Patchnote #25 for Dark Hours (v0.7.16610)
[h2]Patchnote #25 for Dark Hours (v0.7.16610) - 30/01/2025[/h2]
[h3]Monsters[/h3]
[h3]LD[/h3]
[h3]Customization[/h3]
[h3]General[/h3]
[h3]Monsters[/h3]
- Mummy VFX Fix: Fixed a bug where the Mummy's electrocution VFX would never disappear.
[h3]LD[/h3]
- Vault for monsters: Monsters can now enter the vault safe if players are inside.
- Laser replication: Fixed a bug where lasers leds appeared to be lit for clients when they were not
[h3]Customization[/h3]
- Doubled customization items: Fixed a bug where two customization items would sometimes overlap.
- Random customization: Fixed a bug where the random button didn't consider all the items owned by the player when using the randomization.
- Customization: Fixed a bug where it was possible to equip and wear in-game items that had not been purchased beforehand.
[h3]General[/h3]
- K.O. Post FX Fix: When a player transitioned from KO mode to spectator mode, they would retain the previous mode's visual effects.
- Emote: When moving, the FPS emote animation now correctly stops.
- Localization: Corrected the localization of "Quality settings" in the options menu.
- Credits: Fixed a bug where it was possible to scroll during the credit sequence.