1. Gods Against Machines
  2. News
  3. Titans update v 0.99

Titans update v 0.99

Update v0.99


Great news!

A major demo update has just landed on Steam, and you can look forward to trying out new spells and battling the Titans - large outpost commanders and generals of the machines! These bosses will now appear every time you deplete the resources of the machines, and you will only be granted victory after you defeat them.

Before we get into what exactly the Titans are and what you can expect from fighting them, let us summarize some of the other changes coming in this update:

[h2]Changelog[/h2]

  • spell autocasting - Spells that summon buildings are now marked with an hourglass icon. This means that you can turn on autocasting for these spells. Simply right-click on them in your spell bar and the game will automatically cast the spell whenever possible. We felt that this was a necessary feature, especially in the later stages of the game, as it became very tedious to go back and forth between the enemy base and your own base to summon buildings.
  • New spell: Call of the Sea - Summon a large crab to fight for you that specializes in building destruction, but cannot attack enemy units. Protect it to get the most out of it!
  • New spell: Lava nest - a home of the Fire phoenix and a place where it respawns immediatelly after death.
  • New spell: Spectral pond - summons vicious crocodile spirits that explode upon contact with the enemy. They have low hit points, but compensate with a powerful attack over a wide area.
  • Many bugfixes and small balance changes as always.


Titans


As stated above, the Titans are the generals of the enemy army and as such only partake in battle when really neccessary. When you attack a region, they are notified of your actions and start preparing to meet you in battle. You have 15 minutes until they arrive - however if you manage to deplete enemy resources before that happens, they will arrive immediatelly but slightly weakened. Otherwise they come in full strength to thwart your attack.



Titans come in three flavors:

  • Outpost Commanders and Captains - the weakest and most common Titans. These are the ones you will fight at the low level outposts. They have strong attacks and a large health pool, but do not usually pose much of a threat.
  • Colossus - bigger and much stronger titans. There are several different types, each with different ways of waging war, from powerful Long Rage Lasers to summoning entire battalions of units, they are a formidable foe not to be underestimated.
  • Titans - the real titans. The strongest generals in the machine army, they can take massive amounts of damage and have many unique tricks up their sleeve. They are very difficult to defeat, but also very rare. You will only encounter them in later levels and will need the help of Gaia to stand a chance of defeating them. Be prepared!




The level of the Titan is determined by the level of the outpost - low level outposts are led by weaker commanders and captains, while very high level outposts are led by a Titan. Sometimes you may even face a Titan or Colossus that has one or more Captains assisting him!

You can try out these bosses in the demo. You will be able to encounter Commanders and Captains, and maybe a Colossus or two. Let us know what you think! This is a new feature and we will be carefully balancing their strength and adding new features over time until release.

What is next?


We plan to update the demo frequently, so rest assured any bugs will be fixed eventually. In the meantime, we will continue to work hard on the game, taking all of your feedback to heart!

Thanks,
Peter