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Dwarves: Glory, Death and Loot News

Update v1.19.0

[h2]Season 2 is here![/h2]

[h2]Full Patch Notes:[/h2]

[h3]*New Features*[/h3]
- Season 2 is here!
-- Reset of all leaderboards
-- Introduced additional leaderboards for Eternal: on/off
-- Inheritance Items cannot be brought from the old Season into the new one
- Added Mythic Forge Modifiers (granted once for the first mythic+ upgrade)
-- There are at least 2 unique modifiers per biome
-- Some modifiers can be limited to weapon or item type
-- If you only forge a single main stat onto an item, you can also choose a % modification
-- Available Everywhere: +10% STA, WIS, STR, INT, DEX, SPD, WGT
-- Forest: +5% Armor Penetration, +15% Buff Duration, +5% Bleed Chance (melee weapons)
-- Mountain: +5% Life Regen, +5% Thorns, +5% Block Chance (shields)
-- Cave: +20% Poison Damage, +1 Poison Stack
-- Ruins: +5% Magic Penetration, +10% Faster Burn Damage, +25% Range (ranged weapons)
-- Glacier: -5% Mana Cost, +15% Debuff Duration
- Added 2 new craftable Items:
-- Crescent Blindfold: Assassins Mask + White Reavers Hood + Glacial Crown
-- Crescent Shoulders: Assassins Shoulders + White Reavers Cape + Glacial Pauldrons
- Added 1 new Item Set: Crescent Set
- Added new Formation: Blood Hunters (Requirement: 80% of dwarves have a chance to bleed)
- Added 'Combine All Items' button to Storage to speed up the 3-to-1 item upgrades

