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  3. Update v1.20.0

Update v1.20.0

[p]Update v1.20.0 - Achievement Hunters - is here![/p][p][/p][h2]Full Patch Notes:[/h2][p][/p][h3]*New Features*[/h3]
  • [p]Added 25 new Steam Achievements[/p]
  • [p]Adjusted old Steam Achievements to grant more gems and have less requirements[/p]
  • [p]Added 'Free Black Market' (unlocks after 150 victories)[/p]
  • [p]Updated several ability descriptions and added tags to all abilities in the Dwarf details[/p]
  • [p]Added 1 new Artifact: Gauntlet of Swiftness (Cave, Battle 30+)[/p]
  • [p]Added Rune Circle Loadouts after completing the Rune Circle (obtain 12510 Rune Points)[/p]
  • [p]Added 'Data Settings' to the Settings Menu:[/p]
    • [p]Restore default settings[/p]
    • [p]Reset all game data[/p]
    • [p]Try to restore old game data files[/p]
  • [p]Added 6 new Formations:[/p]
    • [p]Holy Alliance[/p]
    • [p]Dark Pact[/p]
    • [p]Riders on the Storm[/p]
    • [p]Squires of Fires[/p]
    • [p]Icebreakers[/p]
    • [p]Bludgeon Company[/p]
  • [p]Added 3 new craftable Items:[/p]
    • [p]Serpent Staff[/p]
    • [p]Hat of the Serpent[/p]
    • [p]Gown of the Serpent[/p]
  • [p]Added 1 new Item Set: Serpent Set[/p]
  • [p]Added Chieftain items to obtainable item preview and slightly adjusted victory requirements[/p]
  • [p]Added visual effects for all basic melee attacks[/p]
  • [p]Added new type of Quest: Disassembling[/p]
  • [p]Added 'Fractured' debuff[/p]
  • [p]Added more info to Status Effects in the Dwarf Details[/p]
  • [p]Added 'Range' stat to Dwarf Details[/p]
  • [p]Added debuff indicators to all characters on the battlefield[/p]
  • [p]Added more info to Dwarf Portrait Battlefield tooltips[/p]
  • [p]Added setting to always show Item and Dwarf details in tooltip[/p]
  • [p]Added setting to mute Menu Button sound effects[/p]
  • [p]Added new basic attack for Fists: Punch[/p]
[p][/p][h3]*Changes and QoL*[/h3][p]*General*[/p]
  • [p]Right clicking on an equipped Artifact will now send it directly to the inventory[/p]
  • [p]The game will now save the current clan status when confirming to close the game window[/p]
  • [p]Adjustments to mage basic attacks (Weapons have been changed accordingly):[/p]
    • [p]Frost: Slow AoE attack with lower scaling[/p]
    • [p]Fireball: Balanced single target attack with high burn chance[/p]
    • [p]Thunder: fast attack speed, low minAtk - high maxAtk, cannot be dodged[/p]
  • [p]Resistance scaling has been reduced for everyone:[/p]
    • [p]Old: % resistance = (1 - (100/(100 + resistanceValue))
    • 100[/p]
    • [p]New: % resistance = (1 - (200/(200 + resistanceValue))
    • 100[/p]
  • [p]Reroll costs will now scale more smoothly up to victory 100 and will start to increase afterwards:[/p]
    • [p]Victory 100: 190 -> 216[/p]
    • [p]Victory 200: 390 -> 625[/p]
    • [p]Victory 300: 590 -> 1211[/p]
    • [p]Victory 500: 990 -> 2649[/p]
    • [p]Victory 1000: 1990 -> 7168[/p]
  • [p]Damage type will now always follow the Pattern: Veteran Passive > Shoulders > Offhand > Mainhand[/p]
  • [p]Increased damage of Crusader Hammer from 8% to 10% of weight[/p]
  • [p]Burn damage tick rate will now always be affected by the lowest tick rate for the full duration (instead of last attacker)[/p]
  • [p]Changes to 'Burn' debuff:[/p]
    • [p]Stacks now count as regular stacks and removing a debuff will generally only remove 1 stack[/p]
    • [p]'Healing Rain' Ultimate will remove all Burn stacks at once[/p]
  • [p]Damage and defensive multipliers have been adjusted:[/p]
    • [p]All damage multipliers of the same category (e.g. damage from status effects: damage vs poison and damage vs fear) are now additive instead of multiplicative[/p]
