a bug where the Paladin off-hand Justice could also appear in the normal shop
- Fixed a bug where enemies would gain extra EXP from the Rune Circle
- Fixed a bug where the Holy Explosion from the 'Inquisition' Rune was using the wrong damage multipliers
- Probably fixed a bug where the 'Dragon Staff' would suddenly disappear
- Fixed some bugs with the 'Inheritance' Rune
-- You should no longer be able to inherit the same item on multiple Clans
-- You can now inherit a Champion Item (and thus have 2x the same Champion Item)
- Fixed some issues when displaying possible Status Effects in the Dwarf Details
- Fixed a bug where disassembling all items in the Forge would also apply to items placed on the anvil
- Fixed some issues where hotkeys would affect inactive areas of the game
- Fixed a rare issue with the display of the battle report stats
- Optimized projectile behavior and fixed a few smaller issues:
-- Fixed an issue where Axes would not get removed after 10 seconds
-- Fixed an issue where the 'Tornado' projectile could hit the same target too frequently
-- Fixed an issue where piercing cannonballs ('Parabellum' Rune) could be destroyed too early