[h3]*Changes and QoL*[/h3]
*General*
- Increased Mana Regen gained from WIS and reduced its diminishing return
-- Old formula: WIS * 0.25 * (100/(100 + WIS))
-- New formula: WIS * 0.35 * (300/(300 + WIS))
- All Items will now be shown in the obtainable item list (click on the card jewel)
- All Forge recipes will now be hinted at even before discovering them
- All Formations will now be hinted at even before discovering them
- All Status Effects were added to the 'Battle Effects' section of the Guide
*Items*
- Reworked Artifact 'Scarab Brooch' to boost shielding and healing abilities
- Reworked 'Last Prayer' Ultimate to be able to prevent death blows
- 'Last Stand' Ultimate shield scaling reduced from 50% to 30% max HP
- 'Execute' Ultimate can no longer be prevented by buffs (e.g. Immune, Sacrifice)
- Forks from 'Kugelblitz' will now hit less targets
- Crossbow (2H) now additionally scales with Strength
- 'Iron Storm' Ultimate damage scaling increased to [Weapon Damage + Strength] * 2
- Reduced Speed and Dexterity of 'Explosive Quiver'
- 'Explosive Arrows' will now deal 0.7 * DEX damage (down from 1.0 * DEX)
- Increased stats of 'Quiver of Blight', 'Quiver of the Sun Archer' and 'Moonlight Quiver'
- Changes to 'Sun Archer' Items
-- Quiver: Chance to apply burning increased from 25% to 35%
-- Set: Increased DEX to INT conversion rate from 25% to 50%
- Changes to 'Moonlight' Items
-- Quiver: Chance to apply freezing increased from 15% to 20%
-- Set: Chance to pierce increased from 20% to 35%
- Changes to 'Quiver of Blight'
-- Chance to apply poison increased from 25% to 35%
-- Now additionally increases poison damage inflicted by 35%
- Changes to 'Dark Crystal' Artifact: Increased damage absorption maximum from 40% to 50%
- Changes to 'Holy Crystal' Artifact: Now heals 25% of the wearers max HP
- Beastmaster changes:
-- Can now summon a maximum of 10 boars
-- Set bonus changed to summon an additional boar at the start of battle
- Adjusted prices and stats of several Items
- Increased gold value of all items with increased rarity
- Advanced Items bought from the shop will now always be of normal quality
- Stat modifiers will now always appear in the same order
*Forge*
- Mana Regen and Life Regen modifiers have been removed from the Forge
- Forest biome now has a new modifier: Poison Resistance
- Glacier biome now has a new modifier: Ailment Chance (increases chance to apply already existing debuffs)
- Disassembling items in the Forge will now yield more white Mythril regardless of method
- Mythril will now stay sorted by rarity in the Forge
- Locked items can no longer be placed as ingredients in the Forge if they are mythic+
- Updated layout of the info windows in the Forge
*Runes*
- Variants of Runes will now always be shown when selecting them
- Doubled the chance for all 'Inquisition' Runes
- Changes to 'Judgement' Rune:
-- 'Smite' caused by the 'Judgement' Rune now has a maximum range (10 in terms of sign-posts)
-- Increased chance to activate for T2: 24% -> 56% and T3: 40% -> 80%
- Changes to 'Blacksmith' Rune (increase Mythril obtained when disassembling items):
-- Increased chance for T1: 8% -> 32%, T2: 16% -> 48% and T3: 24% -> 64%
- Increases to item drop chance (e.g. 'Plunder' Rune) will now also affect Champion Item drop chance
*Battle*
- When using 'Hold the Line' Formation with Eternal:off, Dwarves will charge forward after 3 minutes
- Warpriests will now use healing when team health is below 75% (up from 50%) in Eternal mode
- The 'Silenced' debuff will now be displayed in battle and the dwarf details
- 'Orb of Mana' will now also display its activation during battle
- Changes to Dragon bosses in Raid:
-- 'Dragon Storm' now has more range and always deals Thunder damage
-- Storm Wyvern now uses the ability 'Dragon Storm II' which is triggered by any form of physical damage and has more range
- Reduced the visual effect of Artifact activations during combat from 3 to 2 seconds
- Toggling the Auto-Wave-Progress button during battle will now disable the manual upgrade button
- Improved behavior of the Chain Heal and Kugelblitz projectiles
- Optimized several physics calculations
*Miscellaneous*
- Updated several Formations sprites
- Added chance to Chill/Fear as a secondary stat to the Dwarf Details
- 'Poison Arrows' chance for Orcs has been increased from 15% to 25%
- Bone Archer Orcs will now prefer to use 'Poison Arrows'
- Raid loot can no longer be sold in the Battle Report
- Storage page will now stay the same when switching between Halls
- The game will now prevent equipping the same unique Artifacts
- Artifacts dropped in Raids are now locked by default (but can still be unlocked)
- Added current chance and amount of rerolls for Veterans to the Veteran reroll button tooltip
- If you have several Artifact events queued, you can now choose to skip all of them
- Improved wording on several text descriptions
- Added confirmation window when trying to close the game in windowed mode
- Added an animation for the 'Pinned' debuff effect
- After selecting a battle, you can now go 'To War' from almost any hall and set a hotkey

