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Dwarves: Glory, Death and Loot News

Update v1.11.0

Dear valued clan leaders!

With this update I hope to help the Knight class find their proper place in your line-ups by adding passives to their offhands.
Additionally, 10 new Runes have been added to the Rune Circle to allow for a more diverse playstyle if desired.
Further highlights of this update include 2 new items, an experimental 'idle' mode for endless battles (letting your dwarves fight at a certain stage without increasing difficulty), some QoL improvements like highlighting Veteran dwarves and several bug fixes.
Known issue: I know that acquiring gems (especially early on) can be quite slow and I have some ideas to address this issue in a future patch.


[h3]*New Features*[/h3]
- Added Passives to Knight and Paladin offhands:
-- Bleeding Blade: 50% chance to cause bleeding
-- Thorns: Melee attackers take 10% of max hp of the defender as damage
-- Retribution: 20% chance to parry melee attacks
-- Epiphany: 10% chance to apply 'Inspire' when healing
- Added new items:
-- Iron Mace - Mace (1H) - Passive: Thorns (Shop Tier 12)
-- Dragon Bacon - Artifact (Battle 0+)
- Added a new funcitonality for Endless battles:
-- Autoprogress can be toggled on/off
-- If autoprogress is off, the number of battles will not increase automatically
- Updated Rune visuals and added categories:
-- Vague: Rune can have all varieties of Professions or Damage Types
-- Clear-cut: only one Rune exists that affects a specific Damage Type or Profession
-- Profession: Rune can have all varieties of Professions
-- Damage Type: Rune can have all varieties of Damage Types
- Added 10 new Runes to the Rune Circle:
-- Mend: Healing increases by X% (Defensive, Profession, T1-3)
-- Fear of the Dark: Dark damage has a X% chance to apply fear (Offensive, Clear-cut, T1-3)
-- Horror: UNIQUE. If the target has more than 5 stacks of fear, deal 50(100)% INT damage every 2 seconds (Offensive, Clear-Cut, T3)
-- High Voltage: UNIQUE. When shocking a target, has a 20(40)% chance to also apply bleed (Offensive, Clear-Cut, T3)
-- Conductor: UNIQUE. Shocked targets take 20(40)% increased thunder damage (Offensive, Clear-Cut, T3)
-- Holy Fire: UNIQUE. Holy damage has a 50(100)% chance to burn the target (Offensive, Clear-Cut, T3)
-- Frostfire: UNIQUE. Frozen targets take 30(60)% increased fire damage (Offensive, Clear-Cut, T3)
-- Vengeance: UNIQUE. Upon blocking, the attacker receives 50(100)% of the negated damage (Defensive, Clear-Cut, T3)
-- Parabellum: UNIQUE. Cannoneers have a 20(40)% chance to penetrate the target (Offensive, Clear-Cut, T3)
-- Curse: UNIQUE. Damage increases by 4(8)% per debuff on the target. (Offensive, Clear-cut, T3)

[h3]*Changes and QoL*[/h3]
- 'Blizzard' now has an additional +10% chance to apply the 'Frozen' debuff
- 'Ring of Thunder' will now be displayed in battle when activated
- Changed location of retreat button on the battlefield
- Changed color of close button to red
- Veteran dwarves will now get a special border in the inventory
- You can now exit the battle report by pressing the Right Arrow Key
- Adjusted several UI materials in the Rune Circle

[h3]*Bug Fixes*[/h3]
- Fixed a visual bug where locked Recruits were displayed with the wrong stats
- Fixed a bug where Ember Staff would target dead Orcs in Endless Battles
- Fixed some issues with animations in the Battle UI buttons
- Fixed some visual issues with buff animations
- Fixed a bug where Fatality: Freeze and Fatality: Shock would not work
- Fixed a bug where additional debuff chance from secondary stats was not applied correctly
- Fixed a bug where attacks with multiple targets gained an increased chance to apply debuffs (e.g. Phoenix)
- Fixed some issues with Orcs not spawning fast enough in Endless mode

