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Patchnote #38 for Dark Hours v0.9.19544

[h2]Patchnote #38 for Dark Hours v0.9.19544 - 15/05/2025[/h2]

[h3]Gameplay[/h3]
  • Slide Fix: When a player lifting a gate is carried away by another player sliding with the mirror, their action is now correctly interrupted.

[h3]Monster[/h3]
  • Monster Navigation Fix: Adjusted certain environmental props that could block monster movement.
  • Death Cam Voltaic Wraith New: Added a new death camera sequence when a player is killed by the Voltaic Wraith.

[h3]LD[/h3]
  • Museum:
    - Mirror Spawnrate Modifier: Increased the spawn rate of mirrors on certain museum maps.
    - Massive Statues Fix: Fixed a bug where multiple massive statues could spawn in museum hallways.
  • PowerPlant:
    - Lever Screen Fix: Fixed a bug where screens linked to levers in Powerplant environments had incorrect materials.
    - Lights PowerPlant Fix: Fixed a bug where not all lights would turn off properly when the power was cut.
  • All maps:
    - Notebook Lootsafes Fix: Fixed a bug where notebooks could be contained in and stand out from lootsafes.
    - Stool Fix: Changed a static stool to a movable one.
    - Loot Variety Improvement: Improved loot variety in control rooms.
    - Laser Fix: Adjusted laser spawn points that could generate under vents, making them invisible to players.
    - Director Office Desk Fix: Fixed a bug where some director offices had no desk.

[h3]UI[/h3]
  • Timer Fix: Fixed a bug where the "Set up Explosives" contract timer would appear in the lobby.
  • Inventory Fix: Removed $ and Kg symbols when the player has no items in their inventory.

[h3]Known bugs:[/h3]
  • Some performance issues are under investigation and will be fixed shortly