[h3]*Bug Fixes*[/h3]
- Fixed a bug where Explosive Arrows could trigger multiple times when reaching their end of life
- Fixed a bug where 'Explosive Arrows' could trigger multiple times when hitting the ground
- Fixed an issue where opponents could become locked in melee combat without attacking
- Fixed some entries in the Guide
- Fixed a potential bug where Steam Achievements would stop recording when switching Clans
- Fixed an issue where Champion Items could drop multiple times in Eternal mode
- Fixed a bug where some dwarf battle portraits would show up as black squares after death
- Fixed a bug where Artifacts could be rerolled for free
- Fixed a bug where life regeneration would also remove an arrow with each tick
- Fixed a bug where deserted battles could be wrongly transferred to a new clan
- Fixed an issue where the Artifact 'Phoenix Feather' was not appearing correctly in Death (Hard) Mode
- Fixed an issue with Passives sometimes not being displayed correctly in the dwarf details
- Fixed an issue with the interaction of 'Cane of the Ancient' and 'Boots of Speed'
- Fixed a bug where the damage increase stacks of the Artifact 'Tesla Coil' were not applied correctly
- Fixed an issue where mythic Artifacts would still consume resources when trying to upgrade them
- Fixed a few issues when switching between beer and sell cursor in the Tavern
- Fixed an issue where increased damage was not displayed in the Rune Circle summary
- Fixed some issues where certain Status Effects were not displayed in the details (e.g. 'Fear' for 'Umbra Wings')
- Fixed a bug where changes to attack speed during combat were far larger than intended
- Fixed a bug where 'Orb of Mana' was gaining less mana regeneration per stack than intended
- Fixed a bug where the damage reduction buff from 'Sacrifice' would only last 3 instead of 5 seconds
- Fixed a bug where secondary stats were rounded and not displayed correctly in the dwarf details
- Fixed an issue where you could not gain more gold than the integer limit per battle
- Fixed a bug where the Paladin off-hand Justice could also appear in the normal shop
- Fixed a bug where enemies would gain extra EXP from the Rune Circle
- Fixed a bug where the Holy Explosion from the 'Inquisition' Rune was using the wrong damage multipliers
- Probably fixed a bug where the 'Dragon Staff' would suddenly disappear
- Fixed some bugs with the 'Inheritance' Rune
-- You should no longer be able to inherit the same item on multiple Clans
-- You can now inherit a Champion Item (and thus have 2x the same Champion Item)
- Fixed some issues when displaying possible Status Effects in the Dwarf Details
- Fixed a bug where disassembling all items in the Forge would also apply to items placed on the anvil
- Fixed some issues where hotkeys would affect inactive areas of the game
- Fixed a rare issue with the display of the battle report stats
- Optimized projectile behavior and fixed a few smaller issues:
-- Fixed an issue where Axes would not get removed after 10 seconds
-- Fixed an issue where the 'Tornado' projectile could hit the same target too frequently
-- Fixed an issue where piercing cannonballs ('Parabellum' Rune) could be destroyed too early

Season 2 is coming!

Greetings, fellows of the hammer!

The forges burn hotter than ever as Season 2 of 'Dwarves: Glory, Death and Loot' begins on April 21st! Prepare to rise through the new leaderboards - now with separate highscores for Eternal mode!
Additionally, the Season Update will bring major balance adjustments, a mountain of quality-of-life improvements, new items, formations and a new feature: Mythic Forging.

Sharpen your axes, rally your warband and get ready to conquer once more!

🔥 Season Starts April 21st – For Glory, Death and Loot! 🔥

Update v1.18.2

- Added option to set hotkeys for Storage pages and Confirming/Cancelling Event prompts
- Fixed an issue where Forge recipes would not work correctly
- Fixed an issue where upgrading 3 items in the Forge would ignore rarity
- Fixed an issue where Champion Items would become unlocked when downgrading them in the Forge
- Fixed an issue where Hotkeys for the Forge modifier cards would not work
- Fixed an issue where Orc Bodyguards would drop too many items at once
- Fixed an issue where the Passive 'Prodigy' would grant too many stats when using Tavern beer

Hotfix v1.18.1

- Fixed an issue where Champions would not appear after battle 100
- Fixed an issue with the display of the Golden Set

Update v1.18.0

[h2]Greetings, Dwarf Lords and Battlemasters![/h2]

The mountains tremble and the forges roar as we unveil the Rise of Champions, a monumental expansion to your auto-battler RPG experience! This update brings a wealth of new features, enhancements, and surprises to deepen your strategic mastery and celebrate your dwarven legacy.

At the heart of this update are the mighty Champion Dwarves, legendary warriors who can be recruited after achieving 100 victories. These elite fighters come equipped with unique Champion Items, turning the tide of battle in ways never before seen.

But that’s not all! New secrets of the dwarven forges have been unveiled, allowing you to craft brand-new items by discovering rare recipes. Experiment with over 20 new items, artifacts and item sets to create the ultimate loadout for your dwarven armies.

Tacticians will rejoice with the addition of new Formations, offering fresh ways to outmaneuver your foes. Meanwhile, retiring a Dwarf Clan now grants additional gems, rewarding your loyalty and dedication like never before.