    • [p]Total damage formula: sum of flat/permanent damage increases (e.g. from Runes)
    • sum of temporary battle damage boosts (e.g. Orb of Mana, Attack Up buff)
    • sum of on hit damage boosts (e.g. depending on target status)[/p]
    • [p]Total defense formula: all effects are multiplicative as long as they are unique[/p]
  • [p]'Eternal' clan setting option now has an unlocking condition[/p]
  • [p]Formation 'Wizardry' now scales with 5% per Wizard[/p]
  • [p]Formation 'Rangers' now scales with 5% per Ranger[/p]
[p]*Items and Abilities*[/p]
  • [p]Updated several sprites[/p]
  • [p]'Archangel Figurine' will now display its activations during battle but no longer has a growth effect[/p]
  • [p]'Razorblade Ring' now additionally has a chance to apply the 'Fractured' debuff[/p]
  • [p]'Phoenix Feather' is now limited to 3 total uses[/p]
  • [p]'Pinned' Debuff additional effect: Reduce dodge chance by 30%[/p]
  • [p]'Frozen' Debuff additional effect: Receive 25% less damage, but unable to block, dodge or parry[/p]
  • [p]Reworked 'Amulet of Warding'[/p]
  • [p]Adjusted stats for 'Cane of the Ancient'[/p]
  • [p]The following artifacts are now available after 20 victories (instead of 25): Amulet of Warding, Ring of Blood, Razorblade Ring[/p]
  • [p]The poison debuff of 'Toxic Flask' and 'Gas Grenade' can no longer be resisted/blocked/dodged[/p]
  • [p]'Bloodseeker' now has an additional effect: cannot be blocked or dodged[/p]
  • [p]Artifact 'Kakapo Egg' will now only grant +1 STA after battle (down from +2 STA)[/p]
  • [p]Passive 'Frost Blade' now adds magic penetration instead of armor penetration[/p]
  • [p]'Orb of Mana' (level 100 -> 110) and 'Pickaxe' (level 110 -> 100) have swapped unlock positions[/p]
  • [p]Ultimate 'Pyromaniac' is no longer blockable[/p]
  • [p]'Storm Cowl', 'Storm Shoulders' and 'Moonlight Hood' have been moved one tier up in the shop[/p]
  • [p]'Serpent Staff' has been removed from the normal shop, but sprite and stats have been updated for crafting[/p]
  • [p]Slightly decreased number of target scaling for 'Thunderstorm', 'Phoenix' and 'Piercing Arrow'[/p]
  • [p]'Thunder', 'Thunderstorm' and 'Kugelblitz' will now deal damage based on 0.5
  • INT - 2
  • INT damage[/p]
  • [p]Updated 'Tornado' description and slightly lowered its damage scaling[/p]
  • [p]Reduced life regen mythic forge modifier from 5% to 4%[/p]
  • [p]'Djinn Set' chance to remove a debuff increased from 15% to 20% [/p]
  • [p]'Doom' damage now increases with the damage modifier, but only deals 0.5*(INT+STR+DEX) dmg per debuff (down from 1.0)[/p]
  • [p]'Battlerune: Cataclysm' additional damage now scales with the amount of debuffs on the enemy, similar to Doom[/p]
  • [p]Changed 'Dragon Set' bonus to: Regenerates an additional 10 mana per second and buffs last 25% longer.[/p]
  • [p]Changed 'Divine Set' bonus to: Stossgebet now also restores 30% of the target's max Mana.[/p]
[p]*Professions*[/p]
  • [p]Changes to Beastmaster:[/p]
    • [p]Off-hand will now have a random Passive (same as Knight/Thief off-hands)[/p]
    • [p]Off-hand can now be reforged to change the Passive by combining it with two Knight/Thief off-hands[/p]
  • [p]Changes to Cannoneer:[/p]
    • [p]Attack Speed will now start at 100% (up from 50%) and increase to 200% over 10 seconds (unchanged)[/p]
    • [p]Increased Speed on gear[/p]
    • [p]Reduced base attack speed for 'Cannon (2H)' from 1.5 to 1.0[/p]
    • [p]Increased required mana for 'Gas Grenade' Ultimate from 100 to 200[/p]
    • [p]Added 8 Passives for 'Tailpipe Shoulders':[/p]
      • [p]Corrosive Shells: Physical Element. 20% chance to apply Poison. Reloads at 110% of attack speed.[/p]
      • [p]Disruptor Shells: Dark Element. 20% chance to apply Silence. Reloads at 90% of attack speed.[/p]
