Patch v1.6.0
Dear valued dwarf clan leaders,
your wisdom and leadership have long been pillars of strength within our community.
I write to you today to share news of a significant change that is on the horizon, one that will shape the future of our clans and forge a path towards prosperity. Change is often met with a mixture of anticipation and apprehension, and we recognize the importance of communication and collaboration during such times.
With the current patch, the Skill Tree has been replaced with the Rune Circle and all invested gems have been refunded. Alongside that, many combat mechanics have been changed and it is very much recommended to retire any clans that still follow the old ways.
We understand that change can be met with skepticism, but we ask for your trust and cooperation as we strive to build a brighter future for our clans.
We are confident that, with your support and feedback (provided via community hub or discord), we can achieve greatness and strengthen the legacy of our people.
May the stones beneath us be firm, and the forge fires within us burn ever brighter.
[h3]*New Features*[/h3]
- Added the 'Rune Circle' Hall that replaces the 'Skill Tree' Hall
-- You can upgrade the Rune Circle in a similar way to the old Skill Tree
-- There are 24 Rune Slots that can hold Runes with many different effects
-- Rune Slots can be upgraded 4 times which will add 25% increased bonus effects per upgrade
-- The Rune Circle comes with a default Rune layout that mimics the old Skill Tree effects
-- New Runes can be bought with gems and be sold for 75% of its cost
-- You can replace or swap any Runes freely according to your preferred playstyle
-- The Rune Circle can be reset from the selection menu before a 'New Clan' has been created
- Added 'Damage Type' to Items and Dwarves
-- Damage Type 'Fire' has 10% base chance to burn
-- Damage Type 'Ice' has 10% base chance to freeze
-- Damage Type 'Thunder' has 10% base chance to shock
-- Dwarf Passives 'Hot Tempered', 'Cold Blooded' and 'Static' now change a Dwarves' Damage Type
-- Changed Reaper Damage Type to 'Dark'
[h3]*Changes and QoL*[/h3]
- Added disassemble button to Forge:
-- Clicking on any item in the inventory will immediately convert it into Mythril
-- Items of 'normal' rarity only have a 50% chance to convert
- You are now able to pick multiple Artifacts if you advance far enough in Eternal mode
- Changes to Loot mode:
-- Loot mode no longer automatically grants Skill Points
-- If all dwarves die during a battle, 10 victories will be deducted
- Added handling for larger numbers in the battle report
- Changed Forest biome visuals back to default
- Added Glacier biome to normal battles (including Snowstorm debuff)
- Increased default range of Archers, Cannoneers and Wyverns by 30%
- Debuffs can now be resisted
- Execute damage (from Axe or Rune) now ignores all resistances, shields or Artifact effects (e.g. Scarab)
- Reduced impact of several magic attacks
- Increased 'Thunderstorm' initial number of targets but reduced INT scaling
- 'Avalanche' range is now influenced by INT
- Paladin and Warpriest can now critically heal and apply effects
- Reduced Warlock damage scaling on crows to 0.25 (was 0.5)
[h3]*Bug Fixes*[/h3]
- Fixed several bugs with the poison debuff (e.g. Pack of Thieves would not increase max stacks)
your wisdom and leadership have long been pillars of strength within our community.
I write to you today to share news of a significant change that is on the horizon, one that will shape the future of our clans and forge a path towards prosperity. Change is often met with a mixture of anticipation and apprehension, and we recognize the importance of communication and collaboration during such times.
With the current patch, the Skill Tree has been replaced with the Rune Circle and all invested gems have been refunded. Alongside that, many combat mechanics have been changed and it is very much recommended to retire any clans that still follow the old ways.
We understand that change can be met with skepticism, but we ask for your trust and cooperation as we strive to build a brighter future for our clans.
We are confident that, with your support and feedback (provided via community hub or discord), we can achieve greatness and strengthen the legacy of our people.
May the stones beneath us be firm, and the forge fires within us burn ever brighter.
[h3]*New Features*[/h3]
- Added the 'Rune Circle' Hall that replaces the 'Skill Tree' Hall
-- You can upgrade the Rune Circle in a similar way to the old Skill Tree
-- There are 24 Rune Slots that can hold Runes with many different effects
-- Rune Slots can be upgraded 4 times which will add 25% increased bonus effects per upgrade
-- The Rune Circle comes with a default Rune layout that mimics the old Skill Tree effects
-- New Runes can be bought with gems and be sold for 75% of its cost
-- You can replace or swap any Runes freely according to your preferred playstyle
-- The Rune Circle can be reset from the selection menu before a 'New Clan' has been created
- Added 'Damage Type' to Items and Dwarves
-- Damage Type 'Fire' has 10% base chance to burn
-- Damage Type 'Ice' has 10% base chance to freeze
-- Damage Type 'Thunder' has 10% base chance to shock
-- Dwarf Passives 'Hot Tempered', 'Cold Blooded' and 'Static' now change a Dwarves' Damage Type
-- Changed Reaper Damage Type to 'Dark'
[h3]*Changes and QoL*[/h3]
- Added disassemble button to Forge:
-- Clicking on any item in the inventory will immediately convert it into Mythril
-- Items of 'normal' rarity only have a 50% chance to convert
- You are now able to pick multiple Artifacts if you advance far enough in Eternal mode
- Changes to Loot mode:
-- Loot mode no longer automatically grants Skill Points
-- If all dwarves die during a battle, 10 victories will be deducted
- Added handling for larger numbers in the battle report
- Changed Forest biome visuals back to default
- Added Glacier biome to normal battles (including Snowstorm debuff)
- Increased default range of Archers, Cannoneers and Wyverns by 30%
- Debuffs can now be resisted
- Execute damage (from Axe or Rune) now ignores all resistances, shields or Artifact effects (e.g. Scarab)
- Reduced impact of several magic attacks
- Increased 'Thunderstorm' initial number of targets but reduced INT scaling
- 'Avalanche' range is now influenced by INT
- Paladin and Warpriest can now critically heal and apply effects
- Reduced Warlock damage scaling on crows to 0.25 (was 0.5)
[h3]*Bug Fixes*[/h3]
- Fixed several bugs with the poison debuff (e.g. Pack of Thieves would not increase max stacks)