We’ve also polished the game with numerous Quality of Life improvements and squashed a host of bugs to ensure your experience is as smooth as a finely honed axe.

Welcome to the next chapter of our dwarven saga - let the battle commence!

Read on for the full details, and may your dwarves fight with unbreakable resolve!

[h2]Full Patch Notes:[/h2]

[h3]*New Features*[/h3]
- You now get a choice of 3 Champion Dwarves after 100 victories (similar to Artifact selection)
-- You can only chose 1 for the rest of your run
-- Each Champion Dwarf comes with a unique Passive and unique Champion Item Set
-- After selecting a Champion Dwarf, Champion Battles will be unlocked
-- Other Champion Items have a low chance to drop from Champion Battles (also on Eternal mode)
-- You can only have 1 of each Champion Item per Clan
- Added new functionality to Forge: Item Crafting
-- By placing the correct ingredients, you can now forge completely new Items!
-- Added 7 Forge Recipes:
--- Executioner Mask = Steel Helmet + Copper Helmet + Knight Helmet
--- Executioner Shoulders = Red Steel Shoulders, Copper Shoulders, Knight Shoulders
--- Starshard = Stormforge + Staff of Thunder + White Death
--- Stormshard = Stormforge + Staff of Thunder + White Demise
--- Stormblade = Starshard + Stormshard + Warblade
--- Lunar Crescent = Winter + Frostsinger + Solstice
--- Glacial Crescent = Winter + Frostsinger + Equinox
- Added 19 new Items:
-- Dragon Gaze: Helmet - All (Champion Item)
-- Dragon Wings: Shoulder - All - Passive: Call of Fire (Champion Item)
-- Skybreaker: Crossbow (2H) - Archer - Ultimate: Iron Storm (Champion Item)
-- Sky Visor: Helmet - All (Champion Item)
-- Sky Wings: Shoulders - All - Passive: Call of Thunder (Champion Item)
-- Umbra Visor: Helmet - All (Champion Item)
-- Umbra Wings: Shoulders - All - Passive: Call of Darkness (Champion Item)
-- Umbra Flail: Flail (1H) - Knight - Passive: Retaliation (Champion Item)
-- Umbra Sentinel: Shield - Knight - Ultimate: Black Hole (Champion Item)
-- Centurion Banner: Banner (2H) - Supporter - Ultimate: Command: Charge (Tier 5, Forest)
-- Centurion Helmet: Helmet - All (Tier 10, Forest)
-- Centurion Mantle: Shoulders - All (Tier 13, Forest)
-- Executioner Mask: Helmet - All (Craftable)
-- Executioner Shoulders: Shoulders - All (Craftable)
-- Starshard: Dagger (main-hand) - Thief - Ultimate: Thundering Shuriken (Craftable)
-- Stormshard: Dagger (off-hand) - Thief - Passive: Static Blade (Craftable)
-- Stormblade: Sword(2H) - Warrior- Ultimate: Thunderwave (Craftable)
-- Lunar Crescent: Twinblade (main-hand) - Thief - Ultimate: Nightfall (Craftable)
-- Glacial Crescent: Twinblade (off-hand) - Thief - Passive: Frost Blade (Craftable)
- Added 5 new Item Sets:
-- Executioner Set: Battle Axe + Executioner Mask + Executioner Shoulders
-- Centurion Set: Centurion Banner + Centurion Helmet + Centurion Mantle
-- Dragon Set: Dragon Staff + Dragon Gaze + Dragon Wings
-- Skybreaker Set: Skybreaker + Sky Visor + Sky Wings
-- Umbra Set: Umbra Sentinel + Umbra Flail + Umbra Visor + Umbra Wings
- Added 3 new Artifacts:
-- Hot Coal: Has a chance to burn attacker when hit in melee combat. Increases burn damage but decreases duration. (Battle 70+)
-- Tesla Coil: Has a chance to shock attacker when hit in melee combat. Increases damage when shocking. (Battle 80+)
-- Ice Armor: Has a chance to freeze attacker when hit in melee combat and increases weight. (Battle 90+)
- Added 2 new Formations:
-- Soldiers of Heaven: Shocked targets deal 20% less damage and receive 20% more damage.
-- Order of Frost: Adds a chance to Chill equal to the chance of Freezing
- Added an indicator for Artifact/Elite battles during card selection
- Added localization for Russian