      • [p]Explosive Shells: Physical Element. 20% chance to explode. Reloads at 60% of attack speed.[/p]
      • [p]Galvanic Shells: Thunder Element. 20% chance to apply Shocked. Reloads at 150% of attack speed.[/p]
      • [p]Incendiary Shells: Fire Element. 20% chance to apply Burning. Reloads at 125% of attack speed.[/p]
      • [p]Shattering Shells: Holy Element. 20% chance to apply Fractured. Reloads at 80% of attack speed.[/p]
      • [p]Shrapnel Shells: Physical Element. 20% chance to apply Bleeding. Reloads at 130% of attack speed.[/p]
      • [p]Subzero Shells: Ice Element. 20% chance to apply Frozen. Reloads at 100% of attack speed.[/p]
  • [p]Changes to Reaper:[/p]
    • [p]'Harvest' Ultimate now executes targets below 10% max health[/p]
    • [p]'Harvest' Ultimate bonus damage vs low health targets increased from 0.25% to 1% per 1% of missing health[/p]
    • [p]'Crimson Set' Reaper bonus now additionally grants 'Harvest' a 50% chance to Silence for 5 seconds[/p]
    • [p]Fixed a bug where 'Harvest' would sometimes deal way too much damage when striking multiple targets[/p]
[p]*Runes*[/p]
  • [p]Updated visuals for inactive Advanced Profession Runes in the Rune Circle[/p]
  • [p]Rune 'Horror' damage increased from 200% to 400% INT when more than 5 stacks of 'Fear'[/p]
  • [p]Rune 'Judgement' and 'Plea' now affect the Holy Element instead of the Priest Profession[/p]
[p]*Battle*[/p]
  • [p]Removed automatic Sudden Death from Card Battles:[/p]
    • [p]After 1 minute of battle, you can now order your Dwarves to stop healing and charge forward[/p]
    • [p]Orcs will automatically stop healing and charge forward if they only have healers left \[unchanged][/p]
    • [p]Bosses will enrage after 3 minutes, increasing their damage by 2% for every second that passes thereafter[/p]
  • [p]Removed mana bar indicators from all characters on the battlefield[/p]
  • [p]Slightly increased base range of Archer, Mage and Priest[/p]
  • [p]Elite Orcs now have the Passive 'Bleeding Blade' and wear the 'Pickaxe' Artifact after battle 100[/p]
  • [p]Reduced knockback factor of 'Thundering Shuriken'[/p]
  • [p]Stamina value of Orcs will start to increase significantly after victory 1000[/p]
  • [p]Priests and Supporters now need to be close to the ally with the lowest HP or the enemy frontline in order to perform their healing[/p]
  • [p]True damage can no longer be absorbed by 'Holy/Dark Crystal' Artifacts or 'Void Slash' Ultimate[/p]
  • [p]Changes to knockback during combat:[/p]
    • [p]Now has some diminishing returns towards the late game[/p]
    • [p]The knockback of attacks and abilities is now always based on their damage scaling stat (STR, DEX or INT)[/p]
    • [p]Changed several abilities to be affected by the correct modifiers[/p]
  • [p]Changes to Speed stat:[/p]
    • [p]Now has some diminishing return for the actual movement speed on the battlefield[/p]
    • [p]This should help managing large speed discrepancies within the clan better[/p]
    • [p]This should lead to an overall less chaotic behavior, especially towards the late game[/p]
  • [p]Decimate (damage beyond the skull sign) is now multiplicative and can no longer be dodged or blocked[/p]
  • [p]All thieves will now jump back less when below 20% health[/p]
  • [p]Limited the max amount of Rimu berries Orcs can throw to 20[/p]
[p]*Raids*[/p]
  • [p]Increased gold reward for Dragon Raids[/p]
  • [p]All Wyverns - Dragonscales no longer prevents sharp projectiles, but instead increases physical resistance and reduces damage from projectiles[/p]
  • [p]Flame Wyvern - Ashbringer now removes all buffs before applying burn[/p]
  • [p]Flame Wyvern - Dragon Curse now hits the CLOSEST target with increased knock back effect[/p]
