Patch 1.34
Patch 1.34
[h2]General[/h2]
- When rerolling new spells or blessings, discarded choices will get much lower priority on the next rolls (this effectively makes marks of fate stronger). Note: does not work for other reward types
- The spawn points of player and enemy bases are now a little bit closer than before - previously we separated both factions as much as possible, but this made building-heavy builds too slow or useless due to the large distance between bases and it also reduced the danger coming from enemy artillery turrets too much
[h2]New spell abilities and blessings[/h2]
- Power overwhelming - chance to temporarily increase the damage of your spells
- Quick energy - chance to temporarily decrease the cooldown of your spells
- Controlled force - same effect as Power Infusion (chance to increase damage) but also makes the spell move in the same direction always
- Charged arrow - blessing that increases critical strike chance (stronger version of Blazing arrow)
[h2]Spells[/h2]
- Ice Wall - changed Power Infusion into Controlled force and increased the base damage of the spell by 10%
- Flame sword - slightly reduced the damage at higher levels (about 5% reduction)
- Fireball, Ice Shard and Rock Spike had their high-level damage reduced very slightly (about 5% reduction)
- Storm Pillar - maximum range increased by 10% to allow offensive usage of this building
- Thunderstorm - greatly increased the chance of casting Tornadoes when the "cast spell" upgrade is activated
- Furnace, Healing Waters - added Quick energy ability that temporarily decreases cooldown of spells (must be activated)
- Spike field, Rejuvenation, Healing Waters - added Power overwhelming ability that temporarily increases damage of spells (must be activated)
- Spike field - increased the damage by 10%
- Water shield - added the ability to add a temporary blessing called Healing Waters that increases the corruption resistance (must be activated)
- Time shift - added the ability to add a temporary blessing called Charged arrow that increases the critical strike chance (must be activated)
- Rain Of Fire, Blizzard - added the Power Infusion ability (must be activated), this ability transfers to spells cast by these (Fireball, Ice Shard)
- Whirlpool - add the ability to trigger the Sacred Hammer blessing (must be activated)
- Fire eater - added the ability to spawn a Fire Phoenix (must be activated)
[h2]Balance[/h2]
- Rising Tide - capped the height of water but introduced a 300% buff to drowning damage when water is at max height. This means that in some rare cases, enemy bases cannot be fully drowned, but when maximum height is reached the damage will overwhelm enemies quickly even on highest difficulty
- Eternal flame - increased the damage of the blessing at higher levels considerably (30%) to make it more in line with the Rising Tide changes
- Webbed menace - the damage and hitpoints of spider minions has been reduced by 20% on average due to them being way too strong when fully upgraded even on the highest difficulty
- Mana crystals - slightly decreased their damage and hitpoints (roughly 10% reduction)
- Enemy reinforcement events that summon buildings have been strenghtened at higher levels to give enemies more chance to recover from base destruction at higher difficulties
- Enemy builder drones had their range increased by 20%
- Increased alien terraformer corruption output by 10%
- Enemy laser turrets had their damage increased by 10%
- The blessings Servants sacrifice and Servants vengeance were too strong for minion heavy builds so their power has been reduced by 25-30% (these are the blessings that remove corruption or resources when your minions die) - they are still quite strong but not as broken as before
- The blessing Protectors of nature was too weak so it's power has been increased by 35% (this blessing clears corruption when you bargain with powerful spirits)
[h2]Bugfixes[/h2]
- Gift of purity - fixed the description and fixed a bug that caused it to calculate the amount of corruption to cleanse incorrectly
- Reduced the volume of some sound effects to make them less annoying (Ice wall, spider death)
- Empower spell can now be cast on water
- Fixed a bug that caused units to stop attacking when there was too many of them