[h3]*Changes and QoL*[/h3]
- Retiring a clan will now grant additional gems proportional to the amount of victories
- Orc Reapers will now start appearing at battle 100 (down from 110) to match the appearance of Champions
- Reworked 'Guide' and 'Hints' sections of the game
- Effects that can remove debuffs will now only remove 1 stack instead of all stacks if applicable
- Damage over Time (DoT) can no longer apply itself or other effects
- 'Holy Block' of the Paladin now also has a visual effect
- Updated Rune selection UI
- Updated Advanced Shop UI
- 'Justice' (Paladin offhand) can now also be bought in the Advanced Shop
- Inventory Hall will now be named after your clan and also indicate the current victory amount
- Added an indicator to the item tooltip to count the amount of Set pieces on a dwarf
- Improved damage and healing number display on the battlefield
- Improved most melee attack animations and effects
- Screen shake should now occur less often if activated, especially in the later battles
- Added an option to close the current menu in the top right corner in most places
- Sprite for 'Battle Axe' has been updated
- Updated description and functionality of 'Execute' Ultimate:
-- Now states that it deals true damage and cannot be blocked or dodged (no functional changes)
-- Decreased bleed duration from 20 to 10 seconds
-- Fixed an issue where the execute effect would not be applied correctly below 25% health
- Affliction Runes had their chances to apply debuffs adjusted
- Removed Affliction Runes that were affecting all professions
- Cannoneers now need 10 (up from 5) seconds to reach their max attack speed (x4)
- Changes to Daily Quests:
-- Daily Quest rerolls have been increased from 10 to 15
-- Added 2 new categories of Daily Quests: 'Forging' and 'Crafting'
-- The Quest button will now indicate if there are Quests available or completed
- 'White Reavers Hood' moved from Shop Tier 10 to Tier 12
- Added a visual indicator for 'Rally' (Banner Basic Attack) on the battlefield
- Twinblade offhand now also has an attack animation
- Chance to apply a status effect from most passive effects has been lowered
- 'Meteor Strike' and 'Avatar of Fire' now both deal 120% of INT damage (instead Attack + INT)
- Changes to Mythril drops from Battles:
-- Increased chance to drop Mythril in the later levels for Card Battles
-- Mythril drop chance is now fixed for all levels in Eternal mode (overall a lower chance before battle 90, but higher after)
- Slightly adjusted stats of 'Void Sword' (only applies to new drops)
- 'Shatter' damage is now capped to a maximum of 4x attack damage
- Adjusted UI in the battle report

[h3]*Bug Fixes*[/h3]
- Fixed some bugs with melee attack animations when the Ultimate would be cast multiple times in a row
- Fixed a bug where the total amount of gems acquired shown during Game Over was lower than the actual value
- Fixed a few issues for activating Burning Legion
- Fixed a few issues with displaying Status Effects in the Dwarf Details
- Fixed a bug where Blast (Cannoneer Basic Attack) could sometimes hit multiple enemies
- Fixed some issues with Attack Speed values not being displayed correctly (no functional changes)
- Fixed an issue with the Crusade Formation not showing any Basic Attack in the damage report
- Fixed a bug where some variation of Runes would not show up correctly
- Fixed an issue where the battle report could not be closed with the X button
- Fixed an issue where elements would increase the chance to apply a debuff by 10% (instead of 5%)
- Fixed an issue with the DPS meter when fighting the Forest Trolls
- Fixed an issue where melee impact force was sometimes influenced by INT instead of STR
- Fixed some issues where the boars of Beastmasters would not behave correctly
- Fixed an issue with animations in the Tavern Brawl