Beta 1.65
Reminder that Early Access launch is tomorrow (Thursday April 20)! Huge thanks to everybody that helped with playtesting to get the game to this point, all the feedback was extremely valuable and helped smooth out a lot of balance issues & bugs that I probably would've missed.
Here's the latest patch notes:
Here's the latest patch notes:
- Idle Progress is now displayed on a new panel with a progress bar. No longer shows coin / xp gain (because the display gets busy with multiple active towns), but does show town level ups and research completed.
- Idle Progress no longer accelerates the simulation by quite as much, which makes the processing take slightly longer but results in more accurate calculations
- Fixed missing label and description for Shrine Speed and Temple Effectiveness upgrades
- Pickaxe Productivity renamed to Gem Mine Productivity, and has description now
- Fuel Efficiency upgrade has description now
- Fixed incorrect description formatting for Furnace Speed upgrade
- Fixed incorrect description formatting for production speed upgrades
- Permanent Research was able to be earned from Quest before the town had completed all component research
- Fixed incorrect label on Basic Logic Permanent Research
- Tooltip for permanent research now indicates “Unlocks” as a heading before listing the research affected
- Fixed Land showing “(Trading Post)” in its tooltip
- Removed upgrade Ether Bonus Warehouse Storage, will be replaced with infinite research
- Hid red square that was showing the text tooltip UI anchor
- Clicking on a resource icon before harvesting panel is unlocked instead navigates to the Clickables panel
- Fixed ‘Raise your town level by selling Market items’ tooltip showing on all quests
- Greatly increased rate at which Natural Resource Capacity increases with Town Level
- Fixed bug that would cause additional XP to be gained when loading a town
- Level requirements for biomes to discover precious gems raised from 6 to 10
- Updated localization