  • [p]Flame Wyvern - Slightly lowered Stamina[/p]
  • [p]Ice Wyvern - Frozen Tomb can no longer be removed via debuff removal[/p]
  • [p]Storm Wyvern - Manaburn has been reworked and renamed to 'Lord of the Storm'[/p]
  • [p]Storm Wyvern - Slightly increased Stamina[/p]
  • [p]All Raid exclusive Artifacts with effects are now unique[/p]
  • [p]Increased Wisdom of Dragons[/p]
  • [p]Forest Troll Raid will no longer drop an additional 'Trolltooth Necklace' Artifact[/p]
  • [p]Raids are now harder (higher level) in Eternal Mode[/p]
  • [p]Changes to boss debuff resistances in Raids:[/p]
    • [p]All bosses now have an additional chance to resist debuffs, additional to some immunities[/p]
    • [p]Debuff resistance will be checked after an attack was successful, i.e. it is easier to inflict debuffs with certain elements[/p]
[p]*Miscellaneous*[/p]
  • [p]In the Battle Report, Artifacts will now only be shown if they granted or gained stats[/p]
  • [p]'Thorns' will now always be shown as a passive abilitiy, if the dwarf has any source for thorn damage[/p]
  • [p]Updated descriptions of block/dodge/resistance to list their caps in the Dwarf Details[/p]
  • [p]Updated order of secondary stats and added increased damage stat in Dwarf Details[/p]
  • [p]Increased maximum weight for Tavern Brawl from 10k to 100k[/p]
  • [p]Clarified tooltips for all Battlerunes and Doom[/p]
  • [p]Renamed 'Damage Type' to 'Element'[/p]
  • [p]Updated a few UI sprites[/p]
  • [p]High numbers will now always be displayed shortened[/p]
  • [p]Updated scroll bar sprites[/p]
  • [p]Updated text input fields[/p]
  • [p]Optimized performance when using the 'Phalanx' Formation[/p]
  • [p]Added animation for picking up loot items[/p]
  • [p]Added new in-game hints[/p]
  • [p]Added new section to Guide: Forge[/p]
  • [p]Added info message when an item gets send to Storage[/p]
  • [p]Added damage info to Champion Shoulder Passives[/p]
  • [p]Further optimized several battle effects[/p]
[p][/p][p][/p][h3]*Bug Fixes*[/h3]
  • [p]Fixed an issue where bows would state that they scale with Strength (they never did)[/p]
  • [p]Fixed an audio issue with 'Thundering Shuriken'[/p]
  • [p]Fixed a bug where the wrong Artifacts could show up in Quests[/p]
  • [p]Fixed a bug where Highscores for the Challenge leaderboard would not be recorded[/p]
  • [p]Fixed an issue where the Paladin basic ability was not displayed[/p]
  • [p]Fixed a bug where mythic forge modifiers would disappear when transforming between Golden Shield and Golden Aegis[/p]
  • [p]Fixed an issue where Artifacts could be placed in the inheritance storage slot[/p]
  • [p]Fixed an issue where 'Blizzard' and 'Avalanche' would deal less damage than intended[/p]
  • [p]Fixed a bug where DoTs could hit critically[/p]
  • [p]Fixed a bug where knock back of 'Avatar of Fire' and 'Meteor Strike' was based on STR instead of INT[/p]
  • [p]Fixed an audio issue with 'Thundering Shuriken'[/p]
  • [p]Fixed a bug where cancelling the difficulty selection would create a new clan in 'Glory' mode[/p]
  • [p]Fixed a few issues where items could disappear when you did not have enough inventory space[/p]
  • [p]Fixed an issue when displaying the 'Pinned' Debuff in the Dwarf Details[/p]
  • [p]Fixed an issue where 'Poisoned' would always show up as possible Status Effect in the Dwarf Details[/p]
  • [p]Fixed a bug where the Rune Circle Summary would not update after changing Runes[/p]
  • [p]Fixed a few issues with the 'Inheritance' Rune[/p]
  • [p]Fixed an issue where the chance for increased Veteran rerolls was not applied[/p]
  • [p]Potentially fixed a bug where the savefile could become corrupted when exiting the game unexpectedly[/p]