Hotfix 1.20a
Small fixes:
- Passives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind spells etc.)
- Slightly reduced enemy power in Void Realm on Hard and Brutal difficulty (the increase in difficulty was too big compared to regular campaign)
- Increased the amount of essences gained in Hard difficulty somewhat
- Increased the amount of essences gained in Brutal difficulty a lot
- Fixed an issue where getting Marks of Fate as reward for winning a region caused no Essences to be given as additional rewards