Update v1.10.0

[h3]*New Features*[/h3]
- Forge upgrade:
-- Mythic Mythril has been unlocked to upgrade items even further
-- Upgrading an item beyond mythic will only grant already present modifiers
-- Items can now only be upgraded via Mythril
-- Can no longer place items on anvil and ingredients at the same time
-- Removed display of storage items in the Forge
-- Placing 3x the same item will yield an upgraded version of the item
- New recruitment system:
-- Stats of Recruits will increase with victories
-- Base stats will be directly displayed on the card
-- Cost of a Recruit is now tied to his stat values
-- Chance to encounter Veterans increases with victories
-- Significantly increased chance to encounter Veterans after battle 50

[h3]*Changes and QoL*[/h3]
- Changes to clan selection:
-- Added clan naming
-- Added 6th clan slot
- Changes to modes:
-- Combined modes and difficulties: Loot (Easy) - Glory (Normal) - Death (Hard)
-- Eternal battles can now be toggled on/off for all modes
- You will now always navigate to the item cards after battle
- Added retire button to Tavern that distributes EXP amongst the active clan members
- Retired dwarves will now return their items to the storage if the inventory is already full
- Added 'Cause of death' and 'Battlerune damage' to the battle report
- 'Sacrifice' now additionally reduces damage taken by the caster by 50%
- 'Bannerlords' formation healing reduced to 10% max HP (was 20%)
- Adjusted impact force of 'Eruption'
- Changed color for mythic items to increase readability
- Adapted battlefield background to be better suitable for Ultra Wide Displays
- Added tooltips to battlefield buttons

[h3]*Bug Fixes*[/h3]
- Fixed a visual bug with some AoE Ultimates (no functional change)
- Fixed a bug where Buckets could be broken down to obtain infinite Mythril
- Fixed a bug where items from retired dwarves would not appear in the inventory
- Fixed a bug where the gamestate would not be saved when clicking the exit button
- Fixed a bug where cards would not rotate correctly

Update v1.9.0

[h3]*New Features*[/h3]
- Added new items:
-- Savior - Shield - Ultimate: Guardian (Shop Tier 13)
-- Solstice - Twinblade (main-hand) - Ultimate: Chakram Throw (Rare Orc drop, battle 60+)
-- Equinox - Twinblade (off-hand) - Passive: Mana Blade (Rare Orc drop, battle 60+)
- Added several new sound effects
- Performance optimizations

[h3]*Changes and QoL*[/h3]
- Changes to Cannoneer:
-- No longer needs to stand still for 2 seconds to start attacking
-- Attack speed no longer scales with DEX
-- DEX is now added directly to attack damage
-- Attack speed will ramp up over 5 seconds from 0.5x to 4x
-- Increased cannonball travel speed
- 'Boots of Speed': Can now have all rarities. Grant 75-100% of max speed and additionally add +1 DEX on level up.
- 'Phoenix Feather' ['Death' mode only]: Can now have all rarities. Additionally grants +15-30% fire damage.
- Increased STA, INT, STR and DEX on all Reaper items (Dwarf side only)
- Removed DEX from Warpriest items and increased STR and INT instead
- Changed base speed on 'Bulwark' from 0 to 2
- Increased 'Bloodseeker' damage by 50%

[h3]*Bug Fixes*[/h3]
- Fixed a bug where where lifesteal would not always apply for 'Bloodseeker'
- Fixed a bug where Orcs could become immortal when using the 'Toxic' Rune
- Fixed some visual bugs with 'Last Prayer'

来看看奋战的矮人们!

我们将开启《矮人军团自走棋》的直播,来让各位能更好的了解这些可爱的矮东西们,以及他们是如何与兽人战斗的!

Update v1.8.4

- Fixed some issues with Artifact selection