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Gods Against Machines News

Hotfix 1.44

  • Sacred Hammer - fixed a bug that allowed Sacred Hammer to be cast endlessly under some circumstances. Now when the player already has the Sacred Hammer buff, the spell will become impossible to cast (as intended).

Hotfix 1.42

  • Reduced the difficulty requirements for earning achievements for Taurus, Aquarius, Cancer and Capricorn to HARD (was BRUTAL)
  • Added star sign indicator to victory/defeat screen

Hotfix 1.41

  • Capricorn starsign - fixed an issue preventing players from upgrading spell properties to more than half the maximum level even if they had enough power shards

Update 1.4: Star

Hello divine beings,


Today we are releasing the third major update to Gods Against Machines nicknamed "Star".

In this update, our focus is on replayability. For this reason, we are introducing star signs! When starting a new game, you will now be able to choose one of 12 star signs. Each one influences the core rules of the game in a unique (and often challenging) way.

Star signs




At the beginning, you will only be able to pick one of four star signs - or play without one, thus using the original rules of the game. To unlock the remaining eight star signs you will have to beat the regular campaign (level 40) on various difficulties using any star sign.



Our goal with star signs is to challenge your usual strategies or introduce twists to the usual rules of the game. This should force you to use spells you wouldn't otherwise use, or stop relying on spells that normally would be the staple of your build. Some star signs might actually make the game easier with the right strategy. Others will make the game nearly impossible and require deep knowledge of the game to even beat the regular campaign.

So what do some star signs do? Let's look at one of our favorites - Libra:



When using this star sign, corruption is your friend! You get more rewards the more corruption spreads across the region. Sounds easy right? But beware, if the total world corruption reaches 100% you will still lose the game, so act accordingly.

Another star sign that we really like is Leo - this one will test your skills to the limit!

Leo - Enemy damage and hitpoints are doubled but your shard, essence and fate charm rewards for clearing regions are doubled as well.

It will require careful planning and some luck to beat the game with this star sign. But doing so will definitely be an achievement worth celebrating.

New achievements


Speaking of achievements - each star sign comes with a new achievement! The criteria for earning them are simple. Just beat the regular campaign using the given star sign on the required difficulty and you will earn it. Can you get all twelve?



Conclusion


Hopefully you will enjoy this update! While it seems like a small one, we actually had to touch almost all parts of the game to allow for such drastic changes to some of the core rules. If you encounter issues, please report them so we can fix them as soon as possible. Thank you!

Peter

Hotfix 1.35

  • Fixed a bug that caused Wonder Of Fire and Greater Wonder Of Fire to not work most of the time
  • Zoom value should now be remembered between regions
  • Empower spell will now work properly on most buildings (turrets and unit producing buildings) but not on Gaia tree's (the description of the spell has been updated to reflect this change)
  • Reduced the cd reduction of Time Keeper by about 15% but made it always pick spells on cooldown (so it is more consistent now)