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  3. Update to version 1.10

Update to version 1.10

Update to version 1.10


[h2]Bug fixes[/h2]

  • Fixed a bug that could cause players to lose essence gained at the end of a campaign or Void Realm if they quit the game immediately afterwards
  • Fixed a bug that caused Fury of the Earth to be triggered forever when no mana crystal was active and auto-casting was enabled for spells that trigger Fury of the Earth
  • Fixed a bug where Shards of Fortune would not trigger when a mana crystal was destroyed with the Shatter spell
  • Fixed a bug that could cause the game to stop sending reinforcements to either side under rare circumstances
  • Confuse spell will now correctly confuse all flying units in range instead of just those near where it was cast
  • Spell perks that trigger the Sacred Hammer (free cast) will now show how the chance to trigger improves when upgraded
  • Timeshift spell now uses the correct icons for the Manipulate Reality and Accelerate Time perks (previously they were switched)
  • Sacred Hammer can no longer be cast with the Sacred Hammer buff (free cast)
  • Fixed a bug that caused Fury of the Earth autocasts from summoning buildings to occur at the current player position instead of the summoned building position


[h2]Balance[/h2]

  • Reduced the damage of small enemy tanks and fighter jets by 13% (the damage increase in the previous patch punished minion-based builds too much)
  • Reduced the buff duration of Power Amplifier (the satellite building) on friendly units and buildings by 30%, so it makes sense to destroy it first before unleashing more spells on enemy bases
  • Cleansing Rain has had its maximum stats reduced slightly due to the fact that it scales extremely well in the late game; to compensate for this change, the base stats have been increased to make the spell more useful even with small upgrades
  • The mana cost of Cleansing Rain has been increased significantly
  • Increased late-game scaling of Power Conduit's hit points, range, and damage properties
  • Reduced the cooldown and mana cost of Rock Giant by 20%, and squashed its speed and durability stats to provide larger upgrades for fewer shards
  • Reduced Rock Giant's attack cooldown by 30% and increased its damage by 20%
  • Snake Pit has had its starting unit value increased to 2 (was 1) and its spawn frequency squashed to give more upgrades per shard
  • Increased movement speed of most player units by 10-15%
  • Powerful Spirits damage and hit points increased by 20%
  • Added more upgrade steps to Confusion duration
  • The chance for Treants to spawn from Shards Of Fortune (Gaia Power) has been greatly increased
  • Increased chance of free cast (Sacred Hammer) from Shards Of Fortune (Gaia Power)
  • Gaia has increased her hit points and damage by 10% and summons 15% more spirits
  • Removed the requirement that mana be below 80% to trigger Howl of the Wolf (Gaia Power)
  • Timekeeper blessing has been changed to affect any non-basic spell (even one that is not on a cooldown), and its effect has been reduced slightly to prevent endless chain casts of long cooldown spells
  • It is no longer possible to gain Sacred Hammer buffs from spells cast with this buff
  • Increased the hit points of enemy Terraforming and Destruction Sattelites by 20%
  • Stargate hit points increased by 20%
  • Slightly reduced the damage Fire and Storm Troll Novas cast when spawning or dying.
  • Upgraded version of Fury Of the Earth now summons bigger exploding sheep (more damage and range) instead of Crystal golems
  • Fury Of The Earth summon chance is now influences by Swarming hive blessing
  • To offset the above change the explosion range of exploding sheep has been reduced slightly
  • Very slightly reduced the chance for Sacred Hammer blessing to proc across all spells that have it


[h2]Blessings[/h2]

  • Reworked the Persistence blessing - it now increases minion hitpoints and lifetime by 15/30/45/60/80/100%
  • New blessing: Ferocity- increases minion damage by 20/40/60/75/90/100%
  • New blessing: Leader of the pack - increases minion damage, hitpoints and lifetime by 10/20/30/38/45/50%


Note: The bonuses of the above blessings stack additively, not multiplicatively

[h2]Other[/h2]

  • Renamed the spell "Rock spike field" to "Stone shard field" to emphasize it has nothing in common with "Rock spike"
  • When the Cast Spell perk casts a different spell than the original one the perk icon now shows that spell instead of the default "cast spell" icon
  • All unit summoning buildings will now show the maximum amount of units active at once in the building info panel (Added this information to: Spectral Pond, Lava Nest, Snake Pit, Advanced factory, Star gate, Large star gate)
  • Spiders summoned from Webbed Menace are now spread around the crystal a bit further to prevent them all dying to a single lucky hit from enemies


This update focused on bug fixes and bringing Urus' power up to par with Azzinoth and Nadea. The next patch will focus on doing the same for Zafira.

Peter