Patchnote #38 for Dark Hours v0.9.19544
[h2]Patchnote #38 for Dark Hours v0.9.19544 - 15/05/2025[/h2]
[h3]Gameplay[/h3]
[h3]Monster[/h3]
[h3]LD[/h3]
[h3]UI[/h3]
[h3]Known bugs:[/h3]
[h3]Gameplay[/h3]
- Slide Fix: When a player lifting a gate is carried away by another player sliding with the mirror, their action is now correctly interrupted.
[h3]Monster[/h3]
- Monster Navigation Fix: Adjusted certain environmental props that could block monster movement.
- Death Cam Voltaic Wraith New: Added a new death camera sequence when a player is killed by the Voltaic Wraith.
[h3]LD[/h3]
- Museum:
- Mirror Spawnrate Modifier: Increased the spawn rate of mirrors on certain museum maps.
- Massive Statues Fix: Fixed a bug where multiple massive statues could spawn in museum hallways. - PowerPlant:
- Lever Screen Fix: Fixed a bug where screens linked to levers in Powerplant environments had incorrect materials.
- Lights PowerPlant Fix: Fixed a bug where not all lights would turn off properly when the power was cut. - All maps:
- Notebook Lootsafes Fix: Fixed a bug where notebooks could be contained in and stand out from lootsafes.
- Stool Fix: Changed a static stool to a movable one.
- Loot Variety Improvement: Improved loot variety in control rooms.
- Laser Fix: Adjusted laser spawn points that could generate under vents, making them invisible to players.
- Director Office Desk Fix: Fixed a bug where some director offices had no desk.
[h3]UI[/h3]
- Timer Fix: Fixed a bug where the "Set up Explosives" contract timer would appear in the lobby.
- Inventory Fix: Removed $ and Kg symbols when the player has no items in their inventory.
[h3]Known bugs:[/h3]
- Some performance issues are under investigation and will be fixed shortly