Patchnote #16 for Dark Hours (0.6.14556)
[h2]Patchnote #16 for Dark Hours (0.6.14556) - 04/12/2024[/h2]
[h3]Gameplay[/h3]
[h3]Monsters[/h3]
[h3]General[/h3]
[h3]Known Bug:[/h3]
If you're hit by a tranquilizer dart and fall asleep while exiting the building, there is a chance you may desynchronize from the victory screen and be kicked from the lobby or experience a crash.
[h3]Specific Demo Fixes:[/h3]
[h3]General[/h3]
[h3]Monsters[/h3]
[h3]Gameplay[/h3]
- Backpack Collision Fix: Fixed an issue where players could collide with the invisible Hidebehind.
- Teambag Amount Fix: Stealing an item from a dead player's backpack no longer subtracts from the teambag amount (also prevents negative values for the teambag score).
[h3]Monsters[/h3]
- Monster Navigation Fix: Fixed an issue where Statues and some other monsters couldn't move properly.
- Monster Behavior Fixes: Improved handling of attacks in monster behaviors and their subsequent actions.
- Monster Door Crossing Fix: Fixed door-crossing issues that blocked monsters; monsters can now catch players while crossing doors.
- Banshee Exploration & Standby Fix: The Banshee performs a few movements during exploration before teleporting away. If spotted during the 3rd movement, it now properly cancels exploration to scream instead of continuing and then teleporting away.
- Banshee Cancel Tweaking: Improved the cancelation of the Banshee's scream action (still requires VFX feedback if the scream is canceled at the moment it is triggered).
- Blind Ghoul Invisible Grid Fix: The Blind Ghoul no longer lifts invisible grids in single-player mode.
- Blind Ghoul Hearing Tweaks: Increased detection sensitivity for players' voices and some other SFX.
- Blind Ghoul Locker Door Fix: The Blind Ghoul no longer opens locker doors when opening a nearby room door (rare cases).
- Hidebehind Behavior Cleansing: Fixed behavior glitches caused by uncleansed states after a teleport.
[h3]General[/h3]
- Network Optimization: Removed unnecessary stamina regeneration network synchronization when empty.
[h3]Known Bug:[/h3]
If you're hit by a tranquilizer dart and fall asleep while exiting the building, there is a chance you may desynchronize from the victory screen and be kicked from the lobby or experience a crash.
[h3]Specific Demo Fixes:[/h3]
[h3]General[/h3]
- Camera Speed Settings Fix:The camera speed (mouse sensitivity) setting in the Control Settings now applies and saves properly.
[h3]Monsters[/h3]
- Blind Ghoul In Control Room Fix: Resolved an issue where the Blind Ghoul could get stuck in the control room.