5 Days to Full Release — Rune System Expanded, Build Freedom Upgraded!
[p]Greetings, fellow dwarves — new powers are awakening within the rune stones.
As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal:
to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.[/p][h3]New Features[/h3]
As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal:
to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.[/p][h3]New Features[/h3]
- [p]Added 15 new Runes:[/p]
- [p]Martial Arts, Way of the Fist, Iron Fists[/p]
- [p]Thornward, Crown of Thorns[/p]
- [p]Ephemeral Echo, Elementalist[/p]
- [p]Martyrdom, Chilled to the Bone, Hypothermia[/p]
- [p]Frostborn, Absolute Zero, Shattering Ice[/p]
- [p]Overcrit, Critical Thinking[/p]
- [p]Re-ordered Runes to always show clear-cut ones last[/p]
- [p]‘Martyrdom’ is now a standard T3 Defensive Rune and will be granted to new players[/p]
- [p]Fixed an issue where the ‘Horror’ Rune was not applying any damage[/p]
- [p]Fixed an issue where the ‘Toxic’ Rune was not spreading poison correctly (it should deal more damage